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TropayXion The i. one. from HEART Since: Jul, 2011 Relationship Status: Complex: I'm real, they are imaginary
The i. one.
#1301: Apr 15th 2014 at 2:09:52 PM

  • Kuribandwagon
  • Equip Spell Card
  • Equip only to a "Kuri" monster whose original Type is "Fiend", "Fairy" or "Thunder". This card can only be activated while your Life Points are 2000 or lower. Banish every card in your Graveyard with "Kuriboh", "Kuribon", "Kurivolt" or "Kuriphoton" in the original Card Name and Text, and increase the ATK & DEF of the equipped monster by 300 x the number of Banished cards. When the equipped monster is destroyed; Special Summon as many Banished "Kuri" monsters Banished by this card's Effect as Possible.
  • All the Kuriboh's riding a Bandwagon driven by a Blue-Eyes. Kuriphoton acts as the missiles because why the hell not.

edited 15th Apr '14 2:10:59 PM by TropayXion

NickTheSwing Since: Aug, 2009
#1302: Apr 15th 2014 at 4:49:23 PM

  • BORK GAMORK!!
  • Level 10
  • Dark / Thunder
  • This card cannot be normal summoned or set. This card can only be special summoned if your opponent's graveyard contains 5 or more cards belonging to an archetype.
  • 3500/3500

Sign on for this After The End Fantasy RP.
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#1303: Apr 17th 2014 at 6:54:10 AM

  • Star Spiral Force
  • Trap
  • If you control "Stardust Dragon": Target one monster you control, except "Dark Magician"; its ATK becomes doubled, until the End Phase. During this turn, "Stardust Dragon" cannot attack.

  • Hope Spiral Force
  • Trap
  • If you control "Number 39: Utopia": Target one monster you control, except "Number 39: Utopia"; its ATK becomes doubled, until the End Phase. During this turn, "Number 39: Utopia" cannot attack.

  • Odd Spiral Force
  • Trap
  • If you control "Odd-Eyes Dragon": Target one monster you control, except "Odd-Eyes Dragon"; its ATK becomes doubled, until the End Phase. During this turn, "Odd-Eyes Dragon" cannot attack.

Also release Dark Spiral Force and Neos Spiral Force.

Curse the ill fortune that led you to me.
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1304: Apr 17th 2014 at 5:14:23 PM

Space Station 9

Field Spell

You cannot Xyz Summon monsters, except Machine-type monsters. You can activate each of these effects once per turn:

  • Target one Machine-type monster you control and declare a level from 5 to 9: The targeted monster becomes that level.
  • When you Xyz Summon a Rank 5 or higher Machine-type Xyz monster: You can Special Summon a "Space Station Token" (Level 4/Machine/Earth/ 1500/1500).

Once per duel, when a Rank 5 or higher Machine-type Xyz monster you control would be destroyed: It is not destroyed, then attach this card to that monster as an Xyz Material.

edited 8th May '14 6:14:20 PM by Tojin

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
TropayXion The i. one. from HEART Since: Jul, 2011 Relationship Status: Complex: I'm real, they are imaginary
The i. one.
#1305: Apr 19th 2014 at 4:20:09 AM

  • Momentum HERO Oscillating Man
  • Level 3/WIND
  • Warrior/Pendulum/Effect
  • Scale 2-7
  • 700/700
  • Pendulum: Once per turn, if this is the only Pendulum card in your Pendulum Zones, or if both Pendulum cards are "Momentum HERO"s, you can place this card in the opposite Pendulum Zone. You can only control one "Momentum HERO Oscillating Man" in your Pendulum Zones.
  • Monster: Once per turn, while this card is face-up on the Field, you can shuffle a "HERO" card from your Hand to the Deck, then draw 1 card.

