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YMMV: Wario Land
  • Awesome Art: Pretty much the entirety of Shake It!/The Shake Dimension.
  • Awesome Music: Has its own page.
  • Badass Decay: In the first two games, Syrup's modus operandi was to attack Wario, rob him, blow stuff up, or some combination of all three. In Shake It!, it's to flirt with him and then steal his gold when his back is turned.
    • Possible Fridge Brilliance-induced justification in that attacking him head-on the first two times didn't exactly work in Syrup's favor. Using her brains and womanly wiles over brute force turned out to be a much more viable strategem.
  • Breather Boss: Multiple, but Beefne from the first game counts... you just attack him and then throw him off the platform into the instant death lava.
  • Contested Sequel: While still considered a good game, it's generally agreed that Wario Land 4 is weaker than the previous two. This is mainly because it makes Wario able to be killed again, there are fewer transformations Wario can go into, it makes every level a time-trial mission to escape before it explodes, and it becomes mandatory to find every single treasure to beat the game.
    • Every game since Wario Land 4 is even more contested. Which one is the 'true' sequel to the previous games? Well, youíll get a lot of different answers to that question, as each has different gameplay mechanics and game design. Do you prefer the 3D beat-em-up/platformer hybrid approach of Wario World, the stylus-oriented gameplay of Wario: Master of Disguise, or the more return-to-form 2D platforming of Wario Land: Shake It!? As for whether any of them are even good games... thatís pretty debated as well. Wario Land Shake It gets flak for being too much like Wario Land 4 except with less new ideas in it, Wario World has a very mixed critical reception in general, and Wario Master of Disguise is seen by quite a few fans and critics as just plain bad. You can see this by the Metacritic scores of each game:
      • Wario Land 4: 88
      • Wario World: 71
      • Wario Master of Disguise: 60
      • Wario Land Shake It: 78
  • Crazy Awesome: Wario. If he needs to get through a wood barrier, the obvious solution is for him to light himself on fire and tackle it.
    • The whole series is made of this.
  • Ear Worm:
    • Many found the on-fire theme in from Wario Lands II and 3 to be stuck in their head for years.
    • Not to mention the music box theme from 3, especially the version that plays during the ending credits. This troper hasn't played the game in ten years, and I still can hum that song note for note.
    • "Hurry Up!/Countdown" from Wario Land 4 is this, full stop. Guaranteed to induce a sense of urgency in any situation. Use it for your alarm, and never sleep in again.
    • Ukurere mitaina... (MEDAMAYAKI, Wario Land 4)
  • Ensemble Darkhorse:
    • Despite not appearing in every game in the series, Captain Syrup is very popular in the Mario fandom. Mostly because until the WarioWare series, she was the only female character who wasn't a princess, and one of the few prominent Action Girls.
      • It was also because she was the first female Big Bad in a Mario universe game. (Yes, she predated Cackletta, the Shadow Queen, the Golden Diva, etc. by several years.)
    • Wario himself was one in Super Mario Land 2, which is what led to the birth of this series.
  • Even Better Sequel: Wario Land is considered a good game, Wario Land 2 is considered a better and more fun game, and Wario Land 3 is considered one of the greatest Game Boy Color games of all time.
  • Fanon: The games have never given Captain Syrup's first name, but everyone assumes it's Maple. It does have Word of Dante on its side, though, having been used in a Famitsu article.
  • Game Breaker: In the original Wario Land, the Jet Helmet allowed Wario to fly a certain distance by pressing B in mid-air. Wario keeps flying for a fixed distance (at which point it will fly downwards like landing) or until the player presses B again. But, double-tapping the B button caused Wario to reset his flight distance in midair, allowing him to fly as far as pleased.
    • The Debug mode from the first game (pause the game and press select 16 times) is much worse, as it allow you to manipulate which Wario you have and your number of lives, coins, hearts and even the amount of time you have.
    • The 10-coin drawn by pressing Up+B was pretty bad, too. Besides throwing it around, any enemy touching it while you held it would be knocked out. This is the same that would happen if you were holding another enemy, only that the coin would not be knocked out of your hands afterwards, so you had an impenetrable shield over your head.
  • Goddamned Bats
  • Good Bad Bugs: With some tricky D-pad input, some levels from Wario Land 1 can be skipped on the overworld map, as many SpeedRuns can demonstrate.
  • It Was His Sled: If you are even remotely interested in the franchise, chances are the various Twist Endings have been spoiled to you already.
  • Magnificent Bastard: Captain Syrup at the end of Shake It!, tricking Wario to do her dirty work.
  • Magnum Opus: Wario Land 3 is generally considered to be the pinnacle of the series.
  • More Popular Spin-off: The series completely replaced Super Mario Land and became a hugely popular series in its own right.
  • That One Boss:
    • The first boss in the original game probably counts.
    • So does Bloomsday/Scumflower in Shake It!
    • Just Bloomsday? Try every boss from Shake It!, with the exception of Rollerantl.
      • Hot Roderick is a good example of why one should not play tennis while in a High Speed Battle,
      • Chortlebot is a Monster Clown who happens to be airborne while you are not, resulting in a harrowing pseudo-Colossus Climb with him raining down attacks all the while,
      • The aforementioned Bloomsday is a floral sumo wrestler with an annoying ability to stir hurricanes,
      • Large Fry is the ultimate Flunky Boss, creating so many enemies that you're too busy fighting them to see his Macross Missile Massacre incoming,
      • And finally, the Shake King. His first phase isn't so hard, but his second one gives you a good idea of what Touhou would be like on foot.
      • To bring that point home, the Shake King's electric ball attack during his second phase combined with some of his other attacks turn the boss battle into a Luck-Based Mission depending on where and how they bounce, and if you die on the second phase, you get sent all the way back to the first phase. Hope you have enough coins for some recovery potions.
  • That One Level:
    • Doodle Woods in Wario Land 4.
    • The Big Board in same game.
    • Monsoon Jungle on Super Hard difficulty in the same game.
    • Also probably the first boss level in the original Wario Land, partly due to having the most annoying boss in the game, aka the one for this series under That One Boss and Wake-Up Call Boss.
  • Uncanny Valley: Many, many bosses. Indeed, the clown bosses in the series hit the lowest point without even trying, with Rudy looking creepy, Clown-a-round looking really, really artificial and Chortlebot looking somewhat demonic. But then you've got the other bosses, like most in Wario World. The Winter Windster is disturbing. The Mean Emcee is disturbing. Brawl Doll... dear God it's disturbing looking like a plastic cupid doll with overly large eyes, and that's before it turns its head 180 degrees round while laughing. They probably look worse than characters from the Polar Express.
  • Visual Effects of Awesome: The hand-drawn sprites in Wario Land: Shake It!/The Shake Dimensionnote  look very nice — and that look didn't come easy. Wario alone has over 2,000 sprites!

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