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Things I Want In The Next Pikmin

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DrStarky Okay Guy from Corn And Pig Land Since: Jun, 2010 Relationship Status: Staying up all night to get lucky
Okay Guy
#1: Feb 12th 2011 at 9:02:46 AM

No. There isn't any new word on Pikmin 3. I doubt it's even gonna come out this generation.

Here are some stuff I want to see in the threequel. I'll try to keep this breif.

  • Expand on the Wildlife: I love the flora and fauna pikmin has to offer, but it's always been a bit of a stretch that every critter is trying to make life dfficult for the pikmin. I am not saying the game needs to be easier, but it would make the world feel more livley if the enimes would fight or atleast interact with each other. Or maybe some more neutral critters for color.
  • Optional Time-Limit: Some pepole liked the time limit because it made your decisions more important. Some pepole liked the lack of time limit because they are free to explore. You know what you can do to make them stop arguing? Absolutley nothing. But still, an option seems like a no-brainer.
  • Less Suicidal Pikmin: I don't expect pikmin to be super smart, but it would be nice if pikmin wouldn't have a burning desire to show me there drowning proficencey. They should instincvley avoid the drink unless they are pushed in there by an enemy. Or if I throw them in there.

I'll post more later.

edited 12th Feb '11 9:05:47 AM by DrStarky

Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova Scotian
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#2: Feb 12th 2011 at 9:36:18 AM

The optional time limit is kind of pointless. If they have the option to play without one, then there's no point in it. It would have to be one way or the other.

As for leading them into water, sometimes it's just easier to march a group into a small puddle and call them out onto the other side than it is finding a way around.

As for my idea:

  • Treasure and Pokos work differently: Whatever the goal of the game is, it's not treasure collecting. Instead, each day the game randomly places some treasures in set locations (Generally, it would place more expensive ones in harder locations). Caves would also have random treasures. (About half the caves are just optional money-making pits with no boss battle or rare item, while the other half of the caves have a boss battle rewarding you with something special the first time and generic expensive treasure every subsequent time.) The money earned from treasures as well as underground enemy corpses can be spent between days for things such as suit upgrades or Challenge Mode.

edited 12th Feb '11 9:41:17 AM by Anomalocaris20

You cannot firmly grasp the true form of Squidward's technique!
DrStarky Okay Guy from Corn And Pig Land Since: Jun, 2010 Relationship Status: Staying up all night to get lucky
Okay Guy
#3: Feb 12th 2011 at 9:41:13 AM

[up]Why would it be pointless? Hard mode should have a time limit, easy mode won't. Everyone wins.

Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova Scotian
SparkyLurkdragon Sophisticated as Hell from Southeastern Oregon, USA Since: Jun, 2009 Relationship Status: Get out of here, STALKER
#4: Feb 12th 2011 at 9:52:57 AM

On time limit: That or stick it into a challenge mode.

SpellBlade Since: Dec, 1969
#5: Feb 12th 2011 at 10:16:19 AM

No time limit for the main story since it'll cause It's Short, So It Sucks!.

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#6: Feb 12th 2011 at 11:06:55 AM

The time limit is one thing I won't miss from Pikmin 1.

Eating a Vanilluxe will give you frostbite.
GuyInWhite Morgan Freeman is God. from Dry Cleaning Since: Jan, 2011
Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#8: Feb 12th 2011 at 12:36:52 PM

Time limit, per day? Yes, you should. Time limit to beat the game? I rarely like that in any game.

Modified Ura-nage, Torture Rack
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#9: Feb 12th 2011 at 2:58:58 PM

Product Placement in 2 was hilarious and added some character to the game. It should totally return. Plus Olimar's bemusement over things like a Duracell battery or 7-Up bottle cap was funny. There definitely has to be some sort of journal similar to 2's, but if treasure works differently like I suggested it would have to be something new.

To be honest, the 30-day limit in 1 was not very difficult to meet, and only really gave the motivation of "See how few days you can complete it in", something still achieved by Pikmin 2 without forcing it.

edited 12th Feb '11 3:00:40 PM by Anomalocaris20

You cannot firmly grasp the true form of Squidward's technique!
GuyInWhite Morgan Freeman is God. from Dry Cleaning Since: Jan, 2011
Morgan Freeman is God.
#10: Feb 12th 2011 at 3:12:32 PM

I hated the first Pikmin because I could never find the blue pikmin in it.

Why I am afraid of fences.
Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#11: Feb 12th 2011 at 5:21:17 PM

I want the game to come out.

Because really. I'm not sure we'll even get a new Pikmin.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#12: Feb 12th 2011 at 5:24:55 PM

They're developing Pikmin 3, though I'm not sure how they're doing with that.

You got some dirt on you. Here's some more!
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#13: Feb 12th 2011 at 5:30:51 PM

Miyamoto said it was in the works.

