Good writing and original writing aren't the same thing. An archetypical story told well is better than a unique story that's boring.
The writing in SS 2
is effective at maintaining the atmosphere the designers were going for. The audio diaries tell the story in an interesting way, by showing you glimses of the bigger picture through the experiences of the crew - often having little mini-arcs following a particular character trying to survive a hazard or accomplish something. It improves the gameplay experience rather than detracting from it.
The writing in Mass Effect
isn't terrible or anything, just boring and average. Most of the characters have no personality and the villain doesn't even have a clear motivation.
edited 17th Jan '11 1:40:05 PM by Talby