YMMV: Zeorymer

  • Anticlimax Boss: After learning about her origins, Yuratei basically invites Masato over to assist her in suicide. Even by Zeorymer standards that's anticlimactic.
  • Coitus Ensues: Let's just say the sex scenes in the manga don't mesh very well with the story.
  • Colbert Bump: The series got some recognition after appearing in Super Robot Wars.
  • Crowning Music of Awesome: Awaken, Zeorymer.
  • Designated Hero: In the manga. See that guy who rapes a girl over and over again? See him treat everyone around him like dirt? See him suddenly go back to normal because "It wasn't really him" and accept no responsibility for any of his actions? That's our hero. Averted in the anime, where Masato is horrified by Masaki's actions and at one point asks Miku to kill him to prevent Masaki from taking over.
  • Game Breaker: Every time it appears in Super Robot Wars, thanks to its combination of a barrier, DCS evasion, and regeneration. Get its Will to 130, drop it between foes and watch the fireworks.
  • Memetic Badass: Zeorymer itself among Super Robot Wars fans. Blowing shit up is its superpower!
  • They Wasted a Perfectly Good Plot: The ideas are good, even provocative, and there's a Neon Genesis Evangelion sort of deconstruction of the Super Robot genre built-in to the show. However, the show fails to properly use them. (For example, having all of the villains come with built-in Fatal Flaws for Masaki to exploit? Clever. But, as Talking the Monster to Death notes, rather than actually show them exploited, the show prefers to just let Zeorymer nuke 'em into submission.)
    • Though as some have pointed out, giving every villain a flaw that allows you to manipulate and control them and thus keep the battle always in your favor, is writing-wise no different from just putting a bomb in the cockpit with your hand on the trigger. It's essentially letting the protagonist cheat.