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*** Similarly, it's joked that "aiming reduces DPM" when playing Soviet tanks.
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** When a Type 98 Ke-Ni (Japanese Tier III light tank) dies: "Oh my god, [[WesternAnimation/SouthPark They]] [[TheyKilledKennyAgain killed]] [[JustForPun Ke-Ni]]!"

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** When a Type 98 Ke-Ni (Japanese Tier III light tank) dies: "Oh my god, [[WesternAnimation/SouthPark They]] [[TheyKilledKennyAgain killed]] [[JustForPun [[{{Pun}} Ke-Ni]]!"
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** The long-awaited British light tank line all turned out to be disappointing '''at best''', with terrible DPM, poor spotting range, shockingly low ammo count, and mediocre at best in every other respect except camo rating (which is among the best in the game). The only thing they're actually '''good''' at is...doing nothing. That is, mounting binoculars (to make up for their bad spotting compared to other light tanks) and sitting stationary in a bush, hoping that the rest of the team will kill the tanks you spot. The lack of DPM and lack of ammo means that shooting the gun is probably a waste of time anyway, so actually '''playing''' the British lights is widely regarded as pointless. Just find a good bush and then go AFK, since if an enemy light spots you it's not as if you'd have a chance of fighting him off or outrunning him anyway.

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** The long-awaited British light tank line all turned out to be disappointing '''at best''', with terrible DPM, poor spotting range, shockingly low ammo count, and mediocre at best in every other respect except camo rating (which is among the best in the game). The only thing they're actually '''good''' at is...doing nothing. That is, mounting binoculars (to make up for their bad spotting compared to other light tanks) and sitting stationary in a bush, hoping that the rest of the team will kill the tanks you spot. The lack of DPM and lack of ammo means that shooting the gun is probably a waste of time anyway, so actually '''playing''' the British lights is widely regarded as pointless. Just find a good bush and then go AFK, since if an enemy light spots you it's not as if you'd have a chance of fighting him off or outrunning him anyway. The Tier X, Manticore, is the best passive scout in the game, but that playstyle requires patience and a team that actually works together so good luck in public matches.
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** The M3 Lee is considered an inadequate vehicle because despite being in the primary US tank line, the top turret is unusable (until multi-gun support is patched in), which means this tank is forced to play as a hull-gun-only Tank Destroyer. The sudden change in playstyle, combined with the Lee's relatively thin armor, sub-par penetration against anything higher than Tier 5 mediums, and ruthless matchmaking leaves a sour taste in some players' mouths. The fact that the Lee is the linchpin of the American medium AND heavy lines means it's not going to be seen in a much more positive light.

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** The M3 Lee is considered an inadequate vehicle because despite being in the primary US tank line, the top turret is unusable (until multi-gun support is patched in), which means this tank is forced to play as a hull-gun-only Tank Destroyer. The sudden change in playstyle, combined with the Lee's relatively thin armor, sub-par penetration against anything higher than Tier 5 mediums, and ruthless matchmaking leaves a sour taste in some players' mouths. The fact that the Lee is the linchpin of the American medium AND heavy lines means it's not going to be seen in a much more positive light.light, being an annoying sour spot that has to be suffered through on the way to actually fun vehicles. The 37mm turret being unusable and exposed very high also causes people to joke that the tank suffers from cancer with the turret being the tumor.

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* HighTierScrappy:
** The French "light line", for lack of mediums, gets decent as early as Tier 6 with the AMX 12t (formerly at tier 5). Quick, nimble, badly armored and with a nasty 75mm gun, it begins the line of tanks people start to universally hate, the "Mag-cannons." Its tier 5 replacement, the ELC AMX, is basically a fast tank destroyer mounting a potent 90mm gun.
** Artillery has remained into this despite repeated nerfs. While their unfair ability to one shot enemies with absolutely zero interaction has been removed, and damage values have been made somewhat more reasonable across the board, the addition of the [[ScrappyMechanic "Stun"]] system which temporarily turns any tank with so much as a toe inside the even more obscene new splash radius of any of their shells into an utter invalid, with nearly the same effect as killing their entire crew. And to add insult to injury, any damage dealt to a stunned tank is credited as having been done with the "support" of the SPG, letting them tax the tanks doing the actual work in front in a perverse reversal of the usual mechanic that credits spotters for damage longer ranged tanks do with their aid.



