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Metroid:

 2876 Sterok, Wed, 8th Jan '14 7:14:39 PM Relationship Status: Showing feelings of an almost human nature
I imagine he does it the same way Ganondorf does. By wailing on his target as much as possible.

I never got why too big became a meme. I kind of get where it came from, but it's still odd.
Burn
But anyway, what do you think life on Oormine II would be like? I guess if the nuclear dust storms were akin to sandstorms...but radioactive it would be like some arid desert but the constant seismic upheveal probably makes it lean more towards a cracked up and or volcanic wasteland. It might be hard for an equivalent of plant life to settle down but there would be a lot of energy being tossed around for autotrophs of some sort. How would motile creatures navigate? Perhaps by sensing variations in the planet's magnetic field (I think it would be too dusty and loud for traditional sight and hearing).
I'd love to see some weird areas with Sickly Green Glow, and maybe some hideous mutated animals.

But they should be less phazon-style mutation and more creepy bloated fluid-leaking things. Think Cystbearer.

And how would the Miteralis communicate with Samus? Would it write in the sky akin to a jet plain at an air show? Maybe it would communicate through odor (smellovisor) or interpretive dance (judgepanelvisor)?
Maybe it would leave messages in the form of logs... Only the logs would be misleading and give the impression that the Miteralis is more friendly and harmless than it really is.

It'd be a neat way of subverting the usual log system of the Prime games. We've seen logs put down deliberately as warnings, but never logs made to fool the player.

And then the Miteralis is the final boss. That would be awesome.

edited 8th Jan '14 7:27:55 PM by Scardoll

 2878 Anomalocaris 20, Wed, 8th Jan '14 7:20:43 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
‗ɕ︠
[up][up]"He's too big" was the go-to argument against Ridley's inclusion in Smash Bros., and perhaps because of the brevity and repetitiveness of it just became sort of a meme. Saying other characters are "too big", or calling Ridley too big in other Ridley-related discussions.

My favorite was the idea that he should be a stage, not a character, or the roster where his character icon is 2x2 compared to everyone else's.

edited 8th Jan '14 7:21:01 PM by Anomalocaris20

The EYE is protecting Exor!!
 2879 Sterok, Wed, 8th Jan '14 7:22:50 PM Relationship Status: Showing feelings of an almost human nature
I like the big icon joke. I also remember seeing a picture showing that he was bigger than the universe. Maybe I should try and find that.
No idea, green guy!
The real question is, is he bigger than Jesus?
I'm Curly!
Burn
Oh wow, this is something.

Funny thing: after a few hours with Metroid Prime, you begin to wonder where you should start pumping quarters into your GameCube. That's because this futuristic action-shooter plays just like a classic 1990s arcade game: It's filled with over-the-top battle sequences, spectacular visual effects — and a pretty weak plot.

As in previous versions of Metroid, you suit up as Samus, a female bounty hunter who faces off against space pirates on an unexplored alien planet. Only this time, the familiar side-scrolling perspective has been replaced with a much more immersive first-person 3-D viewpoint, just as in Quake. The new point of view works surprisingly well, especially since you'll be hard-pressed to find another game with smoother controls or environments that eclipse the beauty of areas like this game's network of ice caves.

This improvement, among others, makes for a snazzy and polished game presentation. Less refined, however, is the story, which isn't quite ready for, uh, Prime time. In fact, the game is devoid of any spoken dialogue and has no supporting characters. What passes for the narrative is a series of text blurbs that have all the drama of a fortune-cookie message. Yet the lack of plot doesn't totally knock the wind out of Metroid's sails. At its core, the game delivers what matters most: well-designed gameplay with interesting puzzles. In the end, Metroid Prime's plot won't rouse your emotions, but its great action sequences will hook you. Just don't look for a novelization anytime soon.
Hindsight is 20/20, huh.
FYI, the link is this: http://www.ew.com/ew/article/0, , 390647, 00.html

remove the spaces to get a functional link

In fact, the game is devoid of any spoken dialogue and has no supporting characters. What passes for the narrative is a series of text blurbs that have all the drama of a fortune-cookie message.

review team has vapor for brains

edited 8th Jan '14 8:24:15 PM by GlennMagusHarvey

It Just Bugs Me! - a place to discuss media, real life, and other topics.
Burn
Thanks for fixing that.

I guess Geoff Keighly got that dramatic story-driven Metroid game with tons of supporting characters and voice-acting he always wanted.tongue

On a happier note, potential reference?

edited 8th Jan '14 8:42:02 PM by Scardoll

 2884 Mistermister, Wed, 8th Jan '14 11:22:53 PM from thecomputerkthxbye Relationship Status: Baby don't hurt me!
voosh
The "too big" meme is actually really dumb when you think about how inconsistent Ridley's size has been in the Metroid series. I mean in Metroid Prime 3 Corruption he's big enough to have Samus barely fit in his mouth in the beginning, and yet later on when he's Omega Ridley he's suddenly small enough that she could only fit her arm cannon into it? In Super Metroid he's only somewhat larger than Samus and Zero Mission, a remake of the first game, depicts him as being bigger than he will become later on without any explanation. Not to mention he isn't even all that huge in Other M, it's just that his hands are so big that he's able to pick Samus up in the air.

The people who are against Ridley could at least try to use his anorexic body-plan as a possible reason against his inclusion.

