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Is Sonic 4 a good game?:

 26 Dr Starky, Fri, 28th Jan '11 4:14:12 PM from Corn And Pig Land Relationship Status: Staying up all night to get lucky
Okay Guy
[up][up][up]

The Sonic fanbase is a shambling mass of clashing ideolgies that lacks anything even resembling a consistent opinion.

Excellence, Unplayabilty, Improvement, Mediocrity, Ironically Amusing....

You could apply pretty much any opinion to any Sonic title and you will find it has strong following.

Granted, every work has a wide range of opinions, but rarely are such so loud without losing it's diversity.
Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova Scotian
 27 Known Unknown, Sun, 30th Jan '11 2:52:50 PM from Here. There. Everywhere.
Fresh For 2014
Heh, I just realized that the Splash Hill Zone Act 2 and 3 tracks I downloaded from the main site are classified as Blues in iTunes which, now that I listen for it, they really are. Hmm.
"My final prayer: O my body, always make me a man who questions!" — Frantz Fanon
Is it fun? Yes. Is it as good as S3&K? Well... not really, although the Nostalgia Filter might be talking.

The music actually gets on my nerves a little so far, which is really strange for a Sonic game, and the backgrounds in the casino zone are a little distracting. It's also too short for the price. However, it is a decent Sonic game.

I'm an Irene!
Really, the more I hear about it, and more reviews I read, I realize that I cannot actually find this game possibly enjoyable. I've enjoyed nearly every Sonic game in some way(Guilty Pleasure or other) with the exceptions of Tails' Sky Patrol and I wasn't fond of Sonic Unleashed. I wasn't impressed by the Advanced titles, nor the first Rush.

But that's not generally my point. Anyway, the physics really just put a dent in the system. Is the gameplay really that bad? Or is it a true case of YMMV?(I won't go into music, since really, everybody's different. I mean, when I hear a guy who says the only good music in Sonic 2006 is the remix of All Hail Shadow, you know somebody's not right in the head) Unknown headdesking aside, I'm probably going to wait for a package release. I do not find 15 dollars for an "okay" game worthwhile. I payed full price for Sonic 2006 for crying out loud. The irony? I actually felt it was all worth it in the end.

But I do have a problem with paying full price for a game that has a very slow Sonic that ignores the general momentum.(no, this isn't a review, and unless somebody else has a copy I can try out, I won't give one) You can accuse me of Complaining about Shows You Don't Watch, and that's perfectly fine.

edited 16th May '11 10:18:18 PM by Hydronix

 30 Known Unknown, Tue, 17th May '11 1:05:59 AM from Here. There. Everywhere.
Fresh For 2014
I'm more inclined to accuse you of taking other people's exaggerations as truth a bit too much.

He might decelerate faster than in the past if you, for some reason, decide to let go of the direction button, bu Sonic is certainly not slow. In fact, he's pretty fast - the only thing that takes getting used to is that running is faster than spin-dashing in this game.

As for the physics problems... well, I only ran into one that wasn't either ((a) nothing we didn't commonly see in the Genesis games, (b) something that required you to go out of your way to be effected by, or (c) completely irrelevant (most of the physics "problems" don't actually effect gameplay unless you're really trying to find one that does). Just one: the homing attack can be a bit wonky. That's about it.

edited 17th May '11 1:08:59 AM by KnownUnknown

"My final prayer: O my body, always make me a man who questions!" — Frantz Fanon
 31 Nayrani, Tue, 17th May '11 2:57:52 AM Relationship Status: Crazy Cat Lady
Yo.
You people still read reviews? That's cute.

 32 Komodin, Tue, 17th May '11 6:08:10 AM from Somewhere in Windy Hill Relationship Status: Yes, I'm alone, but I'm alone and free
The Sonic Wiki Curator
You people still read reviews?

Why not? At the very least, they give me an idea on what to expect in a given video game before I actually purchase/rent them. Sure, I may disagree with them from time to time, but I'm not gonna dismiss them completely like some silly fanatic.
Cure Candy
The key thing about reviews (as in reading a lot of them) is they give you facts about gameplay like so and so system works like this or such getting that is the only reason I read them.... Opinions are kinda worthless when you know exactly what they will say (Sonic and Dynasty Warriors are usually major offenders.)
 34 Marioguy 128, Tue, 17th May '11 6:52:24 AM from various galaxies
Geomancer
Sonic's not slow, he just lacks momentum. A lot of it. Which can throw people off.
You got some dirt on you. Here's some more!
I'm an Irene!
^ That's how Sonic got fast in the regular games, by increasing his momentum. No momentum = no speed. So calling him slow isn't exactly inaccurate.