** The Panzer III Ausf. K is a Tier V premium German medium tank that's ''worse'' almost across the board than the Tier IV non-premium version, the Panzer III Ausf. J. By Tier V standards it has horrible armor everywhere (the ''whole tank'' is a weakspot), poor mobility and low ammo capacity. The gun would be pretty good for its tier (if still having issues), if not for the very bad accuracy. General consensus on this tank is that it would be average at best even if it was Tier IV.
* LowTierLetdown: Some tanks are reviled because they are considered much less effective then their same-tier counterparts, and some players actively avoid playing these tanks, preferring to skip them via free XP, if they're played at all. Nearly every line has that one tank that is considered a pure grind to reach the next tank, but some stand out:
** The M3 Lee is considered an inadequate vehicle because despite being in the primary US tank line, the top turret is unusable (until multi-gun support is patched in), which means this tank is forced to play as a hull-gun-only Tank Destroyer. The sudden change in playstyle, combined with the Lee's relatively thin armor, sub-par penetration against anything higher than Tier 5 mediums, and ruthless matchmaking leaves a sour taste in some players' mouths. The fact that the Lee is the linchpin of the American medium AND heavy lines means it's not going to be seen in a much more positive light.
** The [=VK 30.01 (P)=] is considered one of the worst stock tanks, because not only is it slower then molasses going uphill in summer, turns about as well as a supertanker, and has mostly unsloped armor, but also because its default turret can only mount the stock gun, which is about as effective as a thrown rock in the matches it's often thrown into. Adding on to that is that both the turret and tracks are required before a more adequate weapon can be mounted. [[MagikarpPower Upgraded, it's a decent tank]], but many players give up after a few matches because of the ''severe'' inadequacy of the stock vehicle. Since rectified, to an extent. The 8.8cm gun can be mounted on the stock turret, though its other stock characteristics remain underwhelming.
** The Hetzer tank destroyer counted as this for players who pursued it via the Marder II tree (prior to the introduction of the second German TD line in patch [=0.8.9=]). Nothing gets carried from the latter, resulting to an absurdly slow TD to grind for even decent equipment. This is the reason why most players who wish to live "the [=StuG=] Life" prefer the [=Pz38nA=] route as it already unlocks the second engine. [[spoiler:Unlike the [=VK 30.01 (P)=] though, a full-spec Hetzer with HE rounds (known as the "Derp Hetzer" because it replaces the 7.5cm gun with a 10.5cm howitzer, which is quite the effective Derp Gun for a Tier IV) is a hell of a keeper, thus giving meaning to the infamous meme associated with it.]]
** The higher you go in the tiers, the fewer American [=SPGs=] you encounter. Their top-tier [=SPG=], the T92, is especially rare; it has the highest damage in the game, to be sure, but it also has the slowest rate of fire, longest sighting time, and second worst accuracy of any of the top-tier [=SPGs=], to the point that, before it got buffs, the tier 9 arty was considered superior.
*** However, the T92 is still a popular choice for Clan Wars due to the absolutely huge amount of splash damage it can inflict with gold shells. This means it can still deal damage to tanks in cover that the other top [=SPGs=] couldn't reach.
** Low to mid tier French tanks. Their armor is fantastic for their tier, but it's often not enough to keep most other countries' guns from penetrating. Their own guns have some of the weakest penetration in the game, meaning they can rarely return the favor unless the enemy is lower tier. They're also almost universally slow, with several of them being unable to outrun a Maus without perfect crew and consumables. It's a commonly-held belief that every French tank before ''Tier 7'' is a clunky, underpowered, ponderous behemoth.
*** Even when fully upgraded, the Char B1 is a repulsive and frustrating liability that seems to be only good for one thing: being an easy target. The 47mm is decent enough for dealing with Lights but is almost useless against most Mediums and Heavies of equal tiers. Even the Churchills are immune to B1s firing Gold Ammo at point-blank range. To make things worse, since the game doesn't currently support multiple guns, the B1's hull-mounted 75mm howitzer (which would've at least had the potential to be a lower-tier Derpgun) functions only to create a big obvious weak point in the frontal armour. And the howitzer itself isn't even modeled as part of the tank's hitbox (if it were then it would at least count as spaced armor and thus have potential to trollishly absorb the occasional shell), only the mantlet that's only 45mm thick compared to the rest of the frontal hull's 60mm. And God help you if the matchmaker sticks you in a higher-tier match; ''everything'' at Tier 5 can pen the Tier 4 Char B1 at any angle. You either have to waste your Free XP to bypass this awful machine or suffer through a hundred battles with it to get the BDR G1 B.
*** If the tier 4 Souma didn't already, the ARL V39 will drive people completely off the French TD line. The '''tier 3''' stock gun is a complete joke in the penetration and accuracy departments, and without enhanced suspension or 5400 free exp to unlock the tracks it's all the tank can use. While this does enable the use of the solid 105mm gun, the complete lack of armor, massive cupola, and weak camo caused by said cupola soon rear their ugly heads. As it is also the first tank to mount the 90mm DCA 45, expect terrible soft stats with that gun as well if you use it.
** Don't use the stock gun on the Panzer III. It's so bad that it will bounce very frequently on the frontal armor of the [[GlassCannon M3 Lee]] ''at Point-Blank Range''.
** Introduced in 8.8, the Durchbruchswagen 2 is on par with the Char B1 in terms of the worst heavy tank in the game. It has the same weapons as the Panzer III and almost the same armor as well but is slower and bigger. Meaning that any Light with an autocannon can hurt it while its 50mm will prove ineffectual against most Mediums and Heavies.
*** The [[http://wiki.wargaming.net/en/Tank:G90_DW_II World of Tanks Wiki]] says it all:
*** "Due to its fairly thin armor, it is recommended to avoid taking fire whenever possible." [[SarcasmMode No, really? If you hadn't told me, I'd have charged head-on to the enemy.]]
*** "The tank is best used at medium ranges as neither weapon is effective at close range." "The guns have low penetration but can be viable when targeting weakspots or using premium ammo, either APCR/HEAT."
*** "Life gets better with stronger guns next tier!"
** The iconic WWII German tanks like the Panther, the Tiger, and the King Tiger, are all tiered with post-war tanks, making them much less effective than expected. Each gets to mount more powerful guns than they historically carried in order to compete at these tiers, but it this still makes their playstyle very different than a new player would expect. The Tigers in particular are famous in real life for their frontal armor having been impenetrable to most Allied tanks they faced, except at point blank range. But since in World of Tanks they have to face more powerful guns than were available during World War II, they have to rely on DPM rather than durability. And likewise, even with the non-historical gun upgrades they can mount, the Tigers also have to shoot better-armored tanks than they faced in reality and thus can't necessary punch through everything's armor with ease like they were known to do in real life.
** The Churchill Gun Carrier is a very unpopular tank (in terms of opinion and numbers encountered in battle), and for good reason. Apart from it's gun (also one of the guns available on the AT 15 tank destroyer), it is a slow, poorly-armored (somehow having less armor than it's parent vehicle, the Churchill I) tank destroyer with terrible gun arc and camo values. To add insult to injury, the crew members are all in the front, making them prone to being injured in battle.
** The long-awaited British light tank line all turned out to be disappointing '''at best''', with terrible DPM, poor spotting range, shockingly low ammo count, and mediocre at best in every other respect except camo rating (which is among the best in the game). The only thing they're actually '''good''' at is...doing nothing. That is, mounting binoculars (to make up for their bad spotting compared to other light tanks) and sitting stationary in a bush, hoping that the rest of the team will kill the tanks you spot. The lack of DPM and lack of ammo means that shooting the gun is probably a waste of time anyway, so actually '''playing''' the British lights is widely regarded as pointless. Just find a good bush and then go AFK, since if an enemy light spots you it's not as if you'd have a chance of fighting him off or outrunning him anyway.