Changing the topic, who's speculating that Sylux will be the Big Bad of the next Metroid Prime game?

edited 8th Jan '14 11:24:52 PM by Mistermister

 2885 Anomalocaris 20, Wed, 8th Jan '14 11:28:19 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
‗ɕ︠
"Too big" is mainly used satirically nowadays, size is usually not an argument used against Ridley.

And I don't believe there will be a next Prime game, though I'd love to be proven wrong here.

edited 8th Jan '14 11:28:44 PM by Anomalocaris20

The EYE is protecting Exor!!
 2886 Le Garcon, Wed, 8th Jan '14 11:29:09 PM from Skadovsk Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
As much as I'd love seeing Sylux and Weavel again for that matter, I don't think they're Big Bad material.

Recurring antagonists definitely but I dunno, maybe if it was some The Man Behind the Man thing.
Oh really, when?
 2887 Anomalocaris 20, Wed, 8th Jan '14 11:33:41 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
‗ɕ︠
Personally, I found Prime 3's Sequel Hook ending kinda pointless if there isn't going to BE a next Prime game.

I'd have made the 100% ending show the Space Pirates salvaging themselves from the home planet, and in the remains of the seed, finding Ridley, alive and organic. Would have tied Prime 3 into Ridley's eventual reappearance in Super Metroid, as well as avoid creating a hook that'll never be fulfilled.

Plus, it'd still be a sinister-ish "or is it?" ending like the last two 100% endings, just one that we already know the outcome of rather than having to wait for a future game. If that makes sense.
The EYE is protecting Exor!!
Quick question: How well did Other M do in Japan? And how well, compared to Prime?
It Just Bugs Me! - a place to discuss media, real life, and other topics.
Burn
I can't find any decent figures (Vgchartz is bullshit), but I recall it doing better than Prime 2 and 3 and worse than Prime 1.

Still sold poorly. The Japanese are never going to like Metroid, no matter how hard Nintendo tries.
 2890 Pulse, Thu, 9th Jan '14 8:31:40 AM from Yaddayaddaville Relationship Status: Maxing my social links
Really cool
Yeah, Other M had a neutral impact on the Japanese market, selling about as well as Metroid usually does. That the game did only just better than tanking in the international market, where sales usually far outdo Japan, means that we're probably not gonna see another try at an Other M-style Metroid.

edited 9th Jan '14 3:04:49 PM by Pulse

Except not
 2891 Kostya, Thu, 9th Jan '14 1:04:13 PM from Everywhere
The Razruchityel
I still wouldn't like it if they discarded that style completely. For all its flaws I think it has potential as a more retro take on 3D Metroid. Just kick Sakamoto upstairs and make a more Metroidy overworld.

edited 9th Jan '14 1:04:43 PM by Kostya

 2892 Anomalocaris 20, Thu, 9th Jan '14 3:03:38 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
‗ɕ︠
For what it's worth, it was disliked in Japan as well, for the same reasons as in America (Or most of them, anyway).
The EYE is protecting Exor!!
For what it's worth, it was disliked in Japan as well, for the same reasons as in America

If this is true, then that's significant, because it means that the Metroid fans in Japan may enjoy the series for the same reasons us western fans do.
It Just Bugs Me! - a place to discuss media, real life, and other topics.
 2894 Anomalocaris 20, Thu, 9th Jan '14 3:46:39 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
‗ɕ︠
Oh, I meant the story reasons (Awkward plot, undermining Samus's character, ect), not gameplay reasons.

Though from what I can tell the gameplay was regarded the same in Japan as it was here in America.

edited 9th Jan '14 3:46:56 PM by Anomalocaris20

The EYE is protecting Exor!!
No idea, green guy!
You think Japan actually likes the Prime games too?
I'm Curly!
 2896 Anomalocaris 20, Thu, 9th Jan '14 4:43:52 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
‗ɕ︠
From what I can tell, it suffers from the same lack of popularity that the rest of Metroid suffers from, but the few people who play it there seem to like it. I don't think people really hate it or anything, just lack of interest at worst.

I know that it being first person might impact its sales (Besides the Metroid-in-Japan curse, I mean), but I don't know if it being an American-developed game affects its sales or not.

TL;DR: Metroid fans in Japan seem to like it, it's just there's not many Metroid fans in Japan to begin with.

edited 9th Jan '14 4:45:44 PM by Anomalocaris20

The EYE is protecting Exor!!
 2897 Pulse, Thu, 9th Jan '14 5:20:54 PM from Yaddayaddaville Relationship Status: Maxing my social links
Really cool
To be fair, First-Person games are unpopular in Japan partly because the ethnically Japanese are more prone to motion sickness.
Except not
Is motion sickness the term for that odd headache I get from playing some 3D games, especially when the camera controls funny or the zoom is kinda off making the room look distorted when I spin around it?
It Just Bugs Me! - a place to discuss media, real life, and other topics.
 2899 Anomalocaris 20, Thu, 9th Jan '14 6:46:38 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
‗ɕ︠
[up][up]Yeah, I said that being an FPS works against it.

It's not omnipresent a trait in Japan, though, FPS games still sell there, just not as highly.

edited 9th Jan '14 6:47:01 PM by Anomalocaris20

The EYE is protecting Exor!!
 2900 Kostya, Thu, 9th Jan '14 8:30:30 PM from Everywhere
The Razruchityel
[up][up]That's probably what causes you to feel funny.

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