YMMV / Tomb Raider: Anniversary

  • Complete Monster: In the first Tomb Raider reboot, Jacqueline Natla is even more cruel then her original counterpart, being the true Big Bad of the rebooted series. Originally part of a ruling council in Atlantis, the woman who would take the name Jacqueline Natla led a coup against her fellow rulers, betraying them in order to start the Seventh Age. Defeated by her fellow rulers, she was imprisoned for eternity for her crimes. She was freed by a nuclear test in 1945 and became a corporate tycoon under the name Jacqueline Natla. She asks Lara to help her collect pieces of the Scion, an ancient Atlantean device. She quickly betrays Lara and tries to have her killed intending to use the Scion to create an army of monsters that she will unleash on the world.
  • Draco in Leather Pants: Larson, specifically the new and improved "sexy" Larson from Anniversary.
  • Estrogen Brigade: Larson in Anniversary.
  • Foe Yay: Is really played up between Lara and Larson, especially when compared to the original.
  • It's Easy, so It Sucks: Original game was firmly in Nintendo Hard territory. Anniversary, with checkpoints every five seconds, regeneration of health upon deathnote , streamlined to bare basics level design and ability to perform One Hit Kills is a far cry of that, earning a lot of snark remarks from fandom.
  • It's Short, so It Sucks: While still longer than Legend, the game can be finished in less than 6 hours, with certain levels designed to last for a minute. Compared to Marathon Levels of Tomb Raider I it fell short to meet expectations of older players.
  • Genius Bonus:
  • Misaimed Marketing: Ho boy... The game was made for the 10th anniversary of the entire frachise. The fact it was released almost a whole year too late is just the start of the problems with marketing and mishandling of entire production and its promotion. The game by default was created to capitalise on the anniversary, nostalgia factor, bring new players to the franchise and familiarise Crystal Dynamics fledging fandom with the roots of the series. The marketing in the same time was aiming fully into players completely new to the entire franchise, ignoring all the nostalgia-related factors and pre-existing fandom, which by default was making most of potential players and buyers. Then the marketing department decided to make a production decisions, reducing a lot of levels to their most iconic elements and nothing else. The final effect was a campaign not even trying to appeal to pre-existing fandom, marketing openly ignoring the fact it was made as a remake of one of the most legendary games ever made and never actually catching attention of non-fans due to relatively small campaign (especially when compared with Legend's massive marketing). The game is the lowest selling title in the entire franchise so far.
  • Most Annoying Sound: "No."
  • Most Wonderful Sound: The jingle that plays when you find a secret. For some, the sound of the Check Point can be this as well.
  • Nightmare Fuel: Anything involving the Atlanteans, but especially the sacks from which they burst when you come too close.
    • There's also Lara's various deaths via Quick Time Events. While they are normally censored, she still dies in pretty gruesome ways, even compared to earlier games.
  • That One Boss: Third ledge above the lava, "Great Pyramid", Anniversary.
  • They Changed It, Now It Sucks: While some of the fandom still wasn't entirely hot on this new Lara, any Video Game Remake inevitably risks falling prey to this trope. Specifically, some people were not happy with the way some levels were streamlined, with much of the siderooms being removed or reappearing elsewhere in the game. Lara's motivations were also called in question, as she no longer appears to raid tombs "for sport", but to find out what happened to her mother. Some fans of the original Tomb Raider screamed in fury at the T.rex encounter being a boss battle largely played by quick-time events.
    • This is quite possibly the least faithful Video Game Remake of all time. It resembles a Hollywood-style movie remake, in that all of the game's content has been rebuilt and re-imagined from the ground up. The changes are insurmountable and the game is only faithful to the original Tomb Raider in Broad Strokes.
  • Tough Act to Follow: Due to the absolutely legendary status of the original game, it was inevitable. And since Crystal Dynamics took a lot of liberties upon making Anniversary in both gameplay and plot department, the older part of the fandom virtually disinherited the game.