• Acceptable Targets: Mainly thanks to being booked by the biggest Acceptable Target in wrestling: an unfiltered Vince Russo. The only wrestling promotion that is more Snark Bait than WCW is TNA, and TNA is more-or-less WCW-lite.
  • Alternate Company Equivalent: In the Monday Night Wars era, there were numerous examples of this trope between WCW and WWF, with these most notable ones particularly sticking out:
  • Arc Fatigue: The nWo was exactly the shot in the arm that wrestling needed. And all it took was two dudes in street clothes and Hogan playing a championship belt like a guitar. The result was an unprecedented boom period, which they subsequently ruined by making heel Hogan impossible to beat and never having a clean finish to any match. And not only was it later replaced with another massive heel stable, The New Blood (that had multiple sub-stables in it that also split apart and feuded), the copy actually had more members than all forms of the US nWo (including the WWE version) despite only officially lasting about 3 months. The last 2-3 months of WCW (the supposed "reset") was anchored by a smaller, less complex heel stable, The Magnificent Seven — who ran roughshod over the rest of the company.
  • Continuity Lockout: Even in 1996, when kids were wearing t-shirts reading "nWo" and "Austin 3:16" to class, you had to be the hardest of the hardcore to know who some of these veterans were or why they're beefing.
  • Creator's Pet:
    • Marc Mero a.k.a. Johnny B. Badd a.k.a Mr. Sable.
      Brandon Stroud: If you’re not familiar with Johnny B. Badd, here’s what you need to know: WCW gave a former boxer with almost no wrestling training a Little Richard gimmick and put him over everybody for five years. A Little Richard gimmick. His finish was a punch. A Little Richard who could beat you by punching you once. Also, he had a confetti gun. DO YOU LOVE JOHNNY B. BADD YET.
    • Instead of Miss Elizabeth at his side, "Macho Man" Randy Savage now had a three-woman entourage consisting of Madusa, Miss Madness (Nora Greenwald, aka Molly Holly), and the weirdly-named "Gorgeous George", who was not the legendary wrestler of the 50s, but Savage’s then-girlfriend Stephanie Bellars. Originally, WCW had bought the rights to the name "Gorgeous George" so that Randy’s brother Lanny could use it. Though still collecting a 6-figure salary, Lanny never did wrestle for WCW, so they gave the moniker to Randy’s girlfriend instead of his brother.
    • David Flair. Fans liked daddy, but not David. You gotta love how David Flair's theme is just called "David Flair's Theme." Between that and his infamous Titantron you can tell people really cared about David Flair. Arn Anderson has gone on record saying that David wasn't really into pro wrestling and was basically pushed into it by people behind the scenes in WCW. He was never given a fair shot to become an actual wrestler, he was just shot right into the mix in one of WCW's countless terrible ideas to boost ratings. At least Daffney spun out of the deal.
  • Ear Worm: "Rap is Crap."
  • Ensemble Darkhorse:
    • The Puroresu and Lucha Libre stars who put on phenomenal matches every night, even to the very end, well, until they all realized they'd never get pushes and started leaving in droves.
    • The entire Cruiserweight division which included both styles above but also guys like Chris Jericho, Chris Benoit, Dean Malenko, and Billy Kidman were the wrestlers who opened up the night to pump up the crowd and were usually the best match of the night. Despite this, crusierweights were often disregarded in terms of getting a push. In fact, many mentioned that they would get punished for getting over.
    • In hindsight, Buff Bagwell made a lot of media appearances outside of wrestling and showed up on a lot of merchandise for somebody who never won a singles title and never really was able to rise beyond the midcard. He seemed to pick up a few fans because he was so damn goofy.
    • Even in the dying days of WCW, Scott Steiner could be relied upon to produce hysterically funny promos, something that TNA would capitalise on later. These have earned a cult following on Youtube.
