Follow TV Tropes

Following

History YMMV / TitanQuest

Go To

OR

Is there an issue? Send a MessageReason:
None


** The Nixies shoot cold projectiles (which reduce the accuracy of your own ranged attacks), move very fast, and are invincible while moving due to turning to water while they do, making them an annoyance to hunt them down.

to:

** The Nixies shoot cold projectiles (which reduce the accuracy of your own ranged attacks), move very fast, and are invincible immune to projectiles while moving due to turning to water while they do, making them an annoyance to hunt them down.

Added: 648

Changed: 206

Is there an issue? Send a MessageReason:
None


** [[spoiler:[[OptionalPartyMember Hiring princess Ylva]] as your party member. She's lightning fast and scale with your level. Her skills include [[FlechetteStorm daggers throwing]] and [[FoeTossingCharge charging at enemies]]. With Ylva around, she can practically do all the work for you.]]

to:

** [[spoiler:[[OptionalPartyMember Hiring princess Ylva]] as your party member. She's lightning fast and scale scales with your level. Her skills include [[FlechetteStorm daggers dagger throwing]] and [[FoeTossingCharge charging at enemies]]. With Ylva around, she can practically do all the work for you.]]



** The Nixies shoot cold projectiles and move very fast, making them an annoyance to hunt them down.

to:

** The Nixies shoot cold projectiles and (which reduce the accuracy of your own ranged attacks), move very fast, and are invincible while moving due to turning to water while they do, making them an annoyance to hunt them down.



* OnlyTheCreatorDoesItRight: While the THQ Expansions and DLC have brought lot of [[AntiFrustrationFeatures qualities of life]] and additional new content, the general consensus from the fanbase is that they couldn't match Iron Lore's level of quality and polish.

to:

* OnlyTheCreatorDoesItRight: While the THQ Expansions and DLC have brought lot of [[AntiFrustrationFeatures qualities quality of life]] life improvements]] and additional new content, the general consensus from the fanbase is that they couldn't match Iron Lore's level of quality and polish.



** The decision for ''Eternal Embers'' to ''only'' be playable on Legendary difficulty was not well-received, especially since you still can't access it until after beating Act IV (''Immortal Throne'') and most players don't actually bother taking a single character through all 3 difficulty tiers, preferring to [[AltItis play different characters instead]]. You do have the option of creating a new character to start at Legendary, but that's little consolation for players who want to use their established characters to explore the new content, only to realise it's going to take them another dozen hours or so of gameplay to get them up to it.



** "Sick lewt" requires you to actually wield the Sickle of Kronos. Not only is it a very rare drop from Ormenos, but it has insane requirements in the form of player level 80 (which in the original game maxed out at 65 mind you), 3000 strength and 1000 intelligence (booth of will rarely go over 600 even on Legendary). Better find some of that also rare requirements reducing equipment.

to:

** "Sick lewt" requires you to actually wield the Sickle of Kronos. Not only is it a very rare drop from Ormenos, Ormenos that has very specific conditions to get, but it has insane requirements in the form of player level 80 (which in the original game maxed out at 65 mind you), 3000 strength and 1000 intelligence (booth (both of will rarely go over 600 even on Legendary). Better find some of that also rare requirements reducing requirement-reducing equipment.



** Nidhoggr ~ Tormentor of the Dead has an attack where he repeatedly summons groups of Frozen Dead around you, which [[SuicideAttack explode if you get too close to them]], doing a large amount of damage and stunning you briefly. Needless to say, with Nidhoggr's other devastating attacks (including 3 variants of elemental breath and a ground stomp that can stun you for even longer) getting his by this can quickly be fatal if you're unlucky. The problem is that Nidhoggr can and does regularly summon one of the zombies ''right on top of you,'' causing it to explode before it even manifests and making the attack literally impossible to avoid. Fortunately he has a slight delay after his summon animation which means he probably won't be able to attack you again before the stun wears off and you can run for it while chugging a potion, but it can still leave you in a dangerous situation, especially if he nearly had you cornered already when he does it.

