YMMV / Wipeout

The Video Game

  • Awesome Art: One of the reasons why the series is much loved is the cool stylized art and solid visual design. The first three games stand out in this department, courtesy of The Designers Republic. Their return as artists in Formula Fusion is the reason why many a Wipeout fan got extremely hyped for its release.
  • But Thou Must!: Downplayed on tracks throughout the series where there is a split, with one route being longer but easier than the other; while there is nothing in theory stopping you using the easy route, in practice on harder difficulties you'll never keep up with the competition, forcing you to take the hard route. Silverstream is a notorious offender.
  • Contested Sequel: Fusion, despite being poorly-recieved, still has its defenders.
  • Cult Classic: Altough the series is remembered for the amazing gameplay, visuals, and music, the series hasn't really caught on in the mainstream, but it maintains a very devoted cult following. This proves why there are some fan-made games in development: to fill the void that the series left after 2048.
  • Demonic Spiders: The AI crafts can be this depending on difficulty. Even if they use the Quake, Missile or even Rocket items.
  • Dork Age: The series has entered one with Fusion, but ended it with Pure.
  • Difficult, but Awesome: The Racing Game. Aside from airbrake control, it's mostly smooth sailing, but in order to compete at the highest level, you have to know every nook and cranny of every track like the back of your hand, such as where to use Turbos and where to barrel roll (including barrel roll spots on seemingly flat surfaces accessible only by side-shifting or nose pitching!) for example.
    • Firing the Quake Disruptor backwards by coming to a full stop and turning your ship to look at racers behind you. It's quite shocking to be on the receiving end, especially if you don't know this is even possible. Some games (such as Fusion and HD Fury's Eliminator events) make this much easier to do, but by other means that can still make it difficult to race effectively (like using the rear view in Fusion).
    • Using high jumps to cut across (and in some cases with earlier installments, clipping through) specific parts of the track where the wuss wagon will not immediately pick you up for flying out of bounds. The technique itself is hard enough to use, made harder by having to know precisely where on the track it can be used at all.
    • HD has pitch control, which can determine how closely a ship can hug the track (which is vital to keeping at a high speed) or if a jump delivers enough height to barrel roll. Like jump shortcuts, effective control of the craft's pitch is made even harder by the fact that a pilot needs to know precisely when to pitch the nose up or down at a specific spot on the track in order to take full advantage of the technique.
    • The FEISAR Prototype in 2048 will test how well you can keep to your racing line and pass over speed-pads.
  • Ensemble Darkhorse: Qirex is the most popular team in the series, rivaling FEISAR and AG-Systems.
  • Even Better Sequel: 2097 introduced a load of innovative concepts that were so highly praised by critics that they still remain in the series' modern iterations, namely the ability for ships to be destroyed, a few game-enhancing weapons and pick-ups, such as the auto-pilot, the plasma bolt and the quake disruptor, and of course, Phantom class.
  • Fan Sequel: Due to the game carving its own unique niche in the racing genre, some fans have taken it upon themselves to make games like wipEout when a game hasn't been released recently. The most prominent of these fan games is SlipStream GX, which is supposed to tell the story of what happened between Fusion and Pure with the Serial Numbers Filed Off. Also, we have Ballistic NG, which is mostly inspired by the older Wip Eout games, complete with the Steam Workshop and a custom music player (which it means you can play your favorite Wip Eout soundtrack while playing).
  • Friendly Fandoms: Back in the days there used to be a major Fandom Rivalry with F-Zero, but as time went on the two fanbases began overlapping. It further helps the fact that both series are currently laying dormant.
  • Funny Moments: Icaras originally dissolved after wip3out due to the death of its eccentric owner, Burnston Burns. How did he die? He accidentally swallowed a balloon at a children's party!
  • Game-Breaker: Each game had one from 2097 onwards. The Piranha ship in 2097, the Assegai in 3, yet again the Piranha in Fusion, the Triakis in Pure, again the Assegai in Pulse, the Goteki 45 and FEISAR Fury in HD and the AG-Systems Speed in 2048.
  • Good Bad Bugs: Triakis's cornering deceleration rate in Pure is bugged, making it quite agile for a heavy craft. Pulse factored this bug (and its fixing) into the lore by noting that Triakis had installed an illegal reverse-inertia deceleration system on their FX 300 craft.
    • Certain events in HD allow you to wreck yourself early and still get Gold Medal for it.
  • Meaningful Name: Hi-Fumi in Wipeout 3; it's Japanese for '1,2,3'.
  • Memetic Mutation: WipEout predicted Brexit.note 
  • Moment of Awesome: Scoring a plasma bolt hit in 2097. Made anticlimactically easy in the third game and in the games after that, the weapon no longer did instant kill damage.
  • Most Wonderful Sound: "CONTENDER ELIMINATED." Unless it's happening to you, that is.
    • In Pulse and HD, "GOLD MEDAL AWARDED." It's especially awesome if you're playing on Elite difficulty. Same story goes for its 2048 equivalent: "ELITE PASS."
  • Most Annoying Sound: "Donk!"