  • Momentum HERO Swinging Dude
  • Level 2/WIND
  • Warrior/Pendulum/Effect
  • Scale 3-8
  • 400/900
  • Pendulum: Once per turn, if this is the only Pendulum card in your Pendulum Zones, or if both Pendulum cards are "Momentum HERO"s, you can place this card in the opposite Pendulum Zone. You can only control one "Momentum HERO Swinging Dude" in your Pendulum Zones.
  • Monster: If this card is shuffled into the Deck by the Effect of a HERO monster you control; you can add 1 "HERO" card from your Deck to your Hand, then shuffle one "HERO" card from your Hand to the Deck.

  • Momentum HERO Quivering Sidekick
  • Level 4/WIND
  • Warrior/Pendulum/Effect
  • Scale 4-4
  • 1400/1700
  • Pendulum: If this card is placed in your Pendulum Zone while you control another "Momentum HERO" in the Opposite Pendulum Zone; this card's Pendulum Scales become the Scales of the other card. While this card is face-up in the Pendulum Zone, you can target a "HERO" card in your Graveyard that was used for a Fusion Summon; add it to your Hand.
  • Monster: If this card is targeted for an Attack; change the Attack Target to another "HERO" monster you control. Then, return this card to the Hand.

  • Momentum HERO Vibroblade
  • Level 7/WIND
  • Warrior/Effect
  • 2600/1800
  • When this card is Pendulum Summoned; return one Monster your Opponent controls with DEF less than this monster's ATK to the Hand. If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your Opponent.

KirigayaKazuto TWO YEARS OF from Saitama Since: Nov, 2012
TWO YEARS OF
#1306: Apr 19th 2014 at 12:15:19 PM

So guys, if you were limited to making 2 cards in the Main Deck to support an old(or just made underpowered) archetype enough to get them out of being too Power Creeped, without making the card just look stupidly overpowered/making it not actually that relevant beyond just screwing your opponent over(like Black Sonic), what would they be? (I'm not counting Pendulum Cards as stupidly overpowered here so the 2 cards COULD just be those...)

I was trying to do that with Vylons, but I'm not exactly sure what their problem is aside from generally being slow (and mass-S Sing from the deck without some weird, situational condition is going too far into looks stupidly overpowered.) Though most of my attention was going toward picking names for said Vylons their naming pattern makes it so fucking annoying to find a good name for one not already taken...

MMORPGs are serious business.
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1307: Apr 19th 2014 at 4:06:46 PM

Probably Fableds. Though if we weren't restricted to Archetypes, I'd probably make some good Fiend support (assuming I can find a way to prevent it from being abused by Dark Worlds... >.<).

edited 2nd May '14 10:24:25 PM by Tojin

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
KirigayaKazuto TWO YEARS OF from Saitama Since: Nov, 2012
TWO YEARS OF
#1308: Apr 19th 2014 at 4:27:51 PM

I mentioned archetypes mostly because of how they're insulated, preventing the cards made for them just being used more somewhere else (just look at what happened to the Ice Barrier synchros.)

MMORPGs are serious business.
NickTheSwing Since: Aug, 2009
#1309: Apr 19th 2014 at 7:05:32 PM

  • Fallen Gunman Ein
  • Level 4
  • Pendulum Scale 2 / 6
  • Dark / Warrior
  • When this card is in your Pendulum Zone, you can draw 1 card and reveal it; if that card is a spell or trap card, activate it face up on the field. If the drawn card is a monster, discard it and deal damage to your opponent equal to the monster's level times 300. If this card as a monster is discarded to the graveyard by the effect of a Fallen Gunman monster, special summon this card from your graveyard and deal 1000 damage to your opponent and it can attack your opponent's life points directly this turn.
  • 1500/1500

  • Fallen Gunman Zwei
  • Level 5
  • Dark / Warrior
  • When this card is Pendulum Summoned while you have only Fallen Gunman monsters in your Pendulum Zones, draw 2 cards and reveal them; if any of those cards are spells or traps, activate them face up on the field regardless of activation conditions. If any of those cards are monsters, discard them and deal damage equal to their total level times 300. If this card is discarded by the effect of a Fallen Gunman monster, special summon it during your next standby phase and inflict 500 damage to your opponent.
  • 1900/1200

