These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Awesome Music: Sting's "Crow" theme in his 2K15 reveal trailer. It's the first time the song has been used since the 90s, and on WWE programming period, but the fact that the song was being played by an orchestra (In Sting face paint) just makes the moment that much more epic.
The WCW invasion storyline in '12. It helps that WCW actually wins and Nitro replaces Raw. Though WWE does win in the end.
The Better Than Utopia story in SvR2009 starring John Cena is surprisingly better than some of Cena's storylines on TV.
Christian's RtWM in 2011, which features a reunion of Edge & Christian filled with nods to their original run as a team a decade earlier, and can end with either Edge & Christian wrestling one another for the World title in the main event, or with the two of them standing victorious with both the WWE & World titles, since Edge's retirement several months after the game's release meant that neither event could ever happen in reality, and the way Christian's first World title reign was booked.
Universe mode is all about this trope. Don't like the set matches or the real life WWE? Download or make up whoever you like and have them go at it.
Unless you stand still and do nothing, your Goldberg vs Lesnar match in 2K14 will likely be more exciting than the real one.
The "Hustle, Loyalty, Disrespect" Showcase from 2K15, and the downloadable "One More Match" & "Hall of Pain" Showcases, all bizarrely qualify - all three storylines took place over the summers of 2011 & 2012, when Michael Cole was in full swing with his obnoxious heel persona. The Showcases completely omit that aspect of Cole's character.
Big Lipped Alligator Moment: During the Outsider storyline in '12, Triple H is talking on the phone to somebody. It turns out to be Kevin Nash, who is then revealed to be right next to him. Trips wonders if he's still got what it takes, and Nash answers by saying he thinks he needs to knock some sense into him. He grabs HHH and hits the jackknife powerbomb on him. HHH gets right back up just a few seconds later and storms out of the room angrily to beat up the first person he finds, rather than, you know, hitting Nash back or something. This is never mentioned afterwards.
Now that 2K and Visual Concepts are in charge of 2K15's development, they have upgraded the graphics and the gameplay mechanics, but have severely watered down the creation suite (You can only create 25 male wrestlers if you don't edit anyone's attires, give them the stupid talking-on-the-phone entrance and nothing else). One side is glad that THQ and Yuke's' horrible engine has been scrapped and can live without CAWs for a year while the other side considers the loss of the creation tools a deal breaker and are sticking with 2K14.
The whole "Current roster vs. Legends" debate, especially after WWE '13 and 2K14 were themed around the Attitude Era and WrestleMania respectively. One side complains that the Legends take spots away from the current roster (despite the fact that everyone relevant to the current product, save for the ones who debuted past the cutoff dates were in) and should be minimally present/DLC only/not in at all because this isn't 1989 anymore while the nostalgics and debunkers of the PG Era want more Legends to play as instead of rookies and midcarders.
Divas: either they get crapped on and need more focus or they're a waste of disc space.
Crazy Awesome: Create-A-Finsher mode, especially with diving attacks. Inverted corkscrew 900 shooting star hurricanrana? No problem! Add in the lack of weight restrictions on finishers in 2010 and you have the aforementioned move done by a 7'2" superheavyweight.
Critical Research Failure: The Miz' finisher in 2011, "Skull Crushing Finale," is listed as affecting the body! In fact many moves in the game can qualify for this.
Dude, Not Funny!: Paige is being omitted from the PC version of 2k15 for literally no reason, made worse by the lack of ability to create divas. On the same day this was announced, 2K Sports gave out free codes for console gamers who wanted to download her.
Fridge Brilliance: In WWE '12's "Hero Story", one might note the irony of the invading WCW faction acting in a manner similar to the NWO in their own invasion of WCW. It actually makes sense that they would adopt these tactics, as they saw how effective they were when the nWo implemented them in the 90s; plus the ringleader of the invaders is Kevin Nash, who was a founding member of the nWo.
Notable in most of the games' storylines: Eddie Guerrero being placed in a casket in the game released on the same weekend as his death being a heavy one.
Happened again the year after with The Undertaker's feud with Chris Benoit during career mode. Taker tells Benoit that if he persists, not even his family will forgive him. Guess who went and killed his family and himself later that year?
Jerry Lawler in WWE '13: "I've got to start keeping an EMT by me during these Eve matches. Every time I see her, my heart skips a beat." Lawler would suffer from a Real Life heart attack shortly after recording the line.
