Nintendo is not really treating Smash like a party game, they are treating it like a crossover fanfiction.
Where there's life, there's hope.Is that such a bad thing? Personally, I dig it.
I hope the next game has a really meaty adventure mode. The Subspace Emissary takes a lot of heat from fans, but it was my favorite part of Brawl. I like it unironically.
Is that a Wocket in your pocket, or are you just happy to see me?Same here. The only beef I had with the mode was the Maze, and that's only because it felt like obvious padding. I probably wouldn't had minded as much if the whole mode was based around the Maze, as opposed to it coming at the end.
Also have stuff explained and use less Original Generation enemies.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!More of those that don't already do what Series mooks could already do...
YO. Rules of the Internet 45. Rule 45 is a lie.I have mixed feelings on the Subspace Army- On one hand, Smash is a crossover and should have had more imported enemies as a result. On the other, they had really nifty character designs on the whole.
edited 16th Jan '17 11:55:48 PM by Pulse
I sure said that!I'd just be happy to have an Adventure Mode that's essentially the middle ground between Melee and TSSE.
It would go like this in my mind:
- It isn't "essentially Classic Mode with platforming stages" like Melee nor full-length game on its own like TSSE.
- There's a story, but it completely disregards the generic "World of Trophies" in favor of a cross-dimensional threat to all represented universes.
- Instead of jumping between perspectives, you start with one character (Mario, most likely), who then rescues characters who join your ever-expanding roster of characters.
- The stages would be completely based on Nintendo franchises with appropriate enemies.
- The world has a map similar to Super Mario World, but once you complete the first world (probably the Mario universe), you can tackle the other worlds in any order, but you have to beat the bosses of all worlds to access the final Original Generation world.
If they're not willing to do a full story with cutscenes and all, I'd settle for the following:
A "world map" that functions like Event Match's "map", with the levels connecting to each other in a grid format. Some stages would have secret exits that would lead to alternative levels, and you'd have to use a select group of characters the first time around but could use whomever you want on replays.
If we did get a more proper story, though, perhaps your starting character should be a Mii Fighter?
You cannot firmly grasp the true form of Squidward's technique!I thought SSE was super-good all around, especially in terms of plot and presentation. I loved the cutscenes and everything! The only real problem I had with it is that... it's Brawl. It doesn't work for a platformer.
The stages really dragged on in some points, too- It'd have been a lot more reasonable if it was done as a series of more numerous, shorter areas.
I sure said that!maybe you know having dialogue would have helped too
And then there was silenceKinda hard to have dialogue when not all of the cast speaks. Some don't even speak the same language(or are Pokemon).
That was one of the highlights of SSE for me, actually.
They managed to convey a hell of a lot of emotion from models of plastic robots from the '80s in particular.
I sure said that!Do you know how much I would've loved to see Bowser, Ganondorf, and King Dedede having a conversation?
Dedede would need his Texan accent from the anime.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Having dialogue would've been terrible. Like, I mean, not necessarily of course. But there's about a .1% chance they could've made the dialogue anything near as witty and memorable as the silent acting.
I really don't understand the insistence on written dialogue or even voice-acting sometimes. So many works manage to do something so interesting with their own restrictions, and SSE's cutscenes are one example of that. I loved them, and it's amazing how much they managed to do just with body language and cinematography. I don't see any way in which a spoken word could've improved on what it was.
Anime is really big right now.
Anime has a really huge problem with show, don't tell. They'd much rather just tell everything.
I think a lot of young people don't really like things that show, rather than tell as a result of anime being so popular.
Anime is not necessarily what I would correlate to voice acting in cutscenes. This seems more general than that.
I'm mixed on the idea of voicing in an Adventure Mode. The thing is, some characters like Pit, Fox, and Shulk are very chatty so it'd feel kinda weird to have them silent, but then folks like Link are always mute so it'd be weird to have them speak in nothing but grunts when others are saying full sentences.
You cannot firmly grasp the true form of Squidward's technique!"Well, excuuuuuse me, princess!"
I'm suddenly just imagining the handling of usually non-voiced characters going like this.
mario is red, i am green, i try my best, but everyone's meanWell, going by that video, Villager is already fluent in that language.
Maybe the chatty cathys get dialogue midstage, like in most Star Fox games or all through Kid Icarus Uprising, but the cinematic scenes stay silent?
I sure said that!Midstage dialogue would be fun, but it only somewhat mitigates the "why aren't Mario, Link, or Villager speaking up? This pertains to them..." issue.
You cannot firmly grasp the true form of Squidward's technique!
Or they could just sort of do how Pokkén Tournament did it.
It plays and looks like a traditional fighter (in field phase anyway) but has Smash Bros' simplified controls.