  • Fallen Gunman Drei
  • Level 3
  • Dark / Warrior
  • Pendulum Scale 3 / 8
  • While this card is in your Pendulum Zone, once per turn, you can draw 1 card and reveal it; if that card is a spell or trap card, discard it and draw 1 card. If that card is a monster that is level 4 or lower, special summon it. If that card is a monster level 5 or higher, discard it and deal 500 damage to your opponent. If this card is in your hand, you may banish it to reveal the top 4 cards of your deck; special summon 2 level 4 or lower Fallen Gunman monsters and banish the rest. If there are fewer than two Fallen Gunman monsters revealed, you lose the game.
  • 1400/1500

  • Fallen Gunman Vier
  • Level 5
  • Dark / Warrior
  • If this card is Pendulum Summoned at the same time as two or more other Fallen Gunman monsters, you may discard the bottom four cards of your deck. For each spell or trap discarded, deal 200 damage to your opponent. For each monster discarded, deal 500 damage to your opponent.
  • 2100/1900

  • Fallen Gunman Funf
  • Level 4
  • Dark / Warrior
  • When you Pendulum Summon this monster, you may have both players take 500 damage and then add 1 Level 4 or lower Fallen Gunman monster from your deck to your hand.
  • 1400/0

  • Fallen Gunman Sechs
  • Level 6
  • Dark / Warrior
  • When this card is sent to the graveyard, you can banish it and special summon 2 Fallen Gunman monsters from your graveyard whose levels equal 6. If this card is discarded by the effect of a Fallen Gunman, you may deal 400 damage to your opponent.
  • 2300/1000

  • Fallen Gunman Sieben
  • Level 2
  • Dark / Warrior
  • When a Fallen Gunman monster you control would battle, you may discard this card from your hand; the battling monster gains 1200 atk.
  • 1200/0

  • First Fallen Gunman Lucian
  • Level 7
  • Dark / Warrior
  • At any time while this card is face up on the field, you may banish this card; during the end phase of a turn this card is banished, you may special summon this card from your banished zone. When you do, inflict 600 damage to your opponent. If this card is Pendulum Summoned alongside at least 3 other Fallen Gunman monsters, you may draw 10 cards from your deck; discard all spell or trap cards drawn and deal 200 damage to your opponent for each one. Discard all Fallen Gunman monsters drawn by this effect and deal damage to your opponent equal to the total levels times 400.
  • 2500/2400

  • Covert Shot
  • Quickplay Spell
  • Activate only if your opponent activates a trap that would affect a card you control; that card instead affects monsters your opponents control, even if the new target(s) would be illegitimate.
  • Lucian shooting Mirror Force with some sort of shell that results in its reflective effect raining down on his foes instead of him.

  • Induce Paranoia
  • Trap
  • Activate only if your opponent targets a Fallen Gunman monster for an attack while your opponent controls another monster; instead, your opponent's monsters battle each other and the battle phase ends.

  • Sudden Betrayal
  • Quickplay Spell
  • Change control of 1 Fallen Gunman you control to your opponent's side of the field. During the end phase, if that monster is still face up, destroy all other face up monsters your opponent controls and regain control of that Fallen Gunman monster.

Sign on for this After The End Fantasy RP.
tachikaze from Australia Since: Apr, 2009
#1310: Apr 19th 2014 at 9:12:17 PM

I'd...probably go with something Ojama, Toon or Cloudian related. Or maybe a Miracle Fusion-eque card for Worms?

Also, dumb over-the-top idea that came to mind while pondering that:

  • Alphabet Soup
  • Spell/Normal
  • Send 25 Reptile-type "Worm" Monsters with different names from your deck to the Graveyard.

edited 19th Apr '14 9:21:35 PM by tachikaze

Burn up, hurricane of justice!
KirigayaKazuto TWO YEARS OF from Saitama Since: Nov, 2012
TWO YEARS OF
#1311: Apr 20th 2014 at 12:25:27 AM

Are Ojamas still undersupported after things like Obedience Schooled and some other Beast or low level support (or both) that I forgot the specifics of? (I guess the introduction of Pendulums changes things up a bit but we're still not in the Pendulum Everything era...)