to:

** Nidhoggr ~ Tormentor of the Dead has an attack where he repeatedly summons groups of Frozen Dead around you, which [[SuicideAttack explode if you get too close to them]], doing a large amount of damage and stunning you briefly. Needless to say, with Nidhoggr's other devastating attacks (including 3 variants of elemental breath and a ground stomp that can stun you for even longer) getting his hit by this can quickly be fatal if you're unlucky. The problem is that Nidhoggr can and does regularly summon one of the zombies ''right on top of you,'' causing it to explode before it even manifests and making the attack literally impossible to avoid. Fortunately he has a slight delay after his summon animation which means he probably won't be able to attack you again before the stun wears off and you can run for it while chugging a potion, but it can still leave you in a dangerous situation, especially if he nearly had you cornered already when he does it.



*** In the same bonus area is Nate. [[OneHitKill A single punch from him is enough to murder you]]. He also has boss' high resistances on top of his undead resistance. The only safe way to kill him is using range attacks with enough distance to avoid provoking him. It can be very boring [[DamageSpongeBoss to wade down his health by small increments for 30-45 minutes]].

to:

*** In the same bonus area is Nate. [[OneHitKill A single punch from him is enough to murder you]]. He also has boss' high resistances on top of his undead resistance. The only safe way to kill him is using range attacks with enough distance to avoid provoking him. It can be very boring [[DamageSpongeBoss to wade whittle down his health by small increments for 30-45 minutes]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigLippedAlligatorMoment: The Tritons and Porcus the Ketos attacking the Corinth harbour at the start of ''Ragnarok'' has absolutely ''nothing'' to do with the rest of the expansion, just giving you another task to do in Greece before you meet Ylva and depart for Germany to follow the main story.
Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab

Added DiffLines:

* ObviousBeta: ''Ragnarök'' has signs of being rushed for the Christmas release, due to glaring bugs such as performance issues in the new act, drops and rewards not scaling to difficulty level, drops taking ages to stop moving and becoming selectable, [[UnintentionallyUnwinnable sidequests becoming impossible to finish if done out of order]], egregious misspellings and typos, and Platform/{{Steam}} achievements being broken. The same can be said regarding the ''Atlantis'' expansion. Unlike the previous releases, the launch day release had crashes and slowdown bugs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Almost every enemy with the "Yggdrasil" prefix, that you have to face both ascending the world tree to Asgard, and descending through its roots to Muspelheim. While mostly fairly harmless in their own right, they almost ''universally'' have a passive damage reflect effect, which will also cause you to inflict any debuffs or other negative effects on yoursef as well. GlassCannon builds can kill themselves in seconds if they're not paying attention.


Added DiffLines:

** Nidhoggr ~ Tormentor of the Dead has an attack where he repeatedly summons groups of Frozen Dead around you, which [[SuicideAttack explode if you get too close to them]], doing a large amount of damage and stunning you briefly. Needless to say, with Nidhoggr's other devastating attacks (including 3 variants of elemental breath and a ground stomp that can stun you for even longer) getting his by this can quickly be fatal if you're unlucky. The problem is that Nidhoggr can and does regularly summon one of the zombies ''right on top of you,'' causing it to explode before it even manifests and making the attack literally impossible to avoid. Fortunately he has a slight delay after his summon animation which means he probably won't be able to attack you again before the stun wears off and you can run for it while chugging a potion, but it can still leave you in a dangerous situation, especially if he nearly had you cornered already when he does it.
Is there an issue? Send a MessageReason:
None


** Pure Dexterity characters are also not supported, as late-game armour requires either pure Strength investment, or one-part Dexterity to two-parts Intelligence. Again, Brigands get the short end of the stick, since their focus on Bleeding and Poison damage means they want to focus on Dexterity as much as possible- which means they get left with no wearable armour by Act IV.