  • Gateway Series: More so than the WWF, which over the years increasingly tried to hammer its wrestlers into a general, rigid style. WCW fans argue that it always had better wrestling than the WWF and it certainly had a lot more variety. Old school scientific wrestling, genuine lucha libre, technical wrestling, traditional puroresu, strong style, brawls, gimmick matches galore. Even if the style you were looking for wasn't given much respect in terms of booking chances are you'd still find it in WCW, and fans would be happy to sell you tapes with more of what you wanted if what you saw on WCW wasn't enough.
  • Hilarious in Hindsight: For a period in late '96, Ultimo Dragon defended the J-Crown, a collection of cruiserweight/light heavyweight championship belts from various promotions unified into one collective (and cumbersome) title. At Starrcade '96, he defeated Dean Malenko and added the WCW Cruiserweight Championship to the J-Crown in the only time the J-Crown collection was seen on American television. What makes this so hilarious? One of the titles that made up the J-Crown was the WWF Light Heavyweight Championship,note  meaning that Ultimo Dragon was a legitimate WWF championship titleholder and was legitimately defending that title on a WCW pay-per-view, and neither promotion realized it until months later.
  • Mainstream Obscurity: Good luck finding a non-wrestling fan (or even a wrestling fan) under the age of 30 who remembers (or has watched) WCW despite the fact that it was WWE's top rival in its heyday, nearly driving them out of business to boot.
  • Mis-blamed: It's really easy to blame the wrestlers for politicking, many being overpaid for their work, lack there of or any other myriad of reasons but they only accounted for roughly half of WCW's financial losses. Pretty much every aspect of the company was troubled.
  • No Problem with Licensed Games: THQ, who used to specialize in licensed wrestling games, did a polished job with this one. Two of their Playstation titles, namely WCW vs. the World and its sequel, WCW vs. nWo: World Tour, are widely viewed as some of the best wrestling games of the fifth generation. Both come with a decent multiplayer mode that is still fun today.
  • Overshadowed by Controversy: Many of the greatest wrestlers of the era worked for WCW and they put on great matches, even had a few entertaining angles. But when people think back on WCW they tend to remember the wrestlers it did not use, the wrestlers it used solely to bury, the silly gimmicks, the sillier angles and the overspending. Even when people think of their favorite WCW wrestlers, matches or angles the subject tends to drift to how they were underused, why they were never followed up on or why they petered out.
  • The Problem with Licensed Games:
    • WCW Wrestling. It's an NES game that isn't Punch-Out!. Of course it's terrible.
    • Fittingly, Thunder was considered an inferior reskin of Nitro and released to one console only, the PS1.
      DDT: Does it have these features?:

      · Invincibility for Hulk Hogan and Kevin Nash?
      · Screwjob run in in every NWO match?
      · Play by Play by Tony Schiavone (Booker T. executes a sidewalk slam! To the top! Flying Sidewalk Slam!)
      · Mute option to simulate the heat for a Scott Steiner match?
      · A hidden "Shoot Konnan" game?
      · Commercial breaks in the middle of cruiser matches?
      · Do sign nazis kick people out of the crowd?
      · Is it impossible to beat an NWO member without being Goldberg, Sting, or another NWO member?
      · Does Sting leave the character list every other month?

      Thanks for any info. I wanna recreate the WCW experience!
    • The video game 'WCW Backstage Assault was considered just a spinoff whilst EA worked on Mayhem 2, but ended up being the last WCW game ever. The game showed WCW's cost-cutting and rushing, with only being able to fight backstage whilst the competing WWF SmackDown 2: Know Your Role featured numerous arenas, more backstage areas, more moves and better graphics. What makes this sad is, the preceding game WCW Mayhem had been regarded as better than its competitor WWF Attitude, and THQ proceeded to copy and refine its simplified style for its own WWF games whilst WCW actually managed to produce a worse game due to t having it Christmas Rushed.