* TierInducedScrappy: Some tanks are reviled because they are considered much less effective then their same-tier counterparts, and some players actively avoid playing these tanks, preferring to skip them via free XP, if they're played at all. Nearly every line has that one tank that is considered a pure grind to reach the next tank, but some stand out:
** The M3 Lee is considered an inadequate vehicle because despite being in the primary US tank line, the top turret is unusable (until multi-gun support is patched in), which means this tank is forced to play as a hull-gun-only Tank Destroyer. The sudden change in playstyle, combined with the Lee's relatively thin armor, sub-par penetration against anything higher than Tier 5 mediums, and ruthless matchmaking leaves a sour taste in some players' mouths. The fact that the Lee is the linchpin of the American medium AND heavy lines means it's not going to be seen in a much more positive light.
** The [=VK 30.01 (P)=] is considered one of the worst stock tanks, because not only is it slower then molasses going uphill in summer, turns about as well as a supertanker, and has mostly unsloped armor, but also because its default turret can only mount the stock gun, which is about as effective as a thrown rock in the matches it's often thrown into. Adding on to that is that both the turret and tracks are required before a more adequate weapon can be mounted. [[MagikarpPower Upgraded, it's a decent tank]], but many players give up after a few matches because of the ''severe'' inadequacy of the stock vehicle. Since rectified, to an extent. The 8.8cm gun can be mounted on the stock turret, though its other stock characteristics remain underwhelming.
** The Hetzer tank destroyer counted as this for players who pursued it via the Marder II tree (prior to the introduction of the second German TD line in patch [=0.8.9=]). Nothing gets carried from the latter, resulting to an absurdly slow TD to grind for even decent equipment. This is the reason why most players who wish to live "the [=StuG=] Life" prefer the [=Pz38nA=] route as it already unlocks the second engine. [[spoiler:Unlike the [=VK 30.01 (P)=] though, a full-spec Hetzer with HE rounds (known as the "Derp Hetzer" because it replaces the 7.5cm gun with a 10.5cm howitzer, which is quite the effective Derp Gun for a Tier IV) is a hell of a keeper, thus giving meaning to the infamous meme associated with it.]]
** The higher you go in the tiers, the fewer American [=SPGs=] you encounter. Their top-tier [=SPG=], the T92, is especially rare; it has the highest damage in the game, to be sure, but it also has the slowest rate of fire, longest sighting time, and second worst accuracy of any of the top-tier [=SPGs=], to the point that, before it got buffs, the tier 9 arty was considered superior.
*** However, the T92 is still a popular choice for Clan Wars due to the absolutely huge amount of splash damage it can inflict with gold shells. This means it can still deal damage to tanks in cover that the other top [=SPGs=] couldn't reach.
** Low to mid tier French tanks. Their armor is fantastic for their tier, but it's often not enough to keep most other countries' guns from penetrating. Their own guns have some of the weakest penetration in the game, meaning they can rarely return the favor unless the enemy is lower tier. They're also almost universally slow, with several of them being unable to outrun a Maus without perfect crew and consumables. It's a commonly-held belief that every French tank before ''Tier 7'' is a clunky, underpowered, ponderous behemoth.
*** The French "light line", for lack of mediums, gets decent as early as Tier 6 with the AMX 12t (formerly at tier 5). Quick, nimble, badly armored and with a nasty 75mm gun, it begins the line of tanks people start to universally hate, the "Mag-cannons." Its tier 5 replacement, the ELC AMX, is basically a fast tank destroyer mounting a potent 90mm gun.
*** Even when fully upgraded, the Char B1 is a repulsive and frustrating liability that seems to be only good for one thing: Being an easy target. The 47mm is decent enough for dealing with Lights but is almost useless against most Mediums and Heavies of equal tiers. Even the Churchills are immune to B1s firing Gold Ammo at point-blank range. To make things worse, since the game doesn't currently support multiple guns, the B1's hull-mounted 75mm howitzer (which would've at least had the potential to be a lower-tier Derpgun) functions only to create a big obvious weak point in the frontal armour. And the howitzer itself isn't even modeled as part of the tank's hitbox (if it were then it would at least count as spaced armor and thus have potential to trollishly absorb the occasional shell), only the mantlet that's only 45mm thick compared to the rest of the frontal hull's 60mm. And God help you if the matchmaker sticks you in a higher-tier match; ''everything'' at Tier 5 can pen the Tier 4 Char B1 at any angle. You either have to waste your Free XP to bypass this awful machine or suffer through a hundred battles with it to get the BDR G1 B.
*** If the tier 4 Souma didn't already, the ARL V39 will drive people completely off the French TD line. The '''tier 3''' stock gun is a complete joke in the penetration and accuracy departments, and without enhanced suspension or 5400 free exp to unlock the tracks it's all the tank can use. While this does enable the use of the solid 105mm gun, the complete lack of armor, massive cupola, and weak camo caused by said cupola soon rear their ugly heads. As it is also the first tank to mount the 90mm DCA 45, expect terrible soft stats with that gun as well if you use it.
** Don't use the stock gun on the Panzer III. It's so bad that it will bounce very frequently on the frontal armor of the M3 Lee ''at Point-Blank Range''.
** Introduced in 8.8, the Durchbruchswagen 2 is on par with the Char B1 in terms of the worst heavy tank in the game. It has the same weapons as the Panzer III and almost the same armor as well but is slower and bigger. Meaning that any Light with an autocannon can hurt it while its 50mm will prove ineffectual against most Mediums and Heavies.
*** The [[http://wiki.wargaming.net/en/Tank:G90_DW_II World of Tanks Wiki]] says it all:
*** "Due to its fairly thin armor, it is recommended to avoid taking fire whenever possible." [[SarcasmMode No, really? If you hadn't told me, I'd have charged head-on to the enemy.]]
*** "The tank is best used at medium ranges as neither weapon is effective at close range." "The guns have low penetration but can be viable when targeting weakspots or using premium ammo, either APCR/HEAT."
*** "Life gets better with stronger guns next tier!"
