Video Game Idea:
THE PLOT The plot starts off as you're happily playing in a Crypt with your Warmech, until suddenly, some people in shiing silver-and-gold arour bust in. You flee back to your underground village, only to find it leveled. You are told by one of the survivors that it was done by a party of adventurers from the Shining Crusade. Gritting your teeth, you swear revenge. Only... It's not that simple. Politics are in play. In your first rash move, attacking an outpost of the Shining Crusaders, you make an enemy of the Engineering Guild, and have them sending enemies after you all the time. But this also prevents the Beast Masters Guild from sending anyone out after you- in fact, they ask you to work for them, since they have a VERY deep and bitter rivalry with the Engineering Guild going on. You constantly find yourself making friends and enemies as you progressively move closer to finding out who ordered your village burned. The game gets harder and harder until you face the climactic boss- the adventurers who did it. And... It turns out to have just been a regular Dungeon Crawl for them. Needless to say, they don't survive. Except the Healer. She does, 'coz she never hurt anybody.
Does any of that sound good?
edited 5th Feb '11 4:49:33 AM by CyganAngel
edited 3rd Feb '11 5:21:41 AM by ArgeusthePaladin
edited 3rd Feb '11 5:59:16 PM by DaeBrayk
The entire plot of the game... revolves around you being the ones to defeat the heroes. You're constantly fighting the people you would be playing as in any other game. But then, you're also more limited, in that you can't kill them. You knock them down to a certain amount of health, and they teleport back to a Save Point. You'll fight them again, once they've gone and ground a few levels. But then, you do run against the final team a few times before, in plot-relevant situations. In any other game, you would be the Quirky Miniboss Squad. But here, they're the ones serving that purpose. Uhhh, should I go into more detail regarding the plot?
The Warmech and the Draconic character make up a large part of the endgame. The Draconic character ends up urging you to find out why the Beast Master controlled his parents, since the Guild didn't sanction it. You end up undertaking an entire quest chain for him, near as long as the original, that involves saving the rest of the Dragons in the world from the threat of encroaching civilization. With the approach of Civilization, see... The magic in the land is becoming more... human. It can't sustain them like it used to. So you end up taking on an entire Human civilization in order to preserve the last Dragons. DAMNED difficult to do, involving many difficult sidebosses and difficult fights and near-impossible dungeons. And... The Warmmech has another plot of its own, regarding the origins of the Warmechs. It's not as long as the previous quests, but it is more... personal. As you have to take on the entire guild of Engineers, and their massive Colossals, and all that stuff... It's quite amusing and fun.
The game is meant to be challenging. That's why you have so few healing methods. Your zombie deals out death and massive Infernal damage- but you can rarely heal her, so much of your strategy is around defending her. Your Warmech is goddamned powerful physical fighter, but your Engineer ha a HUGE variety of situational gadgets... but your Engineer needs to constantly maintain your Warmech, or it breaks down over time. Your Draconic can heal itself, your zombie and your engineer, and inflict a lot of status ailment on people- but he doesn't have a lot of MP, so you'll be spending a lot of time risking him in melee to steal more...
- Darkness or Inferal attacks, the easiest for her to survive, would give her skills oriented towards typical Undead stuff- draining life, casting Poison, etc. These would also slightly increase her HP the more she is hit with them (1 extra HP for every 10 times she is hit with a attack that deals more than 10% of her health in damage).
- Light or Divine attacks, the near-Insta Kill attacks, would give her her more powerful abilities- skills like Death and Inflict Wound. Basically, the opposite of typical White Magic Spell like Heal (Inflict Wounds), Revive (Death), and Esuna (Inflict Deadly Poison).
- Elemental Attacks, like Fireball and such, would let her learn basic Infernal-style attacks, like Shadow Strike (A Stealth Backstab attack) or Hellfire (Summon a field of Hellfire around the environment, damaging everyone but you.) Being hit by these attacks would also increase her MP pool- 1 extra MP for every spell that deals damage to you.
edited 5th Feb '11 5:07:34 AM by CyganAngel
You need to Get Known to get one of those.