YMMV / Vanquish

  • 8.8: Jim Sterling did not like the game, to say the very least.
  • Big Lipped Alligator Moment: During the Mobile Castle Infiltration Sequence, right before blowing it up, you find a small group of the robots dancing to a beatbox that is actually one of the Mobile Cover Robots. Before you have enough time to think about the robots you just killed, an Unknown shows up, and afterwards you go on to destroying the giant warhammer. Now this is a game that boarderlines science fiction and steampunk fantasy, but Russian Robots doing the Robot to American Music? COME ON.
    • Heck, the UNKNOWN in general. I mean, what was up with those? A heap of scrap armed with machineguns, with a glowing red core that grows legs and runs away sometimes? That's just weird.
  • Crazy Awesome: Hold down LB (360) or L2 (PS3). Yeah. That just happened.
  • Demonic Spider: The Romanovs. If you didn't hate these guys at first, Platinum made damn sure you were gonna hate them sooner or later. There are four different versions of these bastards.
  • Inferred Holocaust: There are no civilians to be seen anywhere in Providence. And if there were any survivors of the Russian assault, there likely aren't any left after the breach in the hull. And if anyone survived that, the nuclear destruction of the entire colony made sure no one made it out.
    • Given that president Winters was behind allowing the takeover of the colony, one could imagine she prepared a quick evacuation beforehand to reduce casulties.
  • It's Short, so It Sucks: An average player can possibly get 3-4 hours out the campaign on the normal difficulty, so this came up a bit for some people.
    • This complaint comes mainly from people who overlook the multiple difficulty modes to replay it in, the scoring and timer systems which allow for score and speedrunning the game, as well as the multiple Challenge maps to play (which are extremely fun, as much as the main game is).
  • Moral Event Horizon: The Russians go screaming across it in the game's opening scene when they fire the microwave weapon on San Fransisco.
  • Most Annoying Sound: You'll get real tired of the ARS's cooldown cycle damn fast, especially when you have hundreds of bullets and rockets flying by you.
  • Nightmare Fuel: When the microwave weapon is fired on San Fransisco, we get a graphic view of its effects, complete with full-body burns, boiling water, and exploding bodies.
    • Some of Sam's death animations, especially when killed by the Romanovs, are quite squick-worthy. There's the drill-equipped one, which grabs Sam, crushes him, and then slams his body into the ground and drills down through his chest and stomach....
    • The Unknown, if it kills Sam by grabbing him, will cut off his head and attach his body to the rest of it's parts.
  • Spiritual Licensee: According to Mikami he wanted to do a Neo Human Casshern game, but since he already did a brawler game, he decided to put more emphasis on shooting. Hence, Vanquish is the closest we will ever get to a Casshern video game adaptation.
  • Rated M for Money: Considering that all the Russian mooks are robots, it's safe to assume the cursing and bloody NPCs deaths were thrown in to increase the rating.
  • That One Boss: On God Hard difficulty, Bogeys Alpha and Bravo are nightmarishly difficult, and liable to induce a Rage Quit in all but the most insanely determined of gamers. According to the Xbox 360 leaderboards, less than 100 players in the world have actually beaten them on that difficulty setting.