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>Adapt Homestuck :

 1 Colonial1. 1, Fri, 21st Jan '11 11:21:52 AM from The Marvelous River City
Crazed Lawrencian
How would you do it? Film, TV series, animation?
Proud member of the IAA

What's the point of being grown up if you can't act childish?
 2 Teebert, Fri, 21st Jan '11 11:24:40 AM from boxcar's noggin
kingslayer
TV miniseries.
"Teebs is a total grump, but he's usually right." - NLK
 3 Colonial1. 1, Fri, 21st Jan '11 11:25:06 AM from The Marvelous River City
Crazed Lawrencian
Oh? Animated or Live?
Proud member of the IAA

What's the point of being grown up if you can't act childish?
 4 Enlong, Fri, 21st Jan '11 11:30:27 AM from The Underground Facility Relationship Status: is commanded toŚ WANK!
Court Dragon
Animated, definitely. Much easier to do all the crazy stuff needed without having to resort to special effects that would clash with realistic-looking actors. In any case, you can't have all of Homestuck's RELENTLESSLY LIGHTHEARTED imagery, such as the dog with you-know-whats without looking silly, unless it's animated.

Yeah... a movie would have to cut too many elements. So long as the series has a set plan for a set number of episodes.
I have a message from another time...
Somebody is actually doing a Hivebent radio play. Just putting that out there.
 
 6 Teebert, Fri, 21st Jan '11 11:38:06 AM from boxcar's noggin
kingslayer
I'd do live. It would require some pretty good special effects work, but since an adaption of Homestuck exists only within the realm of the imaginary, I can pretend that this miniseries would have a decent budget.

The shiny black and white Dersites and Prospitians could probably be replicated using latex bodysuits. While they wouldn't necessarily look like insectoid carapaces, it would definitely convey a sense of artificiality about their beings, something to help the audience see and remember that they're game constructs.

A well-done Bec Noir wouldn't be too hard to do, I mean, look at all the werewolf movies out there, and only the ones done incredibly cheaply have the lame and fake-looking heads.
"Teebs is a total grump, but he's usually right." - NLK
 7 Colonial1. 1, Fri, 21st Jan '11 11:42:26 AM from The Marvelous River City
Crazed Lawrencian
Huh. I suppose the Trolls (Alternians) would be an exercise in well-applied makeup and props?

For some reason, I'm imagining the kids as a little older.
Proud member of the IAA

What's the point of being grown up if you can't act childish?
Mage of Life-Breath-Doom
I prefer to see it animated because I don't think that it could possible work out in live action without a budget that could buy a small country.
"Here to welcome our new golden-eyed overlords," said Addy promptly.
 9 Teebert, Fri, 21st Jan '11 11:48:43 AM from boxcar's noggin
kingslayer
Yeah, they'd probably need to be older for a few reasons.

1. Younger actors are generally worse actors than older actors. Not always, but you're going to have better luck pulling from a pool of 16-17 year olds than a group of 13 year olds. Of course, there's always Dawson Casting for this problem, but that brings me to reason number two...

2. Slightly older characters will attract a wider viewing demographic. There's a reason why programs with older teen characters are more popular than those with younger main characters.

3. The kids are generally portrayed as much more mature than 13 year olds actually are. They're still more mature than most 16-or-sos are, but its not as hard for people to swallow.
"Teebs is a total grump, but he's usually right." - NLK
Mage of Life-Breath-Doom
[up]The other day I actually imagined Live Action John, my mind instantly turned in Dawson Cast mode, and the "actor" (that was imaginary as far I know) would be 16, even 18.
"Here to welcome our new golden-eyed overlords," said Addy promptly.
 11 Colonial1. 1, Fri, 21st Jan '11 1:17:56 PM from The Marvelous River City
Crazed Lawrencian
Hmm. Who would you want to voice them?

Proud member of the IAA

What's the point of being grown up if you can't act childish?
 12 merton, Fri, 21st Jan '11 1:18:33 PM from my heart to yours.
defiance
If we're going for a straight-up story adaptation, I think it'd work best animated, still. To do it live action, you'd need an absolutely ridiculous budget, and you'd probably still have to use excessive CGI.

But I think it'd work best as a game. I'm imagining it as sort of like Minecraft, only with more action-RPG elements.
 13 Marioguy 128, Fri, 21st Jan '11 2:42:51 PM from various galaxies
Geomancer
Video game.
You got some dirt on you. Here's some more!
 14 Hungry Joe, Fri, 21st Jan '11 2:43:36 PM from Under the Tree
Gristknife
Episodic Mine-craft MMO.