Eating a Vanilluxe will give you frostbite.
Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#14: Feb 12th 2011 at 5:31:37 PM

Things I want from the next Pikmin:

I may not be completely serious here.

edited 12th Feb '11 5:32:14 PM by Nyarly

People aren't as awful as the internet makes them out to be.
Scardoll Burn Since: Nov, 2010
Burn
#15: Feb 12th 2011 at 5:51:14 PM

Why not zombies?

And by zombies, I mean Pikmin minions of the Puffstool. grin And don't forget Bulbmin! Some new types of pikmin would be nice too. How about silver pikmin that attract metal objects and have higher durability, or brown pikmin that can burrow to hide from enemies/increase their plant level?

For wildlife, I'd like some more non-enemy creatures like the thread creator said, but also more enemies too.

edited 12th Feb '11 5:51:53 PM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
FreezairForALimitedTime Responsible adult from Planet Claire Since: Jan, 2001
Responsible adult
#16: Feb 13th 2011 at 12:15:43 AM

I think it'd be interesting (I've said this before) if we got some non-Pikmin creatures to control. Maybe Breadbugs or "tameable" Mamuta whom we can keep at our home bases! Perhaps the "raw" form of the Bulbmin, which will allow you to temporarily control an enemy, but you'll lose the "Bulbmin" for it.

"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~Madrugada
DrStarky Okay Guy from Corn And Pig Land Since: Jun, 2010 Relationship Status: Staying up all night to get lucky
Okay Guy
#17: Feb 13th 2011 at 7:44:42 AM

I thought the piklopeida was hailarious because, no matter how convulted the creature was, he would try his darndest to justify it's existance. Also, Louie's notes made you oddly hungry...

[up]ohmygodiwantapetmamutawellbebestfreinds

edited 13th Feb '11 7:46:51 AM by DrStarky

Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova Scotian
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#18: Feb 13th 2011 at 8:40:20 AM

The problem is that Breadbugs are too hungry, and Mamutas are too stupid.

Eating a Vanilluxe will give you frostbite.
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#19: Feb 13th 2011 at 8:44:22 AM

I want 2-Player Co-op mode. It would be hard to implement without making the game too easy, since you'd have two captains acting simultaneously rather than alternatingly, but it could work if implemented right (Shorter days in 2-Player mode, for example).

You cannot firmly grasp the true form of Squidward's technique!
DrStarky Okay Guy from Corn And Pig Land Since: Jun, 2010 Relationship Status: Staying up all night to get lucky
Okay Guy
#20: Feb 13th 2011 at 2:26:13 PM

[up]I'd love a co-op campaign. Ecspecially considering Pikmin 2 rarely even used the switching mechanic.

Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova Scotian
Scardoll Burn Since: Nov, 2010
Burn
#21: Feb 13th 2011 at 2:38:17 PM

Co-op would be the best way to innovate in the series, not to mention it would just be fun. I loved Pikmin 2's multiplayer.

Fight. Struggle. Endure. Suffer. LIVE.
FreezairForALimitedTime Responsible adult from Planet Claire Since: Jan, 2001
Responsible adult
#22: Feb 13th 2011 at 7:24:47 PM

Pik2's switch mechanic felt to me more like an enhancement instead of a revelation—it just lets you multitask, basically. A small step instead of a giant leap.

But I had great fun in the 2-player co-op challenges.

"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~Madrugada
Mammalsauce Since: Mar, 2010
#23: Feb 14th 2011 at 12:39:59 PM

  • Fewer underground stages. They were nice, but too much of Pikmin 2 was focused on them.
  • More realistic fauna. Pikmin, snagrets, dung beetles and bulbasaurs were perfectly fine. Terrestrial blowfish with mortars on their backs and bomb-rock vomiting flies with helium balloons detract from the game's aesthetic consistency.
  • Bring back the time limit, but not in a way that would scare off casuals. Maybe just something for alternate endings and modifiying the enemy population. I liked the fact that in Pikmin 1 enemy layouts changed dramatically as time progressed (e.g., the Smoky Progg only appears if you get to the water stage very fast, an amoeboid creature shows up in the first area eventually). I don't recall anything like this ever happening in Pikmin 2.
  • More tits-hard optional areas like the boss rush dungeon one with the steamroller blob from Pikmin 2 (submerged castle?). That was a hell of a dungeon. At least, less copy and paste underground dungeons would satisfy me.
  • Dynamic light sources and shadows.
  • Some sort of online function. Maybe a team-based capture the flag mode. Er, not on the Wii though, perhaps on Nintendo's next console.

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#24: Feb 14th 2011 at 6:47:04 PM

But Gatling Groinks and Careening Dirigibugs were cool, if tough.

Eating a Vanilluxe will give you frostbite.
Scardoll Burn Since: Nov, 2010
Burn
#25: Feb 14th 2011 at 7:10:41 PM

I loved the Groinks (Although they were hard as hell).

I think the sheer diversity in enemies is a good thing. A lot of the enemies seem to have almost merged with artifacts, ala the Titan Dweevil.

Also, my favorite bosses were probably the Water Wraith (Steamroller blob) and Man-At-Legs.

edited 14th Feb '11 7:13:14 PM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.

Total posts: 39
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