These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
The Video Game
Crowning Moment Of Awesome: Scoring a plasma bolt hit in 2097. Made anticlimactically easy in the third game and in the games after that, the weapon no longer did instant kill damage.
Crowning Music of Awesome: Almost the entire soundtrack from each game. CoLD SToRAGE really left his mark on gaming culture through these games. Here are some examples from every game of the series, just to name a few of the VERY WIDE range of epic electro, house, drum n bass, dubstep, techno and trance tunes:
1: "Messij", "Doh T", "Cairodrome" and "Operatique" by CoLD SToRAGE; "Afro Ride" by Leftfield; "P.E.T.R.O.L." by Orbital (which would later become the unofficial Theme Song of the series); "Chemical Beats" by The Chemical Brothers
2097: ''We Have Explosive" by The Future Sound of London; "Firestarter" by The Prodigy; "The Third Sequence" and "Titan" by Photek; "Loops of Fury" by the The Chemical Brothers; "Musique" by Daft Punk; "Atom Bomb" and "V Six" by Fluke
3: "Control" and "Surrender" by MKL; "Lethal Cut" by Propellerheads; "Kittens" by Underworld; "Know Where To Run" by Orbital; surely every song by DJ Sasha that appeared in the game (his song "Xpander" is considered to be the best song that appeared in the entire series!)
Fusion: "Smartbomb (Plump DJs Remix)" by BT; "Big Groovy Fucker" (censored as Big Groovy Funker in the game) by Plump DJs; "Bolt Up" by Luke Slater; "Sick" by Utah Saints; "Krushyn" by Elite Force; "Bassheads" by Cut La Roc
Pure: "Crafty Youth" by Tayo Meets Acidrockers Uptown; "C Note" by Photek; "We Got Juice" by Friendly; "Black Jack 3" by Plump DJs; "Kinection" by Cosmos; "Flu-Shot" by LFO (NOT the three man pop-rock band!); "Hellion" by Ming + FS; "Ignition" by Paul Hartnoll of Orbital; "Cross The Line" by Elite Force; "Goldrush" by Tiesto (yes, the ultra famous Dutch DJ!!!); "Naks Acid" by Aphex Twin
Pulse: "Flat-Out" by Dopamine; "Steady Rush" by Booka Shade; "Frontline" by Ed Rush & Optical & Matrix; "Fenix Funk 5" by Aphex Twin; the epic house remix of "Aerodynamik" by Kraftwerk; "Seven Stitches" by Noisia; "Suspicious Thoughts" by Skream; "Chemical" by Move Ya & Steve Lavers; "City Lights (Martin Buttich Remix)" by Loco Dice
HD: Some of the best songs from Pulse appeared in the game, but the Fury DLC added 6 new songs, of which the most awesome are: "Machine Gun" by Noisia, "Acetone" by The Crystal Method; "Swagger" by Gingy; "Just Hiss" by Spector
2048: "School of Funk" by Dirtyloud; "Breezeblock" by Camo & Krooked; "BTKRSH" by Rockwell; "Change of Direction" by Anile; "Regurgitate" by Noisia; "Electronic Battle Weapon 3" by The Chemical Brothers; "Invaders Must Die (Liam H's Re Amped Remix)" by The Prodigy; "Some Chords" by Deadmau5
Even the two menu songs, "Tour De France 2003 (Etape 2)" by Kraftwerk and "Beelzedub" by Orbital, also count.
Cult Classic: The series hasn't really caught on in the mainstream, but it maintains a very devoted cult following.
Dork Age: The series has entered one with Fusion, but ended it with Pure.
Difficult but Awesome: The Game. Aside from airbrake control, it's mostly smooth sailing, but in order to compete at the highest level, you have to know every nook and cranny of every track like the back of your hand, such as where to use Turbos and where to barrel roll (including barrel roll spots on seemingly flat surfaces accessible only by side-shifting or nose pitching!) for example.
Firing the Quake Disruptor backwards by coming to a full stop and turning your ship to look at racers behind you. It's quite shocking to be on the receiving end, especially if you don't know this is even possible. Some games (such as Fusion and HD Fury's Eliminator events) make this much easier to do, but by other means that can still make it difficult to race effectively (like using the rear view in Fusion).
Using high jumps to cut across specific parts of the track where the wuss wagon will not immediately pick you up for flying out of bounds. The technique itself is hard enough to use, made harder by having to know precisely where on the track it can be used at all.
HD has pitch control, which can determine how closely a ship can hug the track (which is vital to keeping at a high speed) or if a jump delivers enough height to barrel roll. Like jump shortcuts, effective control of the craft's pitch is made even harder by the fact that a pilot needs to know precisely when to pitch the nose up or down at a specific spot on the track in order to take full advantage of the technique.
Even Better Sequel: 2097 introduced a load of innovative concepts that were so highly praised by critics that they still remain in the series' modern iterations, namely the ability for ships to be destroyed, a few game-enhancing weapons and pick-ups, such as the auto-pilot, the plasma bolt and the quake disruptor, and of course, Phantom class.
Fan Sequel: Due to the game carving its own unique niche in the racing genre, some fans have taken it upon themselves to make games like wipEout when a game hasn't been released recently. The most prominent of these fan games is SlipStream GX, which is supposed to tell the story of what happened between Fusion and Pure with the Serial Numbers Filed Off.
Game Breaker: Each game had one from 2097 onwards. The Piranha ship in 2097, the Assegai in 3, yet again the Piranha in Fusion, the Triakis in Pure, again the Assegai in Pulse, the Goteki 45 in HD and the AG-Systems Speed in 2048.
Good Bad Bugs: Triakis's cornering deceleration rate in Pure is bugged, making it quite agile for a heavy craft. Pulse factored this bug (and its fixing) into the lore by noting that Triakis had installed an illegal reverse-inertia deceleration system on their FX 300 craft.
Freud Was Right: Any of single-hull AG craft, especially post-Fusion FEISAR's and Piranha, if you will...
Magnum Opus: Either 2097, 3, HD or 2048 for the fans, though professional critics think Pure is this.
The Woobie: The back story for Icaras for Wipeout 3 will surely make you feel bad for them.
That One Level: A nice cross-section of some vicious tracks from the series inception through to HD Fury can be seen here. Highlights include:
From the very first game, Silverstream. A tight, very technical track with alternates routes at two points where choosing the wrong path meant you were effectively out of the running. So notorious, it's still considered one of the (if not THE) hardest courses in the series.
Temtesh Bay Course 2, from Fusion. A veritable checklist of horrible track design decisions. It was so bad that it became part of a major in-universe race disaster when the backstory to Pure was released.