    • Dear god, the announcer also counts as this in a nutshell as the latter WON'T SHUT UP until you finish the race!
  • Nightmare Fuel: The series doesn't have a lot of creepy content, but the song "Zulu" by Hybrid in Wip Eout Pure is pretty unsettling, this is subverted if you're trying to feel like a badass. Also, it got sampled in Metal Gear Solid 4: Guns of the Patriots.
  • Porting Disaster: The PC port of Wipeout XL/2097 lacks a speed limiter, causing the game to run out of control on top of the line back in '97, never mind today (this can be fixed with a CPU-killer program, but then you will find out the hard way that Windows Vista/7 require a lot more CPU to run properly than the game!). The game also has a different soundtrack (Possibly due to licensing problems) that's nowhere near as good as the original's.
    • While the PlayStation 2 port of Pulse may look visually better than the PSP version, but it suffers from a nasty glitch which corrupts your memory card data beyond repair. Even turning the autosave off doesn't prevent the said glitch as well! If you really want to play the game, stick to the PSP version instead.
  • Replacement Scrappy: Unlike the far better-received Fusion-debuting teams Tigron and Van-Uber teams, G-Tech ended up being far and away the most loathed team in the franchise for being a replacement to AG Systems.
  • Ron the Death Eater: Despite turning good by the events of Pure, quite a few fans wanted Goteki 45 to retain their Ax-Crazy F7200 persona even after their reinstatement, even though their newer, lighter crafts have become extremely popular in the Pulse/HD Fury multiplayer scene.
  • The Scrappy: G-Tech. They likely represent Good Technology (Currently known as VML London), the graphic designers of Fusion. They're also loathed for replacing one of the fan-favorite teams, AG-Systems, ripping off Qirex's color scheme and their craft REVVER being inferior compared to the other crafts such as FEISAR's "LS-59", Auricom's "T-808", Tigron's "BULL-666", or Piranha's "Swiftkiller".
  • Scrappy Mechanic: The rescue droids from the original to Wip3out were loathed for taking precious time when the players accidentally fall off the track. As a result: Since Fusion, you will instantly respawn on the track, despite this time, the rescue droid only appears when your craft is destroyed and save the Player Character.
  • Scrappy Craft: It may look cool, but GOOD GRAVY! G-Tech's REVVER from Fusion is terrible! It's notorious for its poor stats compared to Van-Über's ZR-320, its super weapons may deal some moderate damage, but the craft itself can be easily WIPED OUT if the player isn't careful enough.
  • Sequelitis: While it may be a little bit well recieved Wipeout Fusion was criticized for being Pod Racer-ish, having different graphics compared to Wip3out and the gameplay was vastly different. Don't forget the track design, which was pretty atrocious enough to be remembered by critics and fans alike.
  • Surprisingly Improved Sequel: Wipeout Pure was a welcome improvement after the poorly-received Wipeout Fusion.
  • That One Level: A nice cross-section of some vicious tracks from the series inception through to HD Fury can be seen here. Highlights include:
    • From the very first game, Silverstream. A tight, very technical track with alternate routes at two points where choosing the wrong path meant you were effectively out of the running. It is so notoriously brutal it's still considered one of the (if not THE) hardest courses in the series.
    • Temtesh Bay Course 2, from Fusion, is a veritable checklist of horrible track design decisions. It was so bad that it became part of a major in-universe race disaster when the backstory to Pure was released. According to YouTube user and series veteran Charlie Emery AKA HellfireWZ's video "Wipeout - Circuits from Hell", Course 2 is a travesty of a circuit filled with tricky corners, rock pillars and those fuckin' annoying bulkheads which will NOT OPEN until you are VIRTUALLY ON TOP OF IT!! Also, it's even worse when played in reverse, making Temtesh Bay Course 2 itself the most difficult course in the entire series, making Silverstream from the original game look like a walk in the park.
      Charlie "HellfireWZ" Emery (reacting to Temtesh Bay 2): Oh my god, this course is HORRIBLE!!!
    • While it doesn't seem hard to navigate, Sebenco Climb in Pure and HD is full of sharp corners in which you'll need a perfect timing while speeding up the mountain until you start plowing into the tunnel, where you'll have to be careful while racing in the chicane section in order to avoid ramming the walls.
  • What Do You Mean, It Wasn't Made on Drugs?: Zone mode. Especially the Zone-exclusive tracks in Pure and HD.
  • The Woobie: The back story for Icaras for Wipeout 3 will surely make you feel bad for them. Might overlap with Jerkass Woobie if you take in count that they were created as a publicity stunt and their scrubbish attitude during the championship.
    • Auricom also count as this during the F9000 League (Fusion), as they're mocked by Xios and were the remaining team to defend Belmondo's philosophy right after AG-System's downfall.
  • Uncanny Valley: The pilot models from Wip Eout Fusion may look decent, with the exception of Xala Wollf, which she looks like a vampire rather than an actual human being, despite she's likely a strong follower of the goth lifestyle.
    • Both of the female announcers from Fusion and HD (including the Qirex announcer from 2048) may count as this, which they rarely show any emotion.
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