Or just watch it later <_<
Yeah, because "talks about game design choices" answers my question very well. :|
This "faculty lot" you speak of sounds like a place of great power...Well, what the hell did you think Design Club was about in the first place - PUMPKINS!?
Long live Cinematech. FC:0259-0435-4987You know what, screw it, watching the 40-minute video would be easier than trying to get a straight answer here right now.
This "faculty lot" you speak of sounds like a place of great power...I watched 5-10 minutes and got bored.
@Nomuru: I think he was asking what they said about the game design
Of which I don't know the answer since I don't have yet watch the video
I like these types of games. Forumwarz is another great example.
My problem with the "module" approach is that you can wind up with a world that doesn't have a whole lot of overall coherency. Each zone is very coherent, but feels disconnected from the other zones. World Of Warcraft has this problem big time- the original 1-60 content more or less feels like part of a larger world, but starting with outlands each zone begins to have the "themepark" feeling, where each zone can wind up feeling like it's from a different game and world. Also, having everything in a zone be part of a single larger story makes it feel more artificial.
I think you're best off combining the two. You want some structure to the scattered content in your world, but you also want bits and pieces that stand on their own, as well as things that connect the individual parts of the world.
<_< Wasn't that what they said about module thing in the video? That nobody has quite figured out how to do module approach in open world game while it still being seemingless?
edited 20th Jul '14 5:10:31 AM by SpookyMask
This is admittedly an advantage of space opera type games or games with the structure of The Secret World, where the different zones aren't right next to each other. Each zone needs to be consistent to itself and any overarching rules, but it doesn't need to be consistent to the other zones.
Not Three Laws compliant.Oh look, Mark Of The Ninja. I should have something to say about that since I've just finished the game. Well, sort of finished, I still have to replay some of the levels to get the marks and scrolls I missed, and there's the New Game Plus. Still though, finished, in a sense.
But before that, happy 200th episode!
Also, it looks like Design Club is no longer going to be a weekly thing.
That doesn't surprise me. They had to adjust for workloads eventually.
Long live Cinematech. FC:0259-0435-4987Man, how fitting is that closing music choice?
I have a message from another time...Did they ever extend their Global Games idea beyond the two episodes about South America?
Man, I think I want the bundle just for Hand of Fate.
I have a message from another time...Tell me about it.
Persona 3 Portable LiveblogSO MANY JAMES-RECOMMENDED GAMES.
Too bad I don't have any actual way of paying for this. I wish I could pay from my Steam wallet, but alas.
This "faculty lot" you speak of sounds like a place of great power...Dislike seeing so many repeats from James Recommends, but I guess a lot of EC viewers don't watch that show. Wonder if that means I can safely skip future GYMNHT episodes.
But that's a story for another time.I wouldn't call it a pattern unless they do it again.
This "faculty lot" you speak of sounds like a place of great power...
You should open the video's page and read the description. It's much less lazy. -_-
Long live Cinematech. FC:0259-0435-4987