to:

** Pure Dexterity characters are also not supported, as late-game armour typically requires either pure Strength investment, or one-part Dexterity to two-parts Intelligence. Intelligence (a few prioritize Dexterity but still require a smaller Strength investment). Again, Brigands get the short end of the stick, since their focus on Bleeding and Poison damage means they want to focus on Dexterity as much as possible- possible - which means they get left with no wearable armour by Act IV.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Exclusive to the ''Eternal Embers'' DLC, the butcher ([[EliteMook a spider]]) and the gorger ([[EliteMook a beetle]]). They both can cast a circle of [[ManaBurn energy burn]]. If you're not protected against it, the energy burn will kill you. If it doesn't, then the energy loss will prevent you from making special attacks.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: The game does its darnedest to avoid this, trying to design the game such that any build can be successful. However, players tend to gravitate towards a specific "efficient" builds for farming for loot.

to:

* ComplacentGamingSyndrome: The game does its darnedest to avoid this, trying to design the game such that any build can be successful. However, players tend to gravitate towards a specific "efficient" builds for farming for loot.



* SugarWiki/FunnyMoments: Most of the [[https://titanquest.fandom.com/wiki/Letters Letters]], hilarious little EasterEgg items dropped by some hero monsters that paint a rather irreverant portrait of the game, from [[EmoTeen a mopey teenage Maenad's]] diary entry whining about how the hero she's crushing on doesn't seem to notice her, to various monsters writing letters home to their mothers, to a bizarre recipe for "Karkinos Bisque", to a complaint form submitted to the Underworld's "Grievances and complaints" division about a sword lodged in the belly that the author wishes removed ("Additional comments/concerns: Ouch").

to:

* SugarWiki/FunnyMoments: Most of the [[https://titanquest.fandom.com/wiki/Letters Letters]], hilarious little EasterEgg items dropped by some hero monsters that paint a rather irreverant irreverent portrait of the game, from [[EmoTeen a mopey teenage Maenad's]] diary entry whining about how the hero she's crushing on doesn't seem to notice her, to various monsters writing letters home to their mothers, to a bizarre recipe for "Karkinos Bisque", to a complaint form submitted to the Underworld's "Grievances and complaints" division about a sword lodged in the belly that the author wishes removed ("Additional comments/concerns: Ouch").

Added: 120

Changed: 24

Is there an issue? Send a MessageReason:
None


* TooGoodToLast: After ''Iron Lore Entertainment'' folded, chances for a sequel were gone. ''[[WhatcouldHaveBeen Titan Quest 2]]'' would have dealt with others Titans threatening humanity. This trope is subverted a decade later with THQ Nordic's surprise support, including a new ''Ragnarök'' expansion pack.

to:

* TooGoodToLast: After ''Iron Lore Entertainment'' folded, chances for a sequel were gone. ''[[WhatcouldHaveBeen Titan Quest 2]]'' would have dealt was originally planned to deal with others Titans threatening humanity. This trope is subverted a decade later with THQ Nordic's surprise support, including a new ''Ragnarök'' expansion pack.pack.
** Fortunately, ''Titan Quest 2'' was announced in August 2023, albeit being created by a new developer, Grimlore Games.
Is there an issue? Send a MessageReason:
renamed trope


*** Warlord Barmanu have [[MakeMeWannaShout a scream attack]] that cut off your health and stun you. And if that's wasn't enough, [[DeathFromAbove he can call an avalanche of icy rocks on your head]], stunlocking you for certain death.

to:

*** Warlord Barmanu have [[MakeMeWannaShout has [[SuperScream a scream attack]] that cut off your health and stun you. And if that's wasn't enough, [[DeathFromAbove he can call an avalanche of icy rocks on your head]], stunlocking you for certain death.
Is there an issue? Send a MessageReason:
None


