Prototype 2:

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hopelessly optimistic
They also changed how jumping works and I never really got used to it.

It felt wrong at first, but I actually ended up preferring the new method. In P1, when you charged a jump before actually jumping, but then found in mid-air that you'd misjudged the distance or something, you were stuck (ignore gliding and dashing for the sake of argument). In P2, you can cut your jump short if you need to once you're in the air, simply by letting go of the button.
I love it when a plan comes together, Clarice.
627 QuestionMarc29th Jun 2012 07:42:57 AM from Down-town Canada , Relationship Status: Having tea with Cthulhu
On the quality of P2: I had lots of fun with P1, so did I with P2.

Storywise I was dissapointed by Mercer. That's pretty much it.
Just enough pride.
628 Keybreak29th Jun 2012 11:55:55 AM from amid it all , Relationship Status: [TOP SECRET]
A Creature of Habit
Everything in Prototype 2 was just easier. The standard attack for the Whipfist was the special attack from Prototype 1.

And the Hammerfist used the ground spikes that used to be a limit break.
"Keybreak, do you have a point?"

"On occasion I do, yes."
629 ABNDT23rd Jul 2012 12:42:55 AM from the Canterlot gardens , Relationship Status: Charming Titania with a donkey face
LOVE ME!
One more day until us PC gamers can get in on the carnage.
Panhandling sign glued to hands. Need $5 for solvent.
IOU one title
I bought this game used for Xbox, and now I'm trying to figure out if it's broken. If I don't push the control stick straight forward the guy starts moving to the right.
631 Keybreak29th Jul 2012 03:53:14 PM from amid it all , Relationship Status: [TOP SECRET]
A Creature of Habit
Don't think it could be your controller? I don't know about other systems, but when I hold the control stick in one direction on other controllers when the game starts up that becomes the "neutral" position and I have to reset it to put it back in the right place.
"Keybreak, do you have a point?"

"On occasion I do, yes."
632 AnOtherT30th Jul 2012 01:12:43 AM , Relationship Status: Faithful to 2D
[Foams at the mouth] Why is there no Collosal Mayhem/Excessive Force DLC for the PC version yet! I wanna zap fools with Medusa's Wrath, spin them right round me (right round me, right round) and bump into them as one of the Armoured forms.
633 Keybreak30th Jul 2012 01:30:36 AM from amid it all , Relationship Status: [TOP SECRET]
A Creature of Habit
Any of the Force Multipliers cancel out your saves somehow...and the alternate skins are all mostly just aesthetic. Except for the zombie one(s) where Heller just moans incoherently.

And at least YOU have the Perpetual Testing Initiative for Portal 2! There hasn't been any word on that for Xbox...
"Keybreak, do you have a point?"

"On occasion I do, yes."
634 ABNDT30th Jul 2012 06:31:16 PM from the Canterlot gardens , Relationship Status: Charming Titania with a donkey face
LOVE ME!
...and I thought the whipfist was good in the first game. Using it against Evolved (in a New Game+), and I don't even need timing. I can just mash M1 and keep them at bay nigh-indefinitely while whittling them down. Of course, that's boring, so it's back to stringing up everything I see with tendrils.

edited 30th Jul '12 6:31:28 PM by ABNDT

Panhandling sign glued to hands. Need $5 for solvent.
IOU one title
I finally finished this. I didn't hear about how Radical was fired. That's a shame, I thought they had improved a lot in this game. And now we'll never hear why Mercer went crazy.

At first I didn't like Heller, but he grew on me.
636 nomuru2d2nd Oct 2012 01:36:07 PM from Back in Inkster, MI , Relationship Status: Longing for Dulcinea
Gamer-turning-maker
For the umpteenth time, if you want to know why Mercer snapped, RTFC.
Long live Cinematech.

FC:0259-0435-4987
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.

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