MMORPGs are serious business.
tachikaze from Australia Since: Apr, 2009
#1312: Apr 20th 2014 at 12:39:20 AM

I really don't count that as Ojama support. There are 2 main deck effect monsters in the archetype. And you want to normal summon 1 of them. The only reason to use it is if you're playing a terrible version of the Raccoon spam deck masquerading as an Ojama deck.

edited 20th Apr '14 12:40:01 AM by tachikaze

Burn up, hurricane of justice!
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#1313: Apr 20th 2014 at 2:51:17 AM

Alright, let me give this a shot then. After all, I love any chance to put up more Watt cards.

Wattvortex

  • Trap [Continuous]
  • When a monster declares an attack, except a "Watt" monster: Banish that monster. If this card is destroyed: You can Special Summon 1 "Watt" monster from your hand. Destroy this card at the end of your opponent's second Standby Phase after the activation of this card.

Wattpigeon

  • Level 2/LIGHT/Thunder/Tuner
  • 400/700
  • If this card is used for the Synchro Summon of a "Watt" monster, you can treat it as a Level 3 monster. During your Battle Phase: You can Synchro Summon using this monster and other "Watt" monsters you control as Synchro Material Monsters.

edited 20th Apr '14 2:24:35 PM by Plumbum

Curse the ill fortune that led you to me.
desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#1314: Apr 20th 2014 at 4:16:58 AM

There is no D in pigeon. Depy is disappointed.

The voice of thy brother's blood crieth unto me from the ground
tachikaze from Australia Since: Apr, 2009
#1315: Apr 20th 2014 at 4:26:45 AM

There can be, it's just that it's an older spelling.

Burn up, hurricane of justice!
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1316: Apr 20th 2014 at 1:51:56 PM

Fabled Gorgon

Level 5/Light/Fiend/Effect

2200/1900

When this card is discarded by the effect of a "Fabled" monster: You can discard 1 card: Special Summon this card from your Graveyard. Once per turn, you can discard up to two cards to destroy the same number of cards your opponent controls. This card cannot be used as Synchro Material, except for "Fabled" Synchro Monsters.

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#1317: Apr 20th 2014 at 2:32:34 PM

I'm gonna reword that. It has a few issues, such as the fact it misses timing, and Fabled need to be able to activate on cost discards too. I think this wording would suit what you're after:

This card cannot be used as a Synchro Material monster, except for the Synchro Summon of a "Fabled" monster. If this card is discarded: You can discard one "Fabled" monster; Special Summon this card from your Graveyard. Once per turn: You can discard up to two cards and target the same number of cards your opponent controls; Destroy those targets.

Also, I got rid of the D in Wattpigeon. Happy, Diz? tongue

edited 20th Apr '14 2:37:15 PM by Plumbum

Curse the ill fortune that led you to me.
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1318: Apr 20th 2014 at 9:01:45 PM

[up] Perfect, thanks for the help.

I'm thinking about making an archetype based on the French Revolution. Any ideas?

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
tachikaze from Australia Since: Apr, 2009
#1319: Apr 20th 2014 at 11:33:35 PM

  • Heart of the Cards
  • Spell/Continuous
  • During your Draw Phase, instead of conducting your normal draw: You can add 1 card from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. Your opponent's Life Points must be at least 4000 higher than yours to activate this effect.

Burn up, hurricane of justice!
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1320: Apr 21st 2014 at 9:26:35 AM

Hope For Escape Exodia would love that to bits.

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
EviIPaladin Some Guy Or Something from Middle-Of-Nowhere, NS Since: May, 2010 Relationship Status: Noddin' my head like yeah
Some Guy Or Something
#1321: Apr 21st 2014 at 10:09:58 AM

Gonna support my babies.

  • Venom Viper
  • Level 4/EARTH/Reptile/Effect
  • ATK: 1600
  • DEF: 1000
  • Effect: You can discard this card from your hand; Add 1 "Venom Swamp" from your Deck to your hand. When this card is in your Graveyard: You can banish this card; Add 1 "Venom Swamp" from your Graveyard to your hand. You can only activate one effect of "Venom Viper" per turn.