** In the Hardcore Dungeons, you have to chose to either to continue forward in the dungeon, fight the end boss and get a better loot or leave now with a less rewarding loot. Sometime, one of gate leading to either path will already be lowered, meaning you can claim ''both loots''.

to:

** In the Hardcore Dungeons, you have to chose to either to continue forward in the dungeon, fight the end boss and get a better loot or leave now with a less rewarding loot. Sometime, one of gate leading to either path will already be lowered, meaning you can claim ''both loots''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Hardcore Dungeons, you have to chose to either to continue forward in the dungeon, fight the end boss and get a better loot or leave now with a less rewarding loot. Sometime, one of gate leading to either path will already be lowered, meaning you can claim ''both loots''.
Is there an issue? Send a MessageReason:
None


** In general, you level up very, ''very'' slowly by the standards of the genre; later in the game you can put in over an hour of hardcore monster slaying and questing and ''maybe'' gain a single level (slaying a major storyline boss or completing a story mission might give you EXP worth maybe 5-10% of your next level). Making matters worse, unlocking skills is gated by the requirement for you to sink your limited supply of skill points into upgrading your Mastery rank, and as the cost to the next tier increases the further you go, you can end up having to sink 3 entire (very slow) level-ups worth of skill points into it before you can even gain a single new skill, seriously slowing down build progression even further. This can make gameplay feel rather stagnant, as hours of gameplay go by without you being able to make any meaningful changes to your character's skill set. Notably, in the game's SpiritualSuccessor ''VideoGame/GrimDawn'' you level up much, ''much'' more quickly, and the skill point cost between mastery tiers doesn't rise nearly as fast, only requiring 5 points per tier until you get into the highest tiers of each skill tree.

to:

** In general, you level up very, ''very'' slowly by the standards of the genre; later in the game you can put in over an hour of hardcore monster slaying and questing and ''maybe'' gain a single level (slaying a major storyline boss or completing a story mission might give you EXP worth maybe 5-10% of your next level). Making matters worse, unlocking skills is gated by the requirement for you to sink your limited supply of skill points into upgrading your Mastery rank, and as the cost to the next tier increases the further you go, you can end up having to sink 3 entire (very slow) level-ups worth of skill points into it before you can even gain a single new skill, seriously slowing down build progression even further. This can make gameplay feel rather stagnant, as hours of gameplay go by without you being able to make any meaningful changes to your character's skill set. Notably, in the game's SpiritualSuccessor ''VideoGame/GrimDawn'' you level up much, ''much'' more quickly, and the skill point cost between mastery tiers doesn't rise nearly as fast, only requiring 5 points per tier (enough for at least 1 new skill every 2 levels) until you get into the highest tiers of each skill tree.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FriendlyFandoms: Fans of ''Titan Quest'' and fans of ''VideoGame/GrimDawn'' get along just fine because both ARPG use the same game engine and there are many similarities between both games. Some of the people who used to work on ''Titan Quest'' also work on ''Grim Dawn''.
Is there an issue? Send a MessageReason:
None


** Items dropped by enemies or chests are 3D models affected by the physics engine, causing them to fall to the ground before settling, where they cannot be picked up until they stop moving. Occasionally an item can get caught on a loose polygon or something, which prevents it from settling properly for several seconds, forcing you to wait around until the physics engine finishes spazzing out and it stops moving. This is particularly noticeable with the Staff of Xanthippus quest item you need to retrieve to comple the "Xanthippus the Healer" sidequest on Knossos, which tends to get caught on the edge of the chest it's kept in.

to:

** Items dropped by enemies or chests are 3D models affected by the physics engine, causing them to fall to the ground before settling, where they cannot be picked up until they stop moving. Occasionally an item can get caught on a loose polygon or something, which prevents it from settling properly for several seconds, forcing you to wait around until the physics engine finishes spazzing out and it stops moving. This is particularly noticeable with the Staff of Xanthippus quest item you need to retrieve to comple complete the "Xanthippus the Healer" sidequest on Knossos, which tends to get caught on the edge of the chest it's kept in.in. Fortunately, if an item falls off the map you can still always pick it up by clicking on its name, which is always left within your reach.