Ba-dunk.
Charlie Tunoku is a lover and a fighter.
 15 Haven, Fri, 21st Jan '11 2:45:05 PM from Radiance
Planescape Hijack
The best medium for Homestuck is Real Life.
Productivity is for people without internet connections. -Count Dorku
 16 Colonial1. 1, Fri, 21st Jan '11 3:11:24 PM from The Marvelous River City
Crazed Lawrencian
Har har. Explanations would be lovely.
Proud member of the IAA

What's the point of being grown up if you can't act childish?
 17 Enlong, Fri, 21st Jan '11 3:43:23 PM from The Underground Facility Relationship Status: is commanded toŚ WANK!
Court Dragon
John should be voiced by Nicolas Cage.
I have a message from another time...
Perpetual Noob
Series of three or four animated films, depending on how much plot there is left.
I put on my robe and tinfoil hat...
 19 Hungry Joe, Fri, 21st Jan '11 9:17:17 PM from Under the Tree
Gristknife
Radio play.
Charlie Tunoku is a lover and a fighter.
Game. There's far too much of it to condense down to a single film without losing a huge amount of what makes it enjoyable, and even a few films would probably fall short of the mark.

A TV adaptation could work, but what would you market it as? A drama with occasional action? An action series with occasional drama? Neither one really fits very well, and then you've got to take into account the fact that you'll probably be targeting it at a very niche audience. Maybe not a big enough one to justify more than one season. Then there's the fact that it wouldn't really work as a live-action series, which leaves only animation, which then risks placing it in the realm of "just a kid's show".

Straight up comic might work, but then you lose things like the masterful soundtrack, the animations, and all of the interactive bits.

Really, I can't see how you would capture the essence of Homestuck in anything but a game. You could have long text conversations (not out of the ordinary in games), you could have the amazing soundtrack (which is very much based off of a video game soundtrack as it is), you could recreate the amazing animations (as cutscenes, if not necessarily playable), and you keep the interactivity (even more so, since it is a game, after all).
 
Youkai Serious
I keep picturing the game adaptation of this series as a Rouge Like, probably because of the randomization involved.
They assed first. I am only retaliating in an ass way. -The Dead Man's Life
 22 Hungry Joe, Fri, 21st Jan '11 9:34:17 PM from Under the Tree
Gristknife
I actually think a radio play would work very well until ==> starts happening for 20'pages in a row.
Charlie Tunoku is a lover and a fighter.
I think Homestuck is probably the quintessential webcomic, in that it's entire narrative can only effectively be done on-line. I don't think it's even possible to transfer it to book form without losing a lot of the impact.
 
 24 merton, Sat, 22nd Jan '11 12:01:46 PM from my heart to yours.
defiance
So I'm a huge nerd so last night I spent a long time thinking about how a Homestuck video game would work.