  • Venomous Planning
  • Spell/Continuous
  • Effect: Once per turn, you can remove a Venom Counter from a monster on the field: Add a "Venom" or "Snake Deity" card from your Deck to your hand. You cannot activate a card with that name after using this effect. You can only control 1 face-up "Venomous Planning".

"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior Val
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1322: Apr 22nd 2014 at 4:48:15 PM

Volcanic Immolator

Level 4/Pyro/Fire/Effect

1900/0

While this card is in the hand, its original ATK becomes 400.

If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: Inflict 1000 damage to your opponent,

If this card is in your Graveyard when your opponent takes Effect Damage, you can banish this card from your Graveyard to inflict 1000 damage to your opponent. You cannot attack the turn you activate this effect.

You can only activate one "Volcanic Immolator" effect per turn, and only once that turn.

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
tachikaze from Australia Since: Apr, 2009
#1323: Apr 25th 2014 at 10:04:32 AM

So...I'd kind of appreciate some feedback on these, in case they're too weak (not aiming for them to even register as a "tier" deck though) or there's some broken combo with them that I've missed. I kind of feel like Divine Lord might be a bit underpowered compared to Dark Master...

  • Acolyte of Ceremonies
  • Level 2 | LIGHT | Spellcaster/Effect
  • 700/1200
  • When this card is Normal Summoned: You can add 1 "Ceremonies" monster from your Deck to your hand, except "Acolyte of Ceremonies". When this card is Special Summoned: You can add 1 "Ceremony" Ritual Spell from your Deck to your hand.

  • Priest of Ceremonies
  • Level 4 | LIGHT | Spellcaster/Effect
  • 1600/1000
  • When this card is Normal Summoned: You can Special Summon 1 "Ceremonies" monster from your hand.

  • Guardian of Ceremonies
  • Level 4 | LIGHT | Spellcaster/Effect
  • 1800/1400
  • When another face-up "Ceremonies" monster you control is targeted for an attack: You can make this card the attack target instead.

  • Hierophant of Ceremonies
  • Level 6 | LIGHT | Spellcaster/Effect
  • 2000/2000
  • Once per turn: You can tribute 1 other "Ceremonies" monster you control; add 1 "Ceremony" Ritual spell from your Deck to your hand.

  • Sacred Champion of Ceremonies
  • Level 5 | LIGHT | Fairy/Ritual/Effect
  • 1500/2200
  • You can Ritual Summon this card with any "Ceremony" Ritual Spell Card. When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field (except during the Damage Step): Tribute 1 face-up "Ceremonies" monster; negate the activation, and if you do, destroy it.

  • Vile Beast of Ceremonies
  • Level 6 | DARK | Fiend/Ritual/Effect
  • 2200/1500
  • You can Ritual Summon this card with any "Ceremony" Ritual Spell Card. When this card declares an attack: All "Ceremonies" monsters you currently control gain 300 ATK until the end of the Battle Phase.

  • Divine Lord of Ceremonies
  • Level 7 | LIGHT | Fairy/Ritual/Effect
  • 2500/2000
  • You can Ritual Summon this card with any "Ceremony" Ritual Spell Card. Once per turn, this card cannot be destroyed by battle or by card effects. Other "Ceremonies" monsters you control gain 300 DEF.

  • Dark Master of Ceremonies
  • Level 8 | DARK | Fiend/Ritual/Effect
  • 3000/2500
  • You can Ritual Summon this card with any "Ceremony" Ritual Spell Card. Once per turn, at the start of your Main Phase 1: Target 1 face-up card on the field; destroy that target. Other "Ceremonies" monsters you control gain 300 ATK.

  • Ceremony of Awakening
  • Spell|Ritual
  • This card can be used to Ritual Summon any "Ceremonial" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can banish this card from your Graveyard: Special Summon 1 non-Ritual "Ceremonial" monster from your hand. You can only use 1 "Ceremony of Awakening" effect per turn, and only once that turn.