Added: 593

Changed: 218

Is there an issue? Send a MessageReason:
None


** Items dropped by enemies or chests are 3D models affected by the physics engine, causing them to fall to the ground before settling, where they cannot be picked up until they stop moving. Occasionally an item can get caught on a loose polygon or something, which prevents it from settling properly for several seconds, forcing you to wait around until the physics engine finishes spazzing out and it stops moving.

to:

** Items dropped by enemies or chests are 3D models affected by the physics engine, causing them to fall to the ground before settling, where they cannot be picked up until they stop moving. Occasionally an item can get caught on a loose polygon or something, which prevents it from settling properly for several seconds, forcing you to wait around until the physics engine finishes spazzing out and it stops moving. This is particularly noticeable with the Staff of Xanthippus quest item you need to retrieve to comple the "Xanthippus the Healer" sidequest on Knossos, which tends to get caught on the edge of the chest it's kept in.


Added DiffLines:

** "Greece Lightning" requires you to finish three complete playthroughs of the game's story (from the start of original campaign to the end of ''Ragnarök'') on all three difficulty levels consecutively, ''[[SpeedRun in less than 20 hours total]].'' You basically ''have'' to play on boosted speed as well as rushing through without stopping for almost anything (keeping fighting and sidequests to a minimum), which will likely leave you painfully underleveled (particularly by the time you reach Legendary) as well as struggling to keep up with enemies who are just as accelerated as you are.
Is there an issue? Send a MessageReason:


* CriticalResearchFailure: The ''Eternal Embers'' DLC reveal that the current ruling Pharaoh is Tutankhamun. The problem is that you explored Rames' tomb in Act II, implying that Rames came before Tutankhamun. It's actually the other way around: Tutankhamun came first and Rames later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Cerberus has an attack where he (they?) raises his head and causes poisonous flames to roar up through the cracks on the arena floor. While the cracks are a fixed part of the map, so you can always see where the flames are going to appear when he does it, this still gives you precious little space to dodge between them, made worse by one of his other attacks that spits a lingering puddle of poison onto the floor to further limit your room, and the flames linger for several seconds after his casting animation ends, allowing him to renew his attack on you with his melee attacks or acid breath. And if you think that still doesn't sound like such a big deal, the poison damage of the flames is ''cataclysmic'' and will kill you pretty close to instantly unless you have near maximum poison resistance, making the fight incredibly punishing if you screw up your positioning for even a couple of seconds.
Is there an issue? Send a MessageReason:
None


** Without question, the Undead are the worst enemies in the game. The most common enemy type, appearing in all 4 acts and expansions, they're all completely immune to bleeding and vitality damage, almost completely immune to poison (80% fixed damage reduction), skeletons are resistant to piercing damage and ghosts are equally resistant to physical damage in general. This ''cripples'' the ability of several entire classes to deal with them in an even remotely effective manner- Rogue, Hunting, Spirit and to a lesser extent Dream masteries (if they focus too much on their vitality damage skilles) are all almost helpless (gods help the poor sucker Brigands[[note]]Rogue/Hunting class[[/note]]) and ghosts in particular give Warfare and Defense-focused characters conniptions. Act IV becomes a ''huge'' difficulty spike for non-elementalist characters because of the sudden hordes of Lost Souls you have to deal with that shrug off almost all your offence. It doesn't help that they have a tendancy to spring up out of the ground without warning, or that they come in gigantic hordes, and skeletons are among the fastest-moving melee enemies in the game. They'd almost qualify as DemonicSpiders if they weren't so common.

to:

** Without question, the Undead are the worst enemies in the game. The most common enemy type, appearing in all 4 acts and expansions, they're all completely immune to bleeding and vitality damage, almost completely immune to poison (80% fixed damage reduction), reduction which cannot be negated), skeletons are resistant to piercing damage and ghosts are equally resistant to physical damage in general. This ''cripples'' the ability of several entire classes to deal with them in an even remotely effective manner- Rogue, Hunting, Spirit and to a lesser extent Dream masteries (if they focus too much on their vitality damage skilles) skills instead of lightning) are all almost helpless (gods help the poor sucker Brigands[[note]]Rogue/Hunting class[[/note]]) and ghosts in particular give Warfare and Defense-focused characters conniptions. Act IV becomes a ''huge'' difficulty spike for non-elementalist characters because of the sudden hordes of Lost Souls you have to deal with that shrug off almost all your offence. It doesn't help that they have a tendancy to spring up out of the ground without warning, or that they come in gigantic hordes, and skeletons are among the fastest-moving melee enemies in the game. They'd almost qualify as DemonicSpiders if they weren't so common.



* OnlyTheCreatorDoesItRight: While the THQ Expansions and DLC have brought lot of [[AntiFrustrationFeatures qualities of life]] and additional new content, the general census from the fanbase is that they couldn't match Iron Lore's level of quality and polish.

to:

* OnlyTheCreatorDoesItRight: While the THQ Expansions and DLC have brought lot of [[AntiFrustrationFeatures qualities of life]] and additional new content, the general census consensus from the fanbase is that they couldn't match Iron Lore's level of quality and polish.

Added: 416

Changed: 34

Is there an issue? Send a MessageReason:
None


** You can't enchant set items and unique items. This force you to continually farm for rare items called, monsters' infrequent items, which are especially useful in later difficulties.

to:

** You can't enchant set items and unique items. This force forces you to continually farm for rare items called, monsters' infrequent "Monster Infrequent" items, which are especially useful in later difficulties.



** In general, you level up very, ''very'' slowly by the standards of the genre; later in the game you can put in over an hour of hardcore monster slaying and questing and ''maybe'' gain a single level (slaying a major storyline boss or completing a story mission might give you EXP worth maybe 5-10% of your next level). Making matters worse, unlocking skills is gated by the requiring you to sink your limited supply of skill points into upgrading your Mastery rank, and as the cost to the next tier increases the further you go, you can end up having to sink 3 entire (very slow) level-ups worth of skill points into it before you can even gain a single new skill, seriously slowing down build progression even further. This can make gameplay feel rather stagnant, as hours of gameplay go by without you being able to make any meaningful changes to your character's skill set. Notably, in the game's SpiritualSuccessor ''VideoGame/GrimDawn'' you level up much, ''much'' more quickly, and the skill point cost between mastery tiers doesn't rise nearly as fast, only requiring 5 points per tier until you get into the highest tiers of each skill tree.

to:

** In general, you level up very, ''very'' slowly by the standards of the genre; later in the game you can put in over an hour of hardcore monster slaying and questing and ''maybe'' gain a single level (slaying a major storyline boss or completing a story mission might give you EXP worth maybe 5-10% of your next level). Making matters worse, unlocking skills is gated by the requiring requirement for you to sink your limited supply of skill points into upgrading your Mastery rank, and as the cost to the next tier increases the further you go, you can end up having to sink 3 entire (very slow) level-ups worth of skill points into it before you can even gain a single new skill, seriously slowing down build progression even further. This can make gameplay feel rather stagnant, as hours of gameplay go by without you being able to make any meaningful changes to your character's skill set. Notably, in the game's SpiritualSuccessor ''VideoGame/GrimDawn'' you level up much, ''much'' more quickly, and the skill point cost between mastery tiers doesn't rise nearly as fast, only requiring 5 points per tier until you get into the highest tiers of each skill tree.tree.
** Items dropped by enemies or chests are 3D models affected by the physics engine, causing them to fall to the ground before settling, where they cannot be picked up until they stop moving. Occasionally an item can get caught on a loose polygon or something, which prevents it from settling properly for several seconds, forcing you to wait around until the physics engine finishes spazzing out and it stops moving.