** The iconic WWII German tanks like the Panther, the Tiger, and the King Tiger, are all tiered with post-war tanks, making them much less effective than expected. Each gets to mount more powerful guns than they historically carried in order to compete at these tiers, but it this still makes their playstyle very different than a new player would expect. The Tigers in particular are famous in real life for their frontal armor having been impenetrable to most Allied tanks they faced, except at point blank range. But since in World of Tanks they have to face more powerful guns than were available during World War II, they have to rely on DPM rather than durability. And likewise, even with the non-historical gun upgrades they can mount, the Tigers also have to shoot better-armored tanks than they faced in reality and thus can't necessary punch through everything's armor with ease like they were known to do in real life.
*** An aversion to this is the Tier VI premium Tiger 131, a historically-accurate Tiger placed a tier lower than the non-premium version. Even with its weaker gun (the Tier VII Tiger gets access to the historical armament of the Tiger II/King Tiger to fit into the higher tier), at least when top tier the Tiger 131 can perform similarly to what a Tiger would be expected to do. This has led to lots of requests from players for a similar downtiered premium versions of the Panther and Tiger II with their historically correct guns, which Wargaming provided with the premium versions of captured Tiger II and Panther tanks.
** The Churchill Gun Carrier is a very unpopular tank (in terms of opinion and numbers encountered in battle), and for good reason. Apart from it's gun (also one of the guns available on the AT 15 tank destroyer), it is a slow poorly-armored (somehow having less armor than it's parent vehicle, the Churchill I) tank destroyer with terrible gun arc and camo values. To add insult to injury, the crew members are all in the front, making them prone to being injured in battle.
** The Panzer III Ausf. K is a Tier V premium German medium tank that's ''worse'' almost across the board than the Tier IV non-premium version, the Panzer III Ausf. J. By Tier V standards it has horrible armor everywhere (forget about hiding your weakspots, the whole tank is a weakspot), poor mobility (especially if you ever want to go in reverse) and low ammo capacity. The gun would be pretty good for its tier (mediocre penetration but good DPM), if not for the accuracy being even worse than the tank's (lack of) armor. Not only does it have the worst gun-handling of all Tier V mediums, it has worse gun-handling than most of the '''artillery''' in the game! General consensus on this tank is that it would be average at best even if it were Tier IV.
** The long-awaited British light tank line all turned out to be disappointing '''at best''', with terrible DPM, poor spotting range, shockingly low ammo count, and mediocre at best in every other respect except camo rating (which is among the best in the game). The only thing they're actually '''good''' at is...doing nothing. That is, mounting binoculars (to make up for their bad spotting compared to other light tanks) and sitting stationary in a bush, hoping that the rest of the team will kill the tanks you spot. The lack of DPM and lack of ammo means that shooting the gun is probably a waste of time anyway, so actually '''playing''' the British lights is widely regarded as pointless. Just find a good bush and then go AFK, since if an enemy light spots you it's not as if you'd have a chance of fighting him off or outrunning him anyway.
** Artillery has remained into this despite repeated nerfs. While their unfair ability to one shot enemies with absolutely zero interaction has been removed, and damage values have been made somewhat more reasonable across the board, the addition of the [[ScrappyMechanic "Stun"]] system which temporarily turns any tank with so much as a toe inside the even more obscene new splash radius of any of their shells into an utter invalid, with nearly the same effect as killing their entire crew. And to add insult to injury, any damage dealt to a stunned tank is credited as having been done with the "support" of the SPG, letting them tax the tanks doing the actual work in front in a perverse reversal of the usual mechanic that credits spotters for damage longer ranged tanks do with their aid.
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* AluminumChristmasTrees:
** Many of the unlikely pairings between Axis and Allied tanks on the same team are TruthInTelevision: The Germans in particular would use practically anything they got their hands on that was still in functional condition (some to the point where they would start manufacturing it themselves), whilst the Allies looted a number of abandoned Axis vehicles and used them to swell their own ranks, particularly in the earlier, more desperate years of the war.
** Also applies to a surprising amount of the French tree. It's commonly assumed that most of the designs in it must have been 'paper tanks', too weird-looking and impractical to ever be produced in real life, particularly given the brevity of France's military role in the Second World War. [[http://www.chars-francais.net/new/index.php?option=com_content&task=view&id=1272&Itemid=102 Except that a lot of them were real.]]
** Contrary to popular belief, not all of the Japanese heavy tanks only existed as blueprints. The tier 3 Type 91 and the tier 4 Type 95 heavies both existed and were built. The prototype of the O-I tank was built and tested, and although no photos remain of the tank as a whole there is one remaining [[http://i.imgur.com/hkTivIt.jpg track link]] in existence in Wakajishi Shrine, Japan. The Type 4/5 heavies, the tier 9 and 10 tanks, were never finished, but [[http://cdn-live.warthunder.com/uploads/bc/502a1925326809424a1060bee9d44531e484e8/YFNcIiw.jpg photos]] [[http://wiki.gcdn.co/images/d/d8/Type_4_and_5_turret_bunker_mode.jpg remain]] of the turret that was built for the tanks and subsequently used as a bunker. However, the armor and speed stats of the Type 4/5 are mostly speculative.
** The first Italian Tank to be officially disclosed, the Progetto M35 mod 46, was never manufactured in real-life. But the technical documentation for its components exists in sufficient quantity for WarGaming to piece together an actual model of what the Tank would've looked like.
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* HarsherInHindsight: One of the reasons why the Friendly Fire mechanic was completely removed was due to numerous incidents in which Russian and Ukrainian players would act maliciously toward each other during the game because of "national differences and past grievances". Come February 2022 and ''Russia ends up going too far...''

