First things first: Maid uses your standard d6 for all rolls, with a couple exceptions. You're going to want 3d6 at most, since the game uses them creatively: You most often roll 1d6, but you sometimes use 2d6 or 3d6. However, for a large number of things, you roll 1d66, which is a fancy way of saying "roll 2d6, and make one of the results the 10s digit and the other the 1s digit" (there's also the 1d666, which uses a third die for the 100s digit). For the record, I am using a program to simulate die rolls, and have it configured to easily handle the 1d66 and 1d666 rolls. On the down side, this means I can't rearrange the order of the numbers like I could with a real die.
Remember your math? Specifically, order of operations? Well good, since it comes in handy for me while I explain character creation (yeah, you can use the generator, but where's the fun in that?). Note, I'm assuming you're creating a normal maid character here.
First, you roll 6*(2d6/3), rounding down to the nearest whole number, for your stats. The six stats are:
Athletics (Raw physical ability, used by default when combat gets physical)
Affection (Your ability to make friends, basically)
Skill (Your ability to preform you duties as a maid)
Cunning (Your ability to out think people through trickery)
Luck (How lucky you are)
Will (How positive/constructive your personality is)
After that, you roll 1d2 twice to determine your two maid types. Each one will increase a given stat by 1, but also decrease a different stat by 1 (but never below 0, so you can't get a 1 or 0 in a stat roll and then get the same maid type once or twice that reduces it to -1 or -2).
Now, those stats are written down, and then Affection is doubled and used as the starting Favor, and Will gets multiplied by 10 to serve as your Spirit.
Next, you pick out the colors for eyes, hair, and uniforms. I don't think anyone will object if I say screw this part and just choose your own, and only roll for them if you honestly have no idea what you want them to be.
Next, is the special qualities rolls. These are roleplay traits, and as such, just use a character creator if you don't have a copy of the book/PDF. Note that under rare situations, the special qualities are used for more than roleplay.
After that, you roll 1d66 for the maid origin, and another 1d66 for the stress explosion (what happens when you get too much stress). This is another point where making up your own is a good idea if you don't have a copy of the book/PDF.
After that, you can roll for any other optional tables that you need (weapons, trauma, complexes, that sort of thing).
Next, you determine your highest stat, or choose your preferred one if there are two or more that are tied for highest, then roll 1d6 for a maid power. If your stats add up to nine or less, then you can pick a second power, as well.
Finally, if you haven't already done this, pick a name and age.
And that's character creation in a nutshell. Note that if the GM doesn't say you can't, you can reroll or just plain out pick anything except the stats/maid types.
(And I'll try to get some more of the game mechanics/rules up sometime today.)
edited 3rd Feb '11 5:13:56 AM by Hunter1
Will the transhumanist future have catgirls? Does Japan still exist? Well, there is your answer. — Unknown