White HinduEver since I bought the game, I was confused by the battle system in Chrono Cross. Sometimes when enemies interrupt your attack, you lose the accuracy you built up. Other times, you don't lose it. I wondered why, until I figured it out in my most recent playthrough. It seems that if the enemy interruts you and hit the character attacking, you lose the accuracy. If it hits someone else, you keep your accuracy. I don't know if this is noted elsewhere, but I like finding new things in old games. Even minor things like this.
"What's out there? What's waiting for me?"
According to this link Secret of Mana and Chrono Trigger were salvaged from the real Final Fantasy IV when Square scrapped it and renamed the real Final Fantasy V to Final Fantasy IV.... Gilgamesh's Final Fantasy V is a FRAUD!!!! You know what would be funny? If one of Square's presidents were to restart development on the real Final Fantasy IV then merge the Chrono Trigger & Secret of Mana universes into one game and stuff all the famous characters from said universes(Primm/Purim, Charlotte, Riesz, Bogard, Bogard's unseen wife Mana, Chrono, Marle, Robo, Schala, Kid, Serge, Magus, Lavos and Queen Zeal) into the restarted true Final Fantasy IV!
Geek ExtraordinaireWhatever happened to that fan sequel that Square cease-and-desisted?
The very best, like no one ever was. Check out my Spider-Man fanfic here! 
I'd like to thank the academy...You probably answered your own question.
One thing I would like to see is a version of Chrono Trigger that replaces the Developer Room ending when you beat Lavos in the first encounter with a real ending.
Face-PuncherYou know, I've been thinking... If I were to be in charge of a third game, I'd just disregard most of the mess that is Cross and have the game start off with the Guardia/Porre war, with the new main character being a young knight under Crono's tutelage. After learning the mechanics, the knight and his teacher run into a trap set by Dalton, who starts gloating and tries to kill them... Only for the knight to basically run him through, basically ending the Porre rebellion... And this action basically breaks the timestream, because Porre was supposed to win the war, and it renders the entire series of events from Cross entirely moot due to widespread consequences and the butterfly effect. Now, several characters are attempting to rectify this 'mistake' by killing the young knight, who is forced to flee through time and space in order to deal with the Time Devourer in order to get everyone off his back. And while he's at it, there's major hints that the Time Devourer's existence is due to outside influences, and even worse, the original progenitor of all the Lavos parasites from throughout the universe is coming to the planet to finish the job its spawn should have finished if not for the meddling of the original gang... So, yeah. The actual premise would be far, far less complex and without most of Cross' wankery, while not entirely discounting its presence but doing a far better job of connecting with the themes and setting of Trigger.
White HinduIf there was a third game, I'd want it to have at least a couple characters from Cross. Not necessarily as player characters, though. Also, a writer who can deal with time travel in a consistent fashion. The Chrono series is really bad in that regard.
"What's out there? What's waiting for me?"
Court DragonI personally believe that the DS version is on a different time stream than Cross. 1: the Magus seen in the Dream Devourer fight seems to lose his memories at the end, so he may well become Gil. And if he was returned to his own time stream, that means that Cross is decidedly a different one. 2: the crew in the DS version encounter Dalton and hear his whole plan. I can't imagine he would succeed at that point.
I have a message from another time...
Eccentric DreamerYeah, it would be really easy to write Chrono Cross out. I mean, there's the stuff with Chronopolis, Dinopolis, the Terra Tower, FATE and the Frozen Flame all interacting with each other. Even the two timeline thing was a good idea because it was portrayed as a weird anomaly what with Chronopolis in one timeline and the garbled mish-mash that was the Dead Sea in the other timeline. I think the biggest problem with Cross is just that it was in the same series as Trigger. If it was standalone, the All Humans Are Bastards stuff would still be annoying, but you wouldn't sprain your brain trying to figure out how it fits with Trigger.
Everyone is a little bit insane. It makes the world so much more interesting!
Face-PuncherAdding onto my idea, I was thinking of adding some in-story 'commentary' on the very nature of mechanics and how artificial they can seem, by having the gameplay be an action RPG, but everyone but the main character initially act like they're in a turn-based RPG but not realize it, with the main character being the only person who is aware of it (including things such as damage numbers), with allies and enemies only changing their 'behavior' when the player is close by. When Dalton tries to kill the party in the prologue using an attack with a ridiculously long animation, the main character "'cheats" and runs him through, basically breaking everything, including the "mechanics". This whole thing is explained by having been put in place by some kind of cosmic entity billions of years ago, with the "rules" being changed by the events of Cross, and the main character's actions enabling him to change the rules again by virtue of being directly connected to the World, which itself has manipulated things so the main character's actions can erase the events of Cross, get rid of whatever is responsible for the Time Devourer existing, and take out the Time Devourer itself, and the original Lavos when it arrives (which is now far bigger and even more powerful than any of its spawn). Just adding a little amusing depth to the narrative while not being overly complicated about it.
edited 23rd Dec '13 9:16:19 PM by Cronosonic
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