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* HarsherInHindsight: One of the reasons why the Friendly Fire mechanic was completely removed was due to numerous incidents in which Russian and Ukrainian players would act maliciously toward each other during the game because of "national "[[UsefulNotes/MisplacedNationalism national differences and past grievances".grievances]]". Come February 2022 and ''Russia ends up going too far...''
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** The [[https://www.youtube.com/watch?v=w2iTbwO_-OE match-start music]] for Studzianki is quite popular with the fanbase.
** The match intro music for the "[[https://www.youtube.com/watch?v=CvLTsenywd0 Return of the Waffentrager]]" and the "[[https://www.youtube.com/watch?v=Bs0zDhbha9o Waffentrager Legacy]]" remix of the first are event songs, played only during the namesake event matches. Sung in a fictional faux-German language, the song exists solely to remind people why the Waffentrager auf E 100 was once [[TheDreaded the game's most feared tank destroyer]].
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* VocalMinority: ''Supposedly'' despite all the complaints about artillery 83% of players have at least one end-tier artillery in their garage and 90% have a low-to-mid tier vehicle, per a tantrum [[PointyHairedBoss SerB]] threw in [[http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/ the leaked contents of a dev meeting]]. What this fails to take into consideration is that not everybody who sometimes plays artillery actually ''likes'' artillery (the campaigns to earn several free reward tanks, including some highly desirable ones like the Object 279e, require completing 15 missions for ''each'' tank class, including artillery), and several of the missions in particular are borderline impossible in anything but a top tier SPG, as they involve static damage numbers only reachable in tier IX to tier X sky cancer, most egregiously, one that requires the player to do ''2700'' damage, which even a tier X gun will have difficulty achieving. At the same time, if you want to reach 100% completion, it requires you to land a game-breaking ''4000'' damage, and this time, support damage simply isn't counted.

