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Living on the edge, of bonsaiI got an e-mail from Sony yesterday telling me I was allowed to download the free beta of LittleBigPlanet 2, so I did and I tried it out a bit last night. So far, the levels the game comes with are more well-designed. I was not a fan of the levels of the first game for some reason, but these have some of the creative ideas I'd often see from player-made levels, while still having a high level polish and generally good gameplay. I played only one player-made level - an overhead view beat-em-up with rather lacking gameplay, but its own unique play mechanics including combos, and original voice acting. It's great that you can create your own "games" in a sense, but they'd better have good play mechanics, or I won't really care for them. Good ideas are one thing, good implementation is another. The play mechanics are the same, and jumping is just as floaty as before. It just doesn't have the tight platforming of a Mario game, which is ultimately why my brother and I stopped playing the original LittleBigPlanet despite the incredible diversity of its player-made levels. Hopefully high quality level design and the ability to modify play mechanics will result in some amazing levels in the sequel. From what little I've seen, the potential is certainly there.
GeomancerUnfortunately, I see a huge case of Quicksand Box here.
You got some dirt on you. Here's some more!
Living on the edge, of bonsaiFor level designers? I can certainly imagine. For most players, who are probably there just to play, they could hop into levels that others made and probably get a good selection going.
The Girl Behind the AuraI also played through the beta. The story levels in this one are miles better than the ones in LBP 1. The ones here are more varied, imaginitive, and muuuuuuch less frustrating.
Living on the edge, of bonsaiEven though there's only two levels in the beta, I love them both. My brother agrees, and said that the company seems to be finally realizing the potential of the gameplay they've got. I also really like the new music a lot. The ability to change play mechanics and rules really sounds like it has a lot of potential. The first-person shooter level, while not good enough to be a real FPS, shows what can be done. It controls exactly like a real console FPS, and does a great job using LBP's tricks to somehow mimic its gameplay style. It makes me wonder how on earth it was made. Also, all levels my brother and I made in the first LBP carried over to the sequel. The graphics have improved, and look a lot sharper, and lighting and shadow effects, along with fire, look a lot better. The result is some parts of my brother's one level that involved fire now look incredible thanks to the changes in graphical effects.
The Girl Behind the AuraI'm pretty sure there are three story levels in the beta.
Living on the edge, of bonsaiWell, kinda. Two that are connected - the space level is actually two, with a connecting door leading from one to the other.
Roll out!Just found out about the Nightmare Before Christmas DLC Pack coming soon. Expected response from the internet:
edited 18th Oct '13 12:39:47 PM by TargetmasterJoe
M.T. (Saftey In Shadows)The game is over two years old now and hasn't gotten any major expansion in a while. I don't think there will be much excitement unless they show off a third or something equally as large. Cool that they're still putting out DLC I guess, even though it would cost a colossal amount of pocket cash to buy a fraction of it.
cout << endl;Well, I assume it's mostly to bridge the gap between this one and LBP 3, as, I assume, all previously owned DLC might carry over to LBP 3. You know, even though the previous games won't.
Signatures are for lamers.
The Chew Toy of GamingYou want a major expansion? We're getting one soon that will let people realize one of comics's greatest rivalries... Also, official wall jumping and Memorizers on consoles.
Lampshade Hanging: It's a lifestyle.
M.T. (Saftey In Shadows)Now that's cool. And the creation tools might pull me back into the level creator, but as for actually making a finished product, all bets are off.
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 12
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