Final Fantasy VII
did this for me. When you can't even save the game right away and thrown into a battle that you could
get a game over...(note that I don't mind this so much for platformers/side scrollers, as it's not the same thing), I just can't stand that kind of thing. I mean, whatever happened to starting up the game, and talking to some characters, getting an optional/forced tutorial on how the game works? Isn't that what made modern rpgs nice?
Mostly jrpg plots I tend to not care about anyway. Golden Sun: Dark Dawn
also did this to me with its huge ammount of Point of no returns
. And little challenge. I may suck at strategy, but... I'm not so terrible that I want to be babied or have the game play itself for me.
Another series in the Sonic series. Handheld-wise, right after Sonic Advance 1, I lost interest(till atleast Sonic Rush Adventure). Sonic the Hedgehog (2006)
(as glitchy as it may be) was still fun, but Unleashed felt like I had no control of regular Sonic at all. It felt like a watered down Mach Speed section(and while obviously better, about just as fun, that is to say, not at all)