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* VocalMinority: ''Supposedly'' despite all the complaints about artillery 83% of players have at least one end-tier artillery in their garage and 90% have a low-to-mid tier vehicle, per a tantrum [[PointyHairedBoss SerB]] threw in [[http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/ the leaked contents of a dev meeting]]. What this fails to take into consideration is that not everybody who sometimes plays artillery actually ''likes'' artillery (the campaigns to earn several free reward tanks, including some highly desirable ones like the Object 279e, require completing 15 missions for ''each'' tank class, including artillery), and several of the missions in particular are borderline impossible in anything but a top tier SPG, as they involve static damage numbers only reachable in tier IX to tier X sky cancer, vehicles, most egregiously, one that requires the player to do ''2700'' damage, which even a tier X gun will have difficulty achieving. At the same time, if you want to reach 100% completion, it requires you to land a game-breaking ''4000'' damage, and this time, support damage simply isn't counted.
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Now Flame Bait and Darth.


* WatchItForTheMeme: Some players would proceed for the German TD line (Particularly the Hetzer and [=StuG=]) just for the memes associated with it. The tanks' potential is just a mere bonus.
* WhatAnIdiot: During the WGL Grand Finals, a WG EU staff member posted a picture which contained a Bonus Code redeemable for in game Gold/Premium account time; what they unwittingly also did was [[TemptingFate pre-upload pictures]] for subsequent Bonus Codes so that they could be easily distributed at a later time. Someone of course noticed that the address for the first picture contained the numbering "001" and figured out that the other pictures had the same address using "002"-"035" and were able to access the Bonus Codes before their official release and posted them on Reddit. Cue EU and RU players up early in the morning using up all the Bonus Codes within hours and making off with tens of thousands of in game currency and dozens of Premium days, '''each'''. [[http://ftr.wot-news.com/2014/04/05/wg-code-fail/]]