Any story lines pertaining to the Undertaker's undefeated streak at WrestleMania might count after the actual end of said streak at WrestleMania XXX.
In 2010, If you lose the last match in Shawn Michaels' RTWM, he has to retire. Guess what the stipulation for his match at WrestleMania 26 would be?
The Ho Train Attack -where you did a running whole-body smack against the opponent- always knocked him/her down, had almost no wind-up time, and seemed to be completely irreversible by the CPU. Sadly, it hasn't been seen in later installments.
The Head Attack, which left the recipient incapacitated for a STUPID length of time and was banned in many e-feds (online wrestling groups) that used the game, was removed in WWE 12.
In WWE 12 an AI opponent will usually run in for an attack if you keep your distance. It's rather easy to grapple them when they do this.
Good Bad Bugs: Big Show & Ken Shamrock were in the original SmackDown video game, but were Dummied Out for the sequel. However, they can still turn up in the Royal Rumble, complete with entrance music. It fits shockingly well with the idea of former superstars turning up for special appearances in the actual Royal Rumble.
WWE 12 had removed the Take That comments from the last two games, cleaned up the controls and commentary and made the matches faster paced with downed opponents not being grounded for five minutes, as well as fixes to the AI.
Long before that, SmackDown! 2: Know Your Role drastically improved over the original SmackDown! game by allowing greater customisation of created wrestlers and a larger variety of matches.
Harsher in Hindsight: 2K15 had the "Who Got NXT" mode for 360/PS3 users which had the rising stars of NXT playable for the first time, one of which was Corey Graves. Just a month and a half after the game was released, Corey Graves would announce his retirement due to injuries suffered about 10 months prior to the game's release.
Story example: In the Hero RTWM in '12 your first rival, Husky Harris, complains about the fact that Jacob Cass is getting all of the atention while he is getting ignored. Fast forward a couple of years...
Les Yay: Shut Your Mouth and Here Comes the Pain had romance storylines possible, specifically special scenes for Valentines Day and a proper romance that was treated as real (Jim Ross would inquire about it being kayfabe and tell you not to hurt the woman you're in a relationship with.) You could play as a Diva, and be involved with either one of the female competitors on the roster or a female CAW. Averted after this where you couldn't play as a woman.
Can be done with the create a storyline mode. Santino Marella also seems to treat himself as such in a pre-made story.
Universe mode is interesting in this regard. The best wrestlers, one might find, will struggle as they can just walk all over everyone but not gain popularity and support because they should win all the time. Take a wrestler who is not as skilled and defeat some of the tougher opponents and not only will their abilities shoot through the roof they will gain a massive following and quickly shoot up to championship contender status.
Download Michael Cole and he will become this, with the game placing him in championship matches on most if not every show.
From 2010: Here she comes again, like good medicine...
2011 gives us the horrible theme for Luke Gallows in the menu, as well as Shad Gaspard's heel theme. Why, nobody knows. What makes this worse is that it's possible to skip music in the 2010 games. Why you aren't able to do this 2011 is anyone's guess.
Bah Gawd does the commentary beg to be turned off. Due to the game's unfortunate tendencies to repeat commentary lines during a match, certain commentary bits from both Michael Cole and Jerry Lawler fall under this. In a five minute match Michael Cole will use the same line fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, fifteen times, making Cole The Scrappy in game as well as out.
Also, Masked Kane from the same game. How is it that, in game's past — featuring the alternate skin — his mouthpiece never moves with his mouth (as it is in Real Life) but here it does? It's especially bad when the screen freezes post-match...
The "New" Grapple system introduced in 2011 which no longer uses a modifier for strong or weak grapples, instead weaks grapples will occur only on non dazed opponents whereas strong grapples can only be performed on dazed opponents.
The game's refusal to let superstars be in more than one stable. Whilst it makes sense, it has one major drawback - Namely, you can't have a tag team as an individual unit with one name & be part of a differently named stable. So, to use WWE 13 as an example, the New Age Outlaws can't be a tag team on their own whilst still being part of the larger DeGeneration X stable.
2K15's slower-paced gameplay is this to those who prefer the arcade-like fast-paced gameplay. Even a sizeable portion of the fans who prefer a simulation-style dislike it because the pace is a bit too slow and doesn't vary based on wrestling styles and attributes meaning a battle between two high-flying acrobats will be just as slow as a Big Show vs. Mark Henry match.
Seasonal Rot: Many people feel that the franchise has gone downhill after SvR 06. Others say the series peaked at SvR Shut Your Mouth.