Just to add something to the conversation: Eternia has a lot of sidequests that, if you are not told they are there, you would never know. When you get back from Celestia some half a dozen sidequests open up, and they don't even give tangible rewards (just stuff for the Collector Book, Bragging Rights Reward
if I have ever seen one) Also, back on Graces: seems like its sidequests are not of the 'annoying to find' type, but the 'annoying to actually complete':
Daily Medicine: Either I die or the enemy falls before I can steal the friggin 6% chance item.
Sandshroud Ruins: *first puzzle, two colors* Okay, that was a bit hard... but a good mental exercise. *three color puzzle* WTF is this? Maybe if I turn it that way... *puzzle resets* AAAAAARG, I almost had it this time! Screw it. To Game FAQS
Magic Carta: No comments. (Either way, mine is the Wii version and I don't know a lick of Japanese. I could play it because of these guys
edited 8th Oct '12 1:06:05 PM by FlightMaster
Copying from one place is 'plagiarism'. Copying from several places, 'research'.