YMMV / Vanquish

  • Genius Bonus: Those little "Pangloss" statues you can find and shoot hidden around the levels? A reference to an eighteenth century satire Candide, by French philosopher Voltaire.
  • 8.8: While most critics praised Vanquish, Jim Sterling, during his time at Destructoid, was the least impressed with the game's premise.
  • Big-Lipped Alligator Moment
    • During the Battleship Raid against the "Kreon", right before blowing it up, players will find a bunch of "Gorgies" dancing to a boombox that's actually one of the mobile cover robots. Before there's enough time to process what just happened after destroying the Gorgies, the "Unknown" boss shows up; following that, players finally take down the Kreon. Recall that Vanquish is supposed to be a Third-Person Shooter with heavy science-fiction elements, but Russian-manufactured robots dancing to the Robot via American music? COME ON.
    • Even the Unknown is this: the most unusual boss in the game, this visually-menacing technological Eldritch Abomination is armed to the teeth with machine guns and Frickin' Laser Beams that has an obvious glowing red core where, upon taking enough damage, it loses its scrap metal and junk that composes its body. All of a sudden, the core instantly sprouts little hind legs and runs away from players like a Hanna-Barbera/Looney Tunes character.
  • Complete Monster: Victor Zaitsev, a key member of the "Order of the Russian Star", begins the game by hijacking the American space colony "Providence" by using its Kill Sat to destroy San Francisco - its population agonizingly boiling and exploding from the microwave radiation. He threatens to do the same to New York City in ten hours if the United States does not unconditionally surrender. Revealing to Sam Gideon President Elizabeth Winters backed their coup, he tries to justify his actions by saying Winters wanted war with Russia to stimulate America's flagging economy and the Order was her pre-text. The fact the Order was already a military dictatorship before Vanquish starts and Zaitsev struck a civilian city rather a military target makes his excuse weak and he's hardly the victim. After his apparent defeat, he triggers a nuke to destroy Providence. Evading capture and crippling America, Zaitsev proudly proclaims his mission is accomplished. Calm, smug, condescending and with a constant satisfied smile even as he commits hideous mass murder, Victor Zaitsev stands out in the game's B-Movie science-fiction setting.
  • Crazy Awesome: Hold down the left trigger (Xbox 360) or L2 (PlayStation 3). Yeah, that just happened.
  • Demonic Spider: Every variant of the "Romanov" - PlatinumGames made damn sure players will hate them sooner or later, with four different versions of these bastards.
  • Good Bad Bugs: The PC version features unlocked frame-rates allowing Vanquish to run much higher than the 30 frames-per-second cap of the original console versions. However, higher frame-rates results in an unintended side-effect of increasing damage dealt by enemies! The already difficult "God Hard" mode turns almost impossible.
  • Inferred Holocaust: There are no civilians seen anywhere aboard the Providence colony. Even if there were survivors following the Russian assault, there likely aren't many left after the breach in the colony's hull. Finally, if anyone somehow survived an atmospheric breach, the nuclear destruction of the entire colony made sure no one made it out.
    • Given President Winters was behind the takeover of the colony, one could imagine she prepared a quick evacuation beforehand to reduce casualties.
    • Not to mention Providence was also providing the world with almost limitless energy: now that it's destroyed, how will the rest of the world fare?
  • It's Short, so It Sucks: Zigzagged; the average player can complete Vanquish in roughly 3-4 hours from the campaign on normal difficulty, but this complaint comes primarily from people who overlooked the multiple difficulty modes, a scoring and timing system that allows for scoring runs and speedruns, as well as multiple maps to tackle in Challenge Mode.
  • Moral Event Horizon: The Russians go screaming across it in the game's opening scene when they fire the microwave weapon on San Fransisco.
  • Most Annoying Sound
    • Players will get incredibly tired of the Augmented Reality Suit's cooldown cycle really fast, especially when there are hundreds of bullets and rockets flying by.
    • "Get out of the way! Get out of the way! Get out of the way!!!"
    • The default Romanov N model has a teeth-grinding "bloooork" sound every time it fires its ranged weapon.
  • Nightmare Fuel
    • When the microwave weapon is fired on San Fransisco, the audience gets a graphic view of its effects, complete with full-body burns, boiling water, and exploding bodies.
    • Some of Sam's death animations, especially when killed by the Romanovs, are quite Squick-worthy. The drill-equipped Romanov D, for example, grabs Sam and crushes him, then slamming his body to the ground and drills through his chest and stomach...
      • The Unknown, if it kills Sam via its Grapple Move, will cut off his head and attach his body to the rest of its parts.
  • Polished Port: Damage increasing due to higher frame-rates aside, the PC version has no frame-rate limit, support for ultra High Definition resolutions, special commands that properly scales for said resolutions, as well as increases to the field of view, and all the various accoutrements needed to be the definitive version, otherwise. Hell, the Good Bad Bug didn't become a Game-Breaking Bug when it was eventually alleviated with a fan-created fix.
  • Rated M for Money: Considering every Mook in the game are Russian-manufactured robots, it's safe to assume the cursing and bloody Non-Player Character deaths (including The Many Deaths of You) were thrown in to increase the ESRB rating to "mature".
  • Spiritual Licensee
  • That One Boss: On God Hard difficulty, Bogey Alpha and Bogey Bravo are nightmarishly difficult thanks to their frequency of dodging attacks, high damage and flanking manuveurs to catch players off guard. Expect plenty of players to induce a Rage Quit in all, but the most insanely determined of gamers. According to the Xbox 360 leaderboards, less than 100 players in the world have beaten them on that difficulty setting.
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