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* WatchItForTheMeme: Some players would proceed for the German TD line (Particularly the Hetzer and [=StuG=]) just for the memes associated with it. The tanks' potential is just a mere bonus.
* WhatAnIdiot: During the WGL Grand Finals, a WG EU staff member posted a picture which contained a Bonus Code redeemable for in game Gold/Premium account time; what they unwittingly also did was [[TemptingFate pre-upload pictures]] for subsequent Bonus Codes so that they could be easily distributed at a later time. Someone of course noticed that the address for the first picture contained the numbering "001" and figured out that the other pictures had the same address using "002"-"035" and were able to access the Bonus Codes before their official release and posted them on Reddit. Cue EU and RU players up early in the morning using up all the Bonus Codes within hours and making off with tens of thousands of in game currency and dozens of Premium days, '''each'''. [[http://ftr.wot-news.com/2014/04/05/wg-code-fail/]]
bonus.
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* FanNickname: [[FanNickname/WorldOfTanks An entire page's worth]].

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** "Russian Bias" arose from a universal consensus in the fan community that the Russian Tech Tree was getting preferential treatment due to Wargaming's roots of origin in Belarus. Further reinforcing this is a quote from the
Creative Director, Sergey Burkatovsky (SerB), who said that "Germanophiles must suffer". Now with the 2022 Russian Invasion of Ukraine, Wargaming has come to show regret by firing Sergey Burkatovsky and some other employees for making Pro-Russian statements and deciding to leave Russia and Belarus, implying that "Russian Bias" will no longer be tolerated.

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** "Russian Bias" arose from a universal consensus in the fan community that the Russian Tech Tree was getting preferential treatment due to Wargaming's roots of origin in Belarus. Further reinforcing this is a quote from the
the Creative Director, Sergey Burkatovsky (SerB), ([=SerB=]), who said that "Germanophiles must suffer". Now with the 2022 Russian Invasion of Ukraine, Wargaming has come to show regret by firing Sergey Burkatovsky and some other employees for making Pro-Russian statements and deciding to leave Russia and Belarus, implying that "Russian Bias" will no longer be tolerated.
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** "Russian Bias" arose from a universal consensus in the fan community that the Russian Tech Tree was getting preferential treatment due to Wargaming's roots of origin in Belarus. Further reinforcing this is a quote from the
Creative Director, Sergey Burkatovsky (SerB), who said that "Germanophiles must suffer". Now with the 2022 Russian Invasion of Ukraine, Wargaming has come to show regret by firing Sergey Burkatovsky and some other employees for making Pro-Russian statements and deciding to leave Russia and Belarus, implying that "Russian Bias" will no longer be tolerated.
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Added DiffLines:

* HarsherInHindsight: One of the reasons why the Friendly Fire mechanic was completely removed was due to numerous incidents in which Russian and Ukrainian players would act maliciously toward each other during the game because of "national differences and past grievances". Come February 2022 and ''Russia ends up going too far...''
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** Cromwells. There are standard and premium versions of the tank, but which version you're facing hardly matters. The Cromwell has amazingly good mobility, a decent top gun with good DPM, and acceptable HP. A single Cromwell can circle-strafe around almost any other tank in the game and pelt them with impunity, dealing an average of 135 damage per shot. A pack of three Cromwells can devastate any opponent they're likely to meet, doubly so when they're driven by at least somewhat coordinated, somewhat competent players. When they're driven by skilled players, they are a nightmare. This got carried over to the tabletop miniatures wargame published by Gale Force Nine, having the best stats of the four starter set/Wave II tanks, being able to make 3 moves a turn and an insanely good '''8 initiative'''[[note]]Higher initiative vehicles move after lower initiative vehicles, and then get to fire sooner in the Movement and Attack phase[[/note]] means they can pull off the tank equivalent of NoIAmBehindYou.

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** Cromwells. There are standard and premium versions of the tank, but which version you're facing hardly matters. The Cromwell has amazingly good mobility, a decent top gun with good DPM, and acceptable HP. A single Cromwell can circle-strafe around almost any other tank in the game and pelt them with impunity, dealing an average of 135 damage per shot. A pack of three Cromwells can devastate any opponent they're likely to meet, doubly so when they're driven by at least somewhat coordinated, somewhat competent players. When they're driven by skilled players, they are a nightmare. This got carried over to the tabletop miniatures wargame published by Gale Force Nine, having the best stats of the four starter set/Wave II tanks, being able to make 3 moves a turn and an insanely good '''8 initiative'''[[note]]Higher 8 initiative[[note]]Higher initiative vehicles move after lower initiative vehicles, and then get to fire sooner in the Movement and Attack phase[[/note]] means they can pull off the tank equivalent of NoIAmBehindYou.
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** Cromwells. There are standard and premium versions of the tank, but which version you're facing hardly matters. The Cromwell has amazingly good mobility, a decent top gun with good DPM, and acceptable HP. A single Cromwell can circle-strafe around almost any other tank in the game and pelt them with impunity, dealing an average of 135 damage per shot. A pack of three Cromwells can devastate any opponent they're likely to meet, doubly so when they're driven by at least somewhat coordinated, somewhat competent players. When they're driven by skilled players, they are a nightmare. This got carried over to the tabletop miniatures wargame published by Gale Force Nine, having the best stats of the four starter set/Wave II tanks, being able to make 3 moves a turn and an insanely good '''8 initiative''' means they can pull off the tank equivalent of NoIAmBehindYou

