- Strange Journey: Don't use status attacks on unknown enemies. (After using Stone Bullet on an enemy that repels Gun attacks. One "schwing!" later: "[Raydere] fell...")
- EarthBound: learn2heal (As a child, not using healing items, leading to a quick death against Frank)
edited 26th Jan '11 9:19:44 PM by TsundeRay
- Fire Emblem: People die really, really easily. Especially Pegasus Knights (with or without Archers).
- Metal Slug: Use all your grenades at every opportunity. Also, share guns in multiplayer.
- Pokémon: Just because you like them, does not mean they are good mons.
- Tales Series: Blocking and dodging are an integral part of not getting your ass kicked.
- Persona3/4: Fuck your party members, you're more important.
edited 26th Jan '11 9:24:01 PM by Deathonabun
edited 26th Jan '11 9:29:54 PM by RocketDude
- Strange Journey: Thinking that "I can totally take this Enemy Scan dude!" leads to horrible horrible deaths.
- Dawn Of War II: No matter how much armor or stamina Thaddeus has, he'll find a way to die. Don't use him. Ever.
- Also, Frag Grenades are awesome and any talents that improve them should be taken.
- Mass Effect 2: Do not Biotic Charge into a group of more than two enemies.
- Fire Emblem: Kill fliers before they go behind your lines and one-shot your healers.
- Pokémon: Just because Hyper Beam doesn't look like a physical attack doesn't mean it'll work on Ghosts.
- Your Charizard's strongest Fire-type move doesn't need a backup, and it really doesn't need a second backup
- HMs can't be deleted (in Gen 1).
- Beedrill does NOT counter Alakazam.
- Onix not as good as Brock made you think.
- Sometimes, switching into an attack is better than trading blows.
- Trainers in the Battle Frontier know what a Focus Sash is. Don't send a non-sashed Glass Cannon against another cannon, especially in one-on-one matches.
- In the earlier generations, you could rely on type-matching and stupid AI to get by with a grossly underleveled team. Nowadays, you'll just get your ass kicked.
- Just because you can use an awesome TM on something unexpected doesn't mean you should.
- Resident Evil: Don't just stand in front of the telegraphed attack even if you do get a chance to Press X to Not Die. You might screw it up.
- Don't assume that all enemies will target you over Ashley.
- Wesker can dodge rockets. Jill can't.
- Given the choice between removing Jill's Mind-Control Device with your hands or shooting it with a magnum, don't use the magnum. You might miss.
- If you're not sure whether you can outrun the laser, don't try.
- Don't assume your partner will automatically get out of the way of whatever dangerous thing you're doing.
- Half-Life 2: Don't be afraid to use the big guns when necessary.
- Super Mario 64: If it can hurt Bowser, it can hurt you.
- The Ground Pound won't stop falling damage if you use it ten feet into a hundred-foot fall.
- [PROTOTYPE]: You can button-mash while fighting many kinds of enemies. Super Soldiers are not among them.
- Chrono Trigger: Physical damage output isn't everything.
- Don't use hit-all attacks against groups of enemies that can triple-tech counter you.
- Super Smash Bros.: Throws might have been usable as finishers in 64, but not usually in the others.
edited 26th Jan '11 10:33:59 PM by ARandomSerf
- Attack! Attack! Attack! doesn't work all the time in-game, and hardly ever in the Battle Frontier and never Online.
- Always have a stock of pokeballs with you. Finding a shiny Vulpix and realising you have nothing to catch it with is Angrish.
- On the same note, save immidiatly after catching a shiny. It's Angrish inducing when you loose a RE Shiny Dunsparce in LG this way. Also save infront of E4 members and Gym Leaders.
- Super Mario Galaxy
- Timing is everything when it comes to the Cosmic Luigi races.
edited 26th Jan '11 10:30:53 PM by PippingFool
- Devil Survivor: Blood Wine is stupidly ineffective. Tyranny works much better for MP recovery and conservation, and doesn't even eat HP.
- Minecraft: NEVER dig directly below yourself, especially in a cave. Unless you have a lava (or sudden fall into a very tall space) fetish.
edited 26th Jan '11 10:41:39 PM by TsundeRay
edited 5th Nov '13 6:26:14 PM by Cider
- The type chart is full of shit. Nothing actually counters Psychics.
- Paralyze and Wrap. FUCK.
- If you see a Shuckle, Safeguard. Immediately.
- If you're a warrior tank, don't put the button for your AOE taunt right next to the one for your AOE fear.
