These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
The WCW invasion storyline in '12. It helps that WCW actually wins and Nitro replaces Raw. Though WWE does win in the end.
The Better Than Utopia story in SvR2009 starring John Cena is surprisingly better than some of Cena's storylines on TV.
Christian's RtWM in 2011, which features a reunion of Edge & Christian filled with nods to their original run as a team a decade earlier, and can end with either Edge & Christian wrestling one another for the World title in the main event, or with the two of them standing victorious with both the WWE & World titles, since Edge's retirement several months after the game's release meant that neither event could ever happen in reality.
Universe mode is all about this trope. Don't like the set matches or the real life WWE? Download or make up whoever you like and have them go at it.
Unless you stand still and do nothing, your Goldberg vs Lesnar match in 2014 will likely be more exciting than the real one.
Likewise the Bret Hart vs Yokozuna.
Big Lipped Alligator Moment: During the Outsider storyline in '12, Triple H is talking on the phone to somebody. It turns out to be Kevin Nash, who is then revealed to be right next to him. Trips wonders if he's still got what it takes, and Nash answers by saying he thinks he needs to knock some sense into him. He grabs HHH and hits the jackknife powerbomb on him. HHH gets right back up just a few seconds later and storms out of the room angrily to beat up the first person he finds, rather than, you know, hitting Nash back or something. This is never mentioned afterwards.
Crazy Awesome: Create-A-Finsher mode, especially with diving attacks. Inverted corkscrew 900 shooting star hurricanrana? No problem! Add in the lack of weight restrictions on finishers in 2010 and you have the aforementioned move done by a 7'2" superheavyweight.** This can also happen with the DAS mode as some of the created stories are kinda crazy.
Critical Research Failure: The Miz' finisher in 2011, "Skull Crushing Finale," is listed as affecting the body! In fact many moves in the game can qualify for this.
Fridge Brilliance: In WWE '12's "Hero Story", one might note the irony of the invading WCW faction acting in a manner similar to the NWO in their own invasion of WCW. It actually makes sense that they would adopt these tactics, as they saw how effective they were when the nWo implemented them in the 90s; plus the ringleader of the invaders is Kevin Nash, who was a founding member of the nWo.
Happened again the year after with The Undertaker's feud with Chris Benoit during career mode. Taker tells Benoit that if he persists, not even his family will forgive him. Guess who went and killed his family and himself later that year?
Jerry Lawler in WWE '13: "I've got to start keeping an EMT by me during these Eve matches. Every time I see her, my heart skips a beat." Lawler would suffer from a Real Life heart attack shortly after recording the line.
The Ho Train Attack -where you did a running whole-body smack against the opponent- always knocked him/her down, had almost no wind-up time, and seemed to be completely irreversible by the CPU. Sadly, it hasn't been seen in later installments.
The Head Attack, which left the recipient incapacitated for a STUPID length of time and was banned in many e-feds (online wrestling groups) that used the game, was removed in WWE 12.
In WWE 12 an AI opponent will usually run in for an attack if you keep your distance. It's rather easy to grapple them when they do this.
Growing the Beard: WWE 12 had removed the Take That comments from the last two games, cleaned up the controls and commentary and made the matches faster paced with downed opponents not being grounded for five minutes, as well as fixes to the AI.
Long before that, SmackDown! 2: Know Your Role drastically improved over the original SmackDown! game by allowing greater customisation of created wrestlers and a larger variety of matches.
Les Yay:Shut Your Mouth and Here Comes the Pain had romance storylines possible, specifically special scenes for Valentines Day and a proper romance that was treated as real (Jim Ross would inquire about it being kayfabe and tell you not to hurt the woman you're in a relationship with.) You could play as a Diva, and be involved with either one of the female competitors on the roster or a female CAW. Averted after this where you couldn't play as a woman.
Mary Sue: Can possibly be done with 2010's create a storyline mode. Santino Marella also seems to treat himself as such in a pre-made story.
Universe mode is interesting in this regard. The best wrestlers, one might find, will struggle as they can just walk all over everyone but not gain popularity and support because they should win all the time. Take a wrestler who is not as skilled and defeat some of the tougher opponents and not only will their abilities shoot through the roof they will gain a massive following and quickly shoot up to championship contender status.
Download Michael Cole and he will become this, with the game placing him in championship matches on most if not every show.
It is revealed at the end of the match that this was an actual battle royal taking place on RAW, but The Undertaker was causing you to hallucinate during the match.
The Downer Ending that occurs should you fail to beat 'Taker. You first are forced to fight a seemingly hopeless battle against his druids, which is then followed by your character being turned into a druid by 'Taker.
Also, Masked Kane from the same game. How is it that, in game's past — featuring the alternate skin — his moutpiece never moves with his mouth (as it is in Real Life) but here it does? It's especially bad when the screen freezes post-match...
The "New" Grapple system introduced in 2011 which no longer uses a modifier for strong or weak grapples, instead weaks grapples will occur only on non dazed opponents whereas strong grapples can only be performed on dazed opponents.
The game's refusal to let superstars be in more than one stable. Whilst it makes sense, it has one major drawback - Namely, you can't have a tag team as an individual unit with one name & be part of a differently named stable. So, to use WWE 13 as an example, the New Age Outlaws can't be a tag team on their own whilst still being part of the larger DeGeneration X stable.
Seasonal Rot: Many people feel that the franchise has gone downhill after SvR 06.
Unfortunate Implications: You can't have Divas against Superstars at all. No female VS male matches. That may be a case of the company wanting to avoid any Unfortunate Implications involved in Diva-on-Superstar match ups. This wouldn't be so bad if defeating a Super Heavyweight with a Diva wasn't listed as one of the awards in the career mode! Not to mention the Double Standard.
The fact that Divas don't bleed when blood is turned on has been a Wallbanger for many Smackdown games since they started using blood, which becomes funny when you remember that Acclaim's god awful wrestling related games allowed you to make the women wrestlers bleed Unfortunate Implications aside it's still stupid.
Also Divas can't pick up steps in SvR 2011. Even if you have a 7' tall Amazonian Beauty, when you try to pick up steps, they will drop them immediately.
These carry over from the previous games. Up until the first Smackdown vs Raw (previous games were titled Smackdown! and had a tag line) you could have a male or female, or select their gender as unknown. This led to divas playing through season mode, including getting into a lesbian romance. The first Smackdown vs Raw proper removed this. The following year divas could not compete in most of the match types, with this gradually being resolved in each update.