  • Poison Oak Epileptic Trees:
    • Nitro was secretly a gigantic con job, according to Matt Randazzo. The idea was, by going head-to-head, WCW would hemorrhage money so badly that Turner would be forced to pull the plug on it. It only took them six years.
    • From Yahoo answers:
      "While Vince made Nash a superstar, Hogan went off to join his buddy Eric Bischoff in WCW, with the intention of making WCW the better company. Problem was, the WCW fans didn't want "Hulkamania" and they'd booed Hogan. Angry, Hogan decided "screw the WCW fans then". He decided that if the fans didn't want Hulkamania then he was going to destroy WCW, and take them for as much money as he could. He contacted Kevin Nash and invited he and Scott Hall to WCW to join in "the fun".
  • Rooting for the Empire:
    • In 2000, it was decided that having Bischoff around to keep order was a better alternative to Nash and Sullivan's booking free-for-all, where nobody was over and Nitro was airing fewer matches than ever. (Some would argue the product was still markedly better than when Bischoff/Russo held the book, but we digress.) Bischoff was partnered with former head of creative Vince Russo with the hope that they could keep each other's flaws in check. On-screen, Bischoff and Russo took back control of WCW and unveiled two new stables: New Blood, the new generation being held down by the old, and the Millionaire's Club, a cabal of veterans who were becoming cancerous to the company. The idea was to get the younger talent over without burying the crusty stars, but it was a flop. The fans were always going to cheer for their childhood favorites, and the booking showed a lack of preparation and thought put into it: Shane Douglas in his thirties complaining about getting held down and being the "future" of wrestling just doesn't wash.
      WCW Worldwide: Embarrassing is the best word to wrap up this entire angle.
    • Russo holding the book in 2000 didn't help matters. Indeed, the old guys became faces and the young guys came off as heelish right away: violently attacking the established stars, spray-painting their chests, mowing them down with 4x4 vehicles, and printing t-shirts declaring "TRADITION SUCKS" (shades of "CENA SUCKS"!). Both factions disbanded once WCW management realized that the angle was backfiring, as the Millionaire's Club got most of the fan reaction.
  • Snark Bait:
    • Ladies and gentlemen, the company that sent Chris Jericho checks for zero dollars and zero cents. (True story.)
    • World of Wrestling downgraded the company to geek status with this parody cover.
    • Russo's WCW is pretty much the laughingstock of pro wrestling, though TNA (under Bischoff and Hogan) is slowly becoming the next title holder. Maybe, just maybe, there is a pattern here.
  • They Wasted a Perfectly Good Character: WCW had such a staggering amount of polished women wrestlers pass through with little to show for it. Leilani Kai, Misty Blue, Jacqueline, Sherri Martel, Malia Hosaka, Brandi Alexander, Lexie Fyfe, Luna Vachon, Little Jeannie, Starla Saxton are just among the better known names stateside. From GAEA in Japan there were the additions Toshie Uematsu, Chigusa Nagayo, Devil Masami, Infernal KAORU, Meiko Satomura, and Sonoko Kato immediately available with many more they could call plus other Japanese wrestlers like Bull Nakano. Other international names included Susan Sexton from Australia and Monster Ripper from Canada. Under the impression all of those names would be the foundation of a great WCW women's division, Madusa and "Reina Jubuki" Akira Hokuto were willing to give up being champions of the WWF's and CMLL's, the former of which disappeared in 95 and wouldn't be right again until 2003 (and that return to form wouldn't even last two years but the independent circuit would pick up more of the slack by then), the latter of which became less active until going dormant completely in '03, and would not get back on track till 2005. This means WCW also played a hand in putting women's pro wrestling near death for seven years in the USA. (Luchadoras lucked out because Mexico's scene is much less monopolized than north of the boarder.)
  • Too Good to Last: Most wrestlers feel this way, particularly the Attitude Era personalities. While they may not have liked how WCW did business, they were all making money hand over fist. Who knows if wrestling will ever see prosperity like that again?