I don't mind watching someone play even if they're not very skilled at it. Even fumbles can be entertaining to see.
This "faculty lot" you speak of sounds like a place of great power...Doublepost because episode.
Team Fortress 2 I think is good example of a game that plays the absurdity of it's game mechanics for humor.
Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova ScotianTeam Fortress 2 is a good example of pretty much everything. Seriously, though I'm sure that many people will disagree with me on this, it's ridiculously perfect.
edited 16th Apr '14 9:51:20 AM by Kayeka
I remember a guard getting stuck in the ground in Assassin's Creed: Brotherhood. He kept yelling guardly stuff while the chase theme was playing non-stop. I tried every single weapon before calling in some other assassins to help out, who were just as stumped as me. They eventually ran off, and eventually I just left him alone too.
It's better when you give voices to all the characters on-screen, kind of like a Let's Play between you and whatever friends are around. Spontaneous humor, essentially.
Thumbstick controls? This is a console game, isn't it?
This "faculty lot" you speak of sounds like a place of great power...Yep. PS 3 and Xbox 360 as well as PC.
Persona 3 Portable LiveblogWhat would be the controls for the PC? WASD and IJKL?
This "faculty lot" you speak of sounds like a place of great power...I believe you need to have a gamepad to play.
Default keyboard controls are WASD and the arrow keys.
I would also think Goat Simulator is a good example of an absurdly comedic game and it was a game designed around it's glitches and physics.
edited 18th Apr '14 11:14:26 PM by PippingFool
I'm having to learn to pay the priceAnd I was one of those rare people who was under a rock and only heard of Candy Crush through the copyright storm. Which did not leave a favorable position.
Persona 3 Portable LiveblogSame here, though it does sound like, asshat behaviour of the company aside, it's actually a pretty well-designed game. I don't really like such predatory designs aimed at a human's addictions, but this is most definitely a competent example of such.
I love Candy Crush for the story and art design. It enrages me more over people not talking about the Bubblegum troll or how the characters are paper-puppets.
When I first heard of Candy Crush I presume it was just another Bejewled clone. It was just one I actually watched someone play a few stages that I understood the genius that was the game. A shinning example of how to be innovative in a old formula.
Never heard of that "copyright storm" though. What happened?
@Heatth: Long story short, someone made a game call Candy Swipe sometime before Candy Crush Saga was released. The guys at CCS tried to sue Candy Swipe and a shit storm ensued.
However, it seems like the legal issues have been resolved and both games are still available:
http://www.candyswipe.com/king.html
We are all made of star stuff. Very, very weird star stuff.Then there's the time King tried to copyright the words "candy" and "saga."
My mother plays Candy Crush. I sometimes try to tell her about these controversies.
I swear, someone needs to buy James a robe, a martini glass, and a teleprompter.
Hyperforce Go! http://vmkid.me/
Aw, man, I just really dig Shell Rider. It's one of the few tunes I occasionally go back to, as opposed to giving it a quick listen and never think about it again.
Planetarium is cool too, though. Brings me back to my days playing Mario Kart 64.
And now I'm sad, because I remembered just how much happier I was in those days, despite the fact that my childhood was relatively sucky.
edited 15th Apr '14 2:10:59 PM by Kayeka