- If you're a bear tank, don't use Ctrl-Q for your stun that you use all the time to reduce the damage you take in critical pulls, and Ctrl-1 for a buff that takes you out of bear form and leaves you with no armor.
- If you're a mage, make sure the button to teleport forward isn't one you have even the barest chance of hitting on accident.
- If you're still clicking your bars, don't play in windowed mode lest you click the resize bar and lock up your screen for 6 seconds in the middle of combat.
edited 27th Jan '11 12:45:07 PM by Pykrete
- Listen to the team leader when doing high-level instances.
- Don't have an enemy targeted until everyone's ready to go, as it isn't inconvievable that you might fire off a special attack on accident and kick off the whole thing, leading to a total party wipe.
- If you die and are covered by a fire effect, wait for the flames to go out before accepting the Medic's revive request, or you'll simply die again, immediately. Their combat revive has a loooooong cool-down.
- Have [All-object names] checked to [On]. Helps you see the thermal detonators that certain baddies toss out there, so you can avoid them by running the other way.
- During the Exar Kun instance, it's C T P, in that order.
- During Exar Kun and the gas attack is trying to get you, stick with the group. Don't lag behind, don't run ahead, or you'll make the gas spread faster, which will wipe the party out.
- Allow the team's tank to get sufficient aggro from the Big Bad before going all out. Better yet, don't go all out at all, your team's medic (who is also happens to be your Real Life spouse) will hate you for it.
- If your flurry of special attacks doesn't kill the enemy, ensure you're not too far away from the Medic, or they won't be able to pop some heals on you.
- You are not Han Solo - aggro'ing an entire room of high-level critters is a great way to take a trip to the cloning center.
- Pistol Whip doesn't stun everything, so don't use it as a last-ditch thing.
- Save your heal until you really need it. Which will be often, since you're about as durable as a cracked vase.
- Use your cloak to hide the Medic, if need be, in case they need to do a group revive. Since they need to be out of combat to do so, your cloak ability is the only whay they can get out of combat, short of them dying.
- Your strength is in dealing lots of damage over a short period of time, not in being durable. Forget that and you will wake up in a cloner.
- Illegal Pistol Modules are nice to have, even if the Smuggler-specific missions are boooring to do in order to get them.
- You can't tank. The carebear Lightside Jedi and the Commandos do that mess. You're melee DPS, deal with it.
- Drain doesn't always work, so have a secondary heal ready.
- Don't use Drain as an attack unless you actually have danage you need to heal, but don't wait for your health bar to be seriously depleted before using it, either. Use it often.
- Save your 5th-gen lightsaber schematics (which can be a royal pain to get) for when you have the proper resources and stuff to actually craft them. Nothing quite so bad as using So Okay, It's Average resources on a crafting session and then getting a bunch of crap experimentation rolls, resulting in something that ins't much better than the 4th-gen saber you already had.
- Everyone else with a saber is wearing a bathrobe. Be different.
- Never attack a Red Bulborb from the front.
- Be careful with Bomb Rocks.
edited 27th Jan '11 11:51:46 AM by rmctagg09
The wheel will turn ever more, but I see pain. I see victory, but pain.
- Stairs are a great place to find armed mines. And a great place to hide them yourself.
- If you hear a mine beeping or a tripwire activate, you have two options - run or backpedal. Decide quickly which is the better option and do it. Hesitation will get you dead.
- Buy every skill-boosting magazine you can get your mitts on.
- In general, staying on the roads is a good way to avoid trouble.
- In general, trail-blazing is good for discovering things, as long as you got the extra ammo and first-aid supplies.
- Avoid Deathclaws at all costs, unless you got a really powerful weapon and the skill to use it.
- Supressed and scoped weapons (like the Varmit Rifle and Sniper Rifle) make it a breeze to deal with enemies at range.
- Armor-piercing ammo will generally wreck anyone's skull in short order, if coupled with the above.
- Remember to switch ammo types, and even weapons, depending on the circumstances. What works great on one scenario might suck at another.
- Pressing Y repeatedly to confuse the Pikmin is okay. Doing it right when the day timer hits 0 is not okay.
- If even the ship says the Waterwraith is invincible, it probably is. Don't try to fight it, and certainly don't go right back in with another 100 Pikmin to try and fight it again.
- Don't disband nonblue Pikmin close to a treasure that's in the water.
- Never try to give special attacks to a physical attacker and vice versa, even if it gets STAB.
- If you really want to get 56 consecutive wins and both ribbons at the Battle Tower in 3rd gen, do yourself a favor and do it in Emerald, since you don't have to level up your Pokémon to level 100.
- Tom Clancy, paraphrasing Mark Twain.