Broken Base: The remake is soundly bashed for not being theexact same game as the original, while by itself not being a half-bad game. On the other hand, critics are absolutely correct when pointing out it does cut about 2/3 of the original game and comes with poorly executed boss fights. And it goes without saying the extremely mishandled production (missing the tenth year anniversary by a year) was an embarrassment. A decade after the release the fandom is still divided over the game.
Foe Yay: Is really played up between Lara and Larson, especially when compared to the original.
It's Easy, So It Sucks!: The original game was not too hard, but could be challenging at spots, especially the console versions with their limited saves. Anniversary, with checkpoints every five seconds, regeneration of health upon deathnote which probably earned the most flak, streamlined to bare basics level design and ability to perform One Hit Kills is a far cry of the original, earning a lot of snark from fans and critics alike.
Misaimed Marketing: Ho boy... The game was made for the 10th anniversary of the entire frachise. The fact it was released almost a whole year too late is just the start of the problems with marketing and mishandling of entire production and its promotion. The game by default was created to capitalise on the anniversary, nostalgia factor, bring new players to the franchise and familiarise Crystal Dynamics fledging fandom with the roots of the series. The marketing was aimed fully at players completely new to the entire franchise, ignoring all the nostalgia-related factors and pre-existing fandom, which made up most of the potential players and buyers. Then the marketing department decided to make a production decision, reducing a lot of the levels to their most iconic elements and nothing else. The final effect was a campaign not even trying to appeal to the pre-existing fandom, openly ignoring the fact it was made as a remake of one of the most legendary games ever made and never actually catching the attention of non-fans due to relatively small campaign (especially when compared with Legend's marketing blitz.) The game is the lowest selling title in the entire franchise so far.
Most Annoying Sound: A callback to the original games, Lara's curt "No" anytime a player tries to make her interact with something that she can't at the moment.
The musical cues when fighting enemies. The music itself isn't bad or anything (though it can get repetitive). The main issue is the fact that - at least from Greece on, - virtually every single enemy encounter is scored by the music blasting and blasting until the fight's over, and it happens constantly - especially in Atlantis. It can really ruin the tension of enemy encounters, and not knowing whether or not you're still in danger, and can ruin the quiet atmosphere as well. Even the rats get their own score for when you encounter them.
Narm: The QTE for Lara escaping from Natala's henchmen. It starts off well enough, with Lara disarming Kold as he's about to stab her, but when she tries to get by the Kid, he first aims his sub-machine guns at Lara, before changing his mind and begins firing at the ground in front of her. This by itself would be stupid enough, but if you fail this part, Lara will literally just run into the hail of bullets. It is honestly the dumbest thing in a Tomb Raider game ever.
Nightmare Fuel: Anything involving the Atlanteans, but especially the sacks from which they burst when you come too close.
There's also Lara's various deaths via Quick Time Events. While they are normally censored, she still dies in pretty gruesome ways, even compared to earlier games.
So Okay, It's Average: When taken outside the context of the controversy surronding the sole idea of remaking the original Tomb Raider and the nasty bits about Core Design getting the short end of the stick, the game is just... average. It makes some things much more spectacular, while other are simply uninspired and bland, but at the end of the day Anniversary is neither outright bad, nor special in any way. In fact, it's probably the most average Tomb Raider in existence.
That One Level: Third ledge above the lava, "Great Pyramid", Anniversary.
They Changed It, Now It Sucks: While some of the fandom still wasn't entirely into this new Lara, any Video Game Remake inevitably risks falling prey to this trope. Specifically, some people were not happy with the way some levels were streamlined, with much of the siderooms being removed or reappearing elsewhere in the game. Lara's motivations were also called in question, as she no longer appears to raid tombs "for sport", but to find out what happened to her mother. Some fans of the original Tomb Raider screamed in fury at the T. rex encounter being largely played by quick-time events.
This is quite possibly the least faithful Video Game Remake of all time. It resembles a Hollywood-style movie remake, in that all of the game's content has been rebuilt and reimagined from the ground up. The changes are rarely for the better, and the game is only faithful to the original Tomb Raider in Broad Strokes.
Tough Act to Follow: Due to the absolutely legendary status of the original game, it was inevitable. And since Crystal Dynamics took a lot of liberties upon making Anniversary in both gameplay, plot, and characterization, the older part of the fandom virtually disinherited the game.