** The ripple effects when walking on water. If you kill an enemy in it, any items it drops will actually cause a splash when they fall into it. And if you summon a [[LivingLava Core Dweller]] to accompany you and it follows you into water, its every foostep will ''send up gouts of steam.'' And this game was done in 2006!

to:

** The ripple effects when walking on water. If you kill an enemy in it, any items it drops will actually cause a splash when they fall into it. And if you summon a [[LivingLava Core Dweller]] to accompany you and it follows you into water, its every foostep footstep will ''send up gouts of steam.'' And this game was done in 2006!
Is there an issue? Send a MessageReason:
None


** The Himalaya's mountains were awful to slug through because the snow was bleach white, causing a lot of strain to gamers' eyes. Fortunately, a later patch toned down the brightness of the snow, making the whole trek more tolerable.

to:

** The Himalaya's mountains were awful to slug through because the snow was bleach white, causing a lot of strain to on gamers' eyes. Fortunately, a later patch toned down the brightness of the snow, making the whole trek more tolerable.



** The Atlas Highlands beach. You know the developers are really pushing it when they mix [[GiantEnemyCrab giant crabs]], [[DemonicSpiders Harpy Sirens]] and a whole battalion of [[OurMermaidsAreDifferent merfolks]] (complete with witches, archers, lancers) as your welcome committee. With so [[ZergRush many monsters swarming you]], there's little room to maneuver without drawing even more critters to your feet.

to:

** The Atlas Highlands beach. You know the developers are really pushing it when they mix [[GiantEnemyCrab giant crabs]], [[DemonicSpiders Harpy Sirens]] and a whole battalion of [[OurMermaidsAreDifferent merfolks]] (complete with witches, archers, lancers) as your welcome committee. With so [[ZergRush many monsters swarming you]], there's little room to maneuver without drawing even more critters to at your feet.
Is there an issue? Send a MessageReason:
None


** In general, you level up very, ''very'' slowly by the standards of the genre; later in the game you can put in over an hour of hardcore monster slaying and questing and ''maybe'' gain a single level (slaying a major storyline boss or completing a story mission might give you EXP worth maybe 5-10% of your next level). Making matters worse, unlocking skills is gated by the requiring you to sink your limited supply of skill points into upgrading your Mastery rank, and as the cost to the next tier increases the further you go, you can end up having to sink 3 entire (very slow) level-ups worth of skill points into it before you can even gain a single new skill, seriously slowing down build progression even further. This can make gameplay feel rather stagnant, as hours of gameplay go by without you being able to make any meaningful changes to your character's skill set.

to:

** In general, you level up very, ''very'' slowly by the standards of the genre; later in the game you can put in over an hour of hardcore monster slaying and questing and ''maybe'' gain a single level (slaying a major storyline boss or completing a story mission might give you EXP worth maybe 5-10% of your next level). Making matters worse, unlocking skills is gated by the requiring you to sink your limited supply of skill points into upgrading your Mastery rank, and as the cost to the next tier increases the further you go, you can end up having to sink 3 entire (very slow) level-ups worth of skill points into it before you can even gain a single new skill, seriously slowing down build progression even further. This can make gameplay feel rather stagnant, as hours of gameplay go by without you being able to make any meaningful changes to your character's skill set. Notably, in the game's SpiritualSuccessor ''VideoGame/GrimDawn'' you level up much, ''much'' more quickly, and the skill point cost between mastery tiers doesn't rise nearly as fast, only requiring 5 points per tier until you get into the highest tiers of each skill tree.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Atlas Highlands beach. You know the developers are really pushing it when they mix [[GiantEnemyCrab giant crabs]], [[DemonicSpiders Harpy Sirens]] and a whole battalion of [[OurMermaidsAreDifferent merfolks]] (complete with witches, archers, lancers) as your welcome committee. With so [[ZergRush many monsters swarming you]], there's little room to maneuver without drawing even more critters to your feet.
Is there an issue? Send a MessageReason:
None