But yeah, disc release sounds better. I mean, this might've been good for 10 bucks, but when I can get a MUCH bigger game with little to no control issues for less, it makes you wonder.(by that, I mean Ocarina of Time) And that's all I have. I'm hoping that Episode 2 heavily improves the game a bit. Like, for example, Sonic not being able to stand on a wall for no reason. Seems... just what? I can believe that with Espio, since he has that skill in the games. Sonic doesn't. Or it's an Informed Attribute that they suddenly gave him. Eh.
 36 Marioguy 128, Tue, 17th May '11 10:32:10 PM from various galaxies
Geomancer
No, Sonic's not slow at all in this game. There's little buildup of speed and Sonic just runs fast instantly, and he comes to a nearly instant halt when you stop moving. (which is what I meant by no momentum. It threw a lot of people off.)
You got some dirt on you. Here's some more!
I'm an Irene!
I retract my statement. I still think the lack of momentum in-game is a jarring oversight, but eh.

Really, probably the biggest complaint I've heard is the overrelying on the Homing Attack, as in, a new gimmick(for the 2d games, it existed first in Sonic 3D Blast), instead of good level design or interesting enemies and so on. This seems to be a continous problem with games. They add a new gimmick, and it's either used a few times, or overused. The balance is rarely there... Oy.

edited 18th May '11 1:17:36 AM by Hydronix

 38 Known Unknown, Wed, 18th May '11 1:36:20 AM from Here. There. Everywhere.
Fresh For 2014
Sonic Advance used the homing attack too.

The enemies weren't interesting? Really?

edited 18th May '11 1:37:11 AM by KnownUnknown

"My final prayer: O my body, always make me a man who questions!" — Frantz Fanon
I'm an Irene!
^ That was more of a general statement referring to more than this particular game. And most of their designs were recycled, really. If you're expecting a new enemy in this game, you'll be sorely dissapointed(mostly). At best, they're Homages. At worst, they're pretty much the same guy with slightly different paint or a new sprite.

Hmm, I don't remember the Homing Attack, but a Dash in the handheld games. My bad.(still overelied on, though, in Sonic 4)

edited 18th May '11 1:42:11 PM by Hydronix

The homing attack really should stay out of the sidescrollers. It was added to the 3D games because jumping on enemies is a lot trickier in three dimensions, but in two it just makes things too easy.

edited 18th May '11 8:03:48 PM by RTaco

 41 Known Unknown, Wed, 18th May '11 8:14:30 PM from Here. There. Everywhere.
Fresh For 2014
^^ Well, given that homage was the entire point of this game, I wasn't particularly surprised when the stages and enemies were entirely brought in from earlier games. If you're looking for something wholly new, then you're looking at the wrong game and it's kind of off to criticize the game simply because you don't agree with it's intent.
"My final prayer: O my body, always make me a man who questions!" — Frantz Fanon
I'm an Irene!
I'm not talking about the intent. The intent was to make it a direct sequel and to recapture the classic gameplay. A retro remake, if you will. Not to pay direct homage. If that were the case, nobody would be complaining about the remakes of the stages(but with gimmicks that aren't completely needed).

That's not "going back to its roots". It's what the troper above you just said that happens to have a relation to my point. The Homing Attack is not related to the old games. In fact, its first debut was in a 2.5D game(Sonic 3D Blast). It doesn't work too well on a 2D plane, and I actually might not have minded its inclusion... if you didn't have to use it a huge ammount of time in order to even pass most of the game. That's one of the biggest turn-offs overall.

But let's not get into people's preferences on moves and gimmicks. To each their own, since there's no more to say on that subject. If they would stop advertising the game with the whole retro thing, people would actually see it as its own game, and comparing it would actually happen less. Sega brought it on themselves with their own advertisements. Homages aren't retro feels, they're more or less Shout Outs instead.

...Damn, this is the defintion of Broken Base. I apoligize for that.
 43 Known Unknown, Wed, 18th May '11 8:33:37 PM from Here. There. Everywhere.
Fresh For 2014
The large amount of the old designs put into the game, in conjunction with the intentionally little new material, seems to disagree with you. This game was made to be an extension of stuff directly from the old games: it wasn't intended to be it's own game in the old style, but a nostalgia trip through old content with an HD atmosphere.

And your attempting to say that it's not simply because people complained about it... well...
"My final prayer: O my body, always make me a man who questions!" — Frantz Fanon
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Total posts: 43
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