  • The game begins, naturally, with character creation. You enter your NAME, edit your PHYSICAL CHARACTERISTICS, and set your FETCH MODUS and STRIFE SPECIBUS. You also select WHERE YOU LIVE (eg. the suburbs, a mansion in the middle of nowhere, a major city, etc) and five INTERESTS. These determine your starting stats (these will be your standard RPG stats, strength agility magic etc), what items are in your room at the beginning of the game, and what the first puzzle is going to be. But we're getting ahead of ourselves.
    • You also select how many CHUMS you are going to be playing the game with, with a minimum of four and a maximum of I dunno 20. You can select a premade character, allow the game to randomly select one for you, or import an old saved character of yours.
  • Gameplay is a third-person action-RPG-type thing, reminiscent of the more modern Zelda games.
  • You start out in your room on your thirteenth birthday. The Sburb beta has arrived at your house at last, but it's being guarded by your wily GUARDIAN. You have several options at this point:
    • You can pick up all of the RANDOM CRAP that is lying around your room. What there is is determined by what your interests are and where you live.
    • You can PESTER YOUR CHUMS. I imagine the conversation system would work similar to the one in the Mass Effect games, only with more jokes and less alien sex. How you treat your chums effects your RELATIONSHIP with them, as well as your KARMA METER.
    • You eventually will have to RETRIEVE THE SBURB BETA. This is the first quest of the game, and what you have to do to accomplish it also depends on where you live and what your interests are. There are several ways to do this quest (brute force, trickery, stealth, charisma, etc), and how exactly you do it is important later in the game. In the interests of simplicity, you'll get both the server and the client copies at the same time.
      • Once you have the Sburb beta, you have to INSTALL THE CLIENT, and things progress similarly to in the comic. Large devices are deployed, a sprite is created (which must be prototyped before entry—each starting room will have at least one prototypable item), and a cruxite item (again based on your interests) is created. Once you successfully use the cruxite item, you're transported to THE MEDIUM.
  • Upon entering the medium, you find yourself in your LAND, with a brand new TITLE. Your title and land are determined based on a number of things: your interests, where you live, how you interacted with your chums, what you prototyped your sprite with, and how you retrieved your Sburb beta from your Guardian. In the medium, you have several options:
    • Talk to your SPRITE. It'll give you cryptic advice and help you in battle in the early game, but won't really help you in later levels. For simplicity's sake, I don't think there will be double-prototyping.
    • Install the SERVER DISC. Your chums need you to do this or they'll die, and if any of your chums die it's game over. Once the server disc is installed, you can enter SERVER MODE anytime you like, which will allow you to deploy items and build up your client's house, which is something they'll bug you to do periodically. I imagine this working as a very simplified versions of The Sims' build mode.
    • PESTER YOUR CHUMS. It's always good to have a chat.
    • EXPLORE YOUR LAND. The lands are created randomly in a manner reminiscent of a Roguelike. There are some features common to each land, however:
      • A STARTING TOWN, full of CONSORTS. The consorts are your basic NPCs. You can buy things—specifically FRAYMOTIFS, special moves pulled off with Fighting Game-style button combos—with BOONDOLLARS and get your STARTING QUESTS here.
        • How do you get Boondollars? Leveling up by killing monsters and finishing quests, of course. Leveling up also boosts your stats and unlocks special abilities based on your title.
      • Lots of UNEXPLORED WILDERNESS to run around in. Often infested with imps, ogres, basilisks and the like. Kill these for GRIST and EXPERIENCE.
    • You can also ALCHEMIZE NEW STUFF. You'll need lots of grist for this. I imagine the Combinatorial Explosion caused by alchemization can be handled by making only a few specific items alchemizable.
    • GO TO SLEEP. You can do it any time to regain some HP at the expense of some time, but if your DREAM SELF is asleep that will be all that happens. Each time a significant event (leveling up, going through a gate, finishing a quest) happens, your dream self has a chance of waking up. When you sleep with a wakened dreamself, you'll find yourself on DERSE or PROSPIT—which one depends on your actions earlier in the game, and specifically on your karma meter.
      • On Derse or Prospit, you can talk to the NPCs for some valuable information, consult Skaia's oracle clouds or the Gods of the Farthest Ring for advice, or do some risky, high-level sidequests such as usurping the Black Queen.
    • Back in the waking world, you can do QUESTS. There are lots of piddly little sidequests that consorts give you, but additionally each land has a one overarching quest that your sprite will tell you about. This is something like John freeing the fireflies, Rose playing the rain, Jade breeding frogs, and Dave, um, bilking crocodiles out of their hard-earned boondollars. Remember, you have a strict time limit for doing all of this because of the immanent RECKONING.
      • This quest won't be confined to your land; in order to accomplish it you'll need to go through each of the seven GATES above your house (hence why building up is so important). These gates lead into your chums' lands, where you will be able to meet them and do sidequests assisting them (or, if your relationship with them is bad enough, fight them).
      • Once you've finished this quest, you will be allowed to go through your seventh gate and fight your DENIZEN, the final boss of your land. After defeating your denizen, if you're at the top of your echeladder you can lie down on your QUEST BED, and, provided your dream self is still alive and you can figure out a way for you real self to die, ASCEND TO THE GOD TIERS. This transports you to the Skaian battlefield and gives you a whole bunch of shiny new abilities. If this is too challenging for you, you can always just build up to Skaia the slow way as well.
  • The Skaian battlefeild is the Very Definitely Final Dungeon. Once all your chums have arrived there, you can fight the Black King, and if you defeat him you can claim your Ultimate Reward.

There's probably a lot missing here, simply because we don't know a whole lot about Sburb's end game. Also, in the interests of simplicity, a lot of stuff from the comic (trolls, exiles, ectobiology, weird time shit) would have to cut. This is still a game I can actually imagine playing, though.

edited 22nd Jan '11 12:05:10 PM by merton

 25 Hungry Joe, Sat, 22nd Jan '11 12:11:36 PM from Under the Tree
Gristknife
I actually think that you could be pretty free with weapons. Borderlands had procedurally generated guns.

Also: I think the SPECIAL system would fit best, but I'm wondering about 1st vs. 3rd person.
Charlie Tunoku is a lover and a fighter.
Total posts: 75
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