  • Ceremony of Resurrection
  • Spell|Ritual
  • Target 1 "Ceremonial" Ritual Monster in your Graveyard: Tribute monsters from the field or your hand whose total Levels equal the Level of the target and Special Summon that target (this Special Summon is treated as a Ritual Summon). You can banish this card from your Graveyard: Special Summon 1 non-Ritual "Ceremonial" monster from your Graveyard. You can only use 1 "Ceremony of Awakening" effect per turn, and only once that turn.

  • Ceremonial Preparations
  • Spell|Normal
  • Target 3 "Ceremonial" monsters and/or "Ceremony" Ritual spells in your Graveyard; shuffle all 3 into your deck, then draw 1 card. You can only activate 1 "Ceremonial Preparations" per turn.

  • Ceremonial Sacrifice
  • Spell|Normal
  • During this turn, if you would Ritual Summon a DARK "Ceremonies" monster, you can Tribute 1 monster your opponent controls as 1 of the Tributes required for that Ritual Summon.

  • Sacred Circle of Ceremonies
  • Spell|Field
  • Once per turn, when you Tribute 1 or more "Ceremonies" monsters you control: Draw 1 card. If this card is destroyed by a card effect: Add 1 banished "Ceremony" Ritual Spell to your hand.

edited 25th Apr '14 10:06:39 AM by tachikaze

Burn up, hurricane of justice!
Krika Since: Dec, 2010
#1324: Apr 26th 2014 at 9:51:03 PM

  • Klar the Clear Monarch
  • Level 6
  • DARK, Psychic/Effect
  • When this card is face-up card on the field, do not treat its Attribute as DARK. When this card is Tribute Summoned: Your opponent's monsters lose 300 ATK for each unique Attribute your opponent controls.
  • 2400/1000
  • A humanoid figure with glowing yellow eyes and a cape hitched around it's waist, as well as one around it's neck. The figure is inside a Clear Crystal.

  • Klar the Clear Mega Monarch
  • Level 8
  • DARK, Psychic/Effect
  • When this card is face-up card on the field, do not treat its Attribute as DARK. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Your opponent's monsters lose 400 attack for each Attribute on the field. If this card was Tributed Summoned by Tributing a "Clear" monster, add this additional effect.
    • Name one Attribute, and target 1 monster on the field: The targeted monster's Attribute becomes the Attribute you named.
  • 2800/1000
  • A massive figure encased in crystal, with tunic cloth-like armor around it.

edited 26th Apr '14 10:00:18 PM by Krika

Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#1325: Apr 27th 2014 at 2:45:16 PM

I'll give them a look over when I get on my PC Tachs.

Dragonprince Sylar

  • Level 6/DARK/Dragon/Ritual
  • You can Ritual Summon this card with "Hymn of Damnation". You can only activate the effect of "Dragonprince Sylar" once per turn. During the End Phase of a turn in which this card is Ritual Summoned or a DARK monster was sent from your hand or Deck to your Graveyard, you can activate one of the following effects:
  • Send one card from your Deck to your Graveyard.
  • Target one card your opponent controls; destroy that target.
  • Add 1 DARK monster from your Graveyard to your hand.

Hymn of Damnation

  • Spell [Ritual]
  • Ritual Summon one "Dragonprince Sylar" from your hand. You must also Tribute monsters from your hand or field whose total Levels are equal to or greater than 6. When a Ritual Monster you control is targeted for an effect, you can banish this card from your Graveyard; Negate that effect.

Hymn of Light

  • Spell [Ritual]
  • Ritual Summon one "Dragonprince" Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal that of the monster you Ritual Summon.

Hymnbook of the Dragonprinces

  • Spell
  • Shuffle one "Dragonprince" Ritual Monster from your hand into your Deck; Add one "Dragonprince" monster with a different name from your Deck to your hand, and if you do add one "Hymn" Ritual Spell Card from your Deck to your hand that can Ritual Summon that added monster.

Curse the ill fortune that led you to me.

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