They also changed how jumping works and I never really got used to it.
It felt wrong at first, but I actually ended up preferring the new method. In P1, when you charged a jump before actually jumping, but then found in mid-air that you'd misjudged the distance or something, you were stuck (ignore gliding and dashing for the sake of argument). In P2, you can cut your jump short if you need to once you're in the air, simply by letting go of the button.
I love it when a plan comes together, Clarice.