** The Himalaya's mountains were awful to slug through because the snow was bleach white, causing a lot of strain to gamers' eyes. Fortunately, a later patch toned down the brightness of the snow making the whole trek more tolerable.

to:

** The Himalaya's mountains were awful to slug through because the snow was bleach white, causing a lot of strain to gamers' eyes. Fortunately, a later patch toned down the brightness of the snow snow, making the whole trek more tolerable.
Is there an issue? Send a MessageReason:
None


** The Himalaya's mountains were awful to slug through because the snow was bleach white, causing a lot of strain to gamers' eyes. Fortunately, a later patch toned down the brightness of the snow make the whole more tolerable.

to:

** The Himalaya's mountains were awful to slug through because the snow was bleach white, causing a lot of strain to gamers' eyes. Fortunately, a later patch toned down the brightness of the snow make making the whole trek more tolerable.

Added: 381

Changed: 153

Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Mimer's Maze in Act V is one hellish level. It's full of DemonicSpiders constructs with disabling effects, high damage resistance, and leech immunities.

to:

* ThatOneLevel: ThatOneLevel:
** The Himalaya's mountains were awful to slug through because the snow was bleach white, causing a lot of strain to gamers' eyes. Fortunately, a later patch toned down the brightness of the snow make the whole more tolerable.
**
Mimer's Maze in Act V is one hellish level. It's full of DemonicSpiders constructs with disabling effects, high damage resistance, and leech immunities.

Added: 879

Changed: 154

Is there an issue? Send a MessageReason:
None


** In general, you level up very, ''very'' slowly by the standards of the genre; later in the game you can put in over an hour of hardcore monster slaying and questing and ''maybe'' gain a single level (slaying a major storyline boss or completing a story mission might give you EXP worth maybe 5-10% of your next level). Making matters worse, unlocking skills is gated by the requiring you to sink your limited supply of skill points into upgrading your Mastery rank, and as the cost to the next tier increases the further you go, you can end up having to sink 3 entire (very slow) level-ups worth of skill points into it before you can even gain a single new skill, seriously slowing down build progression even further. This can make gameplay feel rather stagnant, as hours of gameplay go by without you being able to make any meaningful changes to your character's skill set.



** "Celtic Plaid" from ''Ragnarök'' is, on the surface, a very simple quest that only requires you to travel back to the first three regions of the base game (Greece, Egypt and Asia) to buy some cheap dye items for a Celtic weaver. Unfortunatly, what dyes the merchants carry are completely randomised- and if you aren't lucky, you can warp through every city in a region without finding a single merchant who sells it, forcing you to reload the game to reset all the merchants' inventories and try again. Possibly several times. This can be ''hellishly'' annoying [[RandomNumberGod if your luck is bad enough]]. Adding insult to injury, the reward isn't even worth the effort!

to:

** "Celtic Plaid" from ''Ragnarök'' is, on the surface, a very simple quest that only requires you to travel back to the first three regions of the base game (Greece, Egypt and Asia) to buy some cheap dye items for a Celtic weaver. Unfortunatly, Unfortunately, what dyes the merchants carry are completely randomised- and if you aren't lucky, you can warp through every city in a region without finding a single merchant who sells it, forcing you to reload the game to reset all the merchants' inventories and try again. Possibly several times. This can be ''hellishly'' annoying [[RandomNumberGod if your luck is bad enough]]. Adding insult to injury, the reward isn't even worth the effort!



* TheyWastedAPerfectlyGoodCharacter: Near the end of the second expansion, you meet [[Myth/NorseMythology the three Norