YMMV / Zork

  • Alternative Character Interpretation: In Zork I: The thief (a.k.a. the pre-Nemesis Lucien Kaine): a Smug Snake Knife Nut who robs people of their treasures and kills them for a living, or a troubled young Cynicism Catalyst Anti-Hero who is desperate to gain a fortune and work hard in his attempt to resurrect The Lost Lenore, Alexandria Wolfe?
  • Fridge Brilliance:
    • Of course the screwdriver you retrieve at the Flood Control Dam is a flathead type screwdriver!
    • A second bit of brilliance; you never seem to encounter the thief while in the temple or at the altar. Consider Lucien's background and it makes plenty of sense why he would avoid that area
    • If you inflate the raft and "get in" while you have a sharp object, it wrecks the raft, but if you PUT the object in the raft, you're fine. A bug? Maybe. The brilliance - PUT would mean you're carefully placing it in there and securing it in a place it won't cause damage. Just getting in means you aren't watching your inventory to make sure the pointy bits aren't sticking out.
  • Fridge Horror: If you live in the Zork World, if you step into any darkness you'll risk being eaten by a grue. Meaning every single waking (And sleeping) second of your entire life, you have to have some form of light nearby. No matter where you are, whether it's a basement, or a hotel room, no light? You're dead. If your candle burns away while you sleep, you're dead. If the power goes out during a storm, you're dead... etc...
  • Hilarious in Hindsight: In Zork III, if you touch the table while its indicator shows "IV" in the Scenic Vista, you'll end up in a temple of some courtyard where the hairy bums perform some Human Sacrifice ritual on you by plunging a knife into your heart. This later becomes a plot point in Enchanter, in which case you need to have an OZMOO spell handy in order to cheat death by Human Sacrifice.
  • Memetic Mutation: "It is pitch black. You are likely to be eaten by a grue."
    • Grues are a fad among Uncyclopedia.
    • "Want some rye?"
      • "Course you do!"
  • Nightmare Fuel: In Zork I, if you complete the exorcism task in the Entrance to Hades but then end up getting killed later on, instead of you getting recalled to the Forest Path, your spirit get recalled somewhere else:
    As you take your last breath, you feel relieved of your burdens. The feeling passes as you find yourself before the gates of Hell, where the spirits jeer at you and deny you entry. Your senses are disturbed. The objects in the dungeon appear indistinct, bleached of color, even unreal.
    • The aforementioned Human Sacrifice ritual in Zork III, with an Early-Bird Cameo of the Black Cloaked figure, a.k.a. the Big Bad Krill from Enchanter. We'll let the narration text speak for itself:
      This is the interior of a huge temple of primitive construction. A few flickering torches cast a sallow illumination over the altar, which, atop a row of stairs, is still drenched with the blood of human sacrifice. Behind the altar is an enormous statue of a demon which seems to reach towards you with dripping fangs and razor sharp talons. A low noise begins behind you, and you turn to see hundreds of hunched and hairy shapes. A guttural chant issues from their throats. Near you stands a figure draped in a robe of deepest black, brandishing a huge sword. The chant grows louder as the robed figure approaches the altar. The large figure spots you and approaches menacingly. He reaches into his cloak and pulls out a great, glowing dagger. He pulls you onto the altar, and with a murmur of approval from the throng, he slices you neatly across your abdomen.