to:

** Cromwells. There are standard and premium versions of the tank, but which version you're facing hardly matters. The Cromwell has amazingly good mobility, a decent top gun with good DPM, and acceptable HP. A single Cromwell can circle-strafe around almost any other tank in the game and pelt them with impunity, dealing an average of 135 damage per shot. A pack of three Cromwells can devastate any opponent they're likely to meet, doubly so when they're driven by at least somewhat coordinated, somewhat competent players. When they're driven by skilled players, they are a nightmare. This got carried over to the tabletop miniatures wargame published by Gale Force Nine, having the best stats of the four starter set/Wave II tanks, being able to make 3 moves a turn and an insanely good '''8 initiative''' initiative'''[[note]]Higher initiative vehicles move after lower initiative vehicles, and then get to fire sooner in the Movement and Attack phase[[/note]] means they can pull off the tank equivalent of NoIAmBehindYouNoIAmBehindYou.
Is there an issue? Send a MessageReason:
None


** Cromwells. There are standard and premium versions of the tank, but which version you're facing hardly matters. The Cromwell has amazingly good mobility, a decent top gun with good DPM, and acceptable HP. A single Cromwell can circle-strafe around almost any other tank in the game and pelt them with impunity, dealing an average of 135 damage per shot. A pack of three Cromwells can devastate any opponent they're likely to meet, doubly so when they're driven by at least somewhat coordinated, somewhat competent players. When they're driven by skilled players, they are a nightmare.

to:

** Cromwells. There are standard and premium versions of the tank, but which version you're facing hardly matters. The Cromwell has amazingly good mobility, a decent top gun with good DPM, and acceptable HP. A single Cromwell can circle-strafe around almost any other tank in the game and pelt them with impunity, dealing an average of 135 damage per shot. A pack of three Cromwells can devastate any opponent they're likely to meet, doubly so when they're driven by at least somewhat coordinated, somewhat competent players. When they're driven by skilled players, they are a nightmare. This got carried over to the tabletop miniatures wargame published by Gale Force Nine, having the best stats of the four starter set/Wave II tanks, being able to make 3 moves a turn and an insanely good '''8 initiative''' means they can pull off the tank equivalent of NoIAmBehindYou

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*** "Russian accuracy" is joked to work on a different scale than for other nations' guns. The accuracy rating given to each gun is how many meters dispersion are possible after the shell travels 100 meters. But the joke goes that for Russian guns it's the opposite: the bigger the number, the more accurate it is. There is also the "Hand of Stalin" term, a joke claim that Soviet tanks that fire while having maximum dispersion may be aided by Stalin himself grabbing their shell and perfectly guiding it into an enemy tank.

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*** "Russian accuracy" is joked to work on a different scale than for other nations' guns. The accuracy rating given to each gun is how many meters dispersion are possible after the shell travels 100 meters. But the joke goes that for Russian guns it's the opposite: the bigger the number, the more accurate it is. There is also the "Hand of Stalin" term, a joke claim that Soviet tanks that fire is.
*** Yelling "Russia!"
while having maximum dispersion may be aided by Stalin himself grabbing their shell and perfectly guiding it into an enemy tank.firing a snap shot is said to improve your chances of hitting.
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*** "Russian accuracy" is joked to work on a different scale than for other nations' guns. The accuracy rating given to each gun is how many meters dispersion are possible after the shell travels 100 meters. But the joke goes that for Russian guns it's the opposite: the bigger the number, the more accurate it is.

to:

*** "Russian accuracy" is joked to work on a different scale than for other nations' guns. The accuracy rating given to each gun is how many meters dispersion are possible after the shell travels 100 meters. But the joke goes that for Russian guns it's the opposite: the bigger the number, the more accurate it is. There is also the "Hand of Stalin" term, a joke claim that Soviet tanks that fire while having maximum dispersion may be aided by Stalin himself grabbing their shell and perfectly guiding it into an enemy tank.

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