But anyway, what do you think life on Oormine II would be like? I guess if the nuclear dust storms were akin to sandstorms...but radioactive it would be like some arid desert but the constant seismic upheveal probably makes it lean more towards a cracked up and or volcanic wasteland. It might be hard for an equivalent of plant life to settle down but there would be a lot of energy being tossed around for autotrophs of some sort. How would motile creatures navigate? Perhaps by sensing variations in the planet's magnetic field (I think it would be too dusty and loud for traditional sight and hearing).
I'd love to see some weird areas with Sickly Green Glow
, and maybe some hideous mutated animals.
But they should be less phazon-style mutation and more creepy bloated fluid-leaking things. Think Cystbearer.◊
And how would the Miteralis communicate with Samus? Would it write in the sky akin to a jet plain at an air show? Maybe it would communicate through odor (smellovisor) or interpretive dance (judgepanelvisor)?
Maybe it would leave messages in the form of logs... Only the logs would be misleading and give the impression that the Miteralis is more friendly and harmless than it really is.
It'd be a neat way of subverting the usual log system of the Prime games. We've seen logs put down deliberately as warnings, but never logs made to fool the player.
And then the Miteralis is the final boss. That would be awesome.
edited 8th Jan '14 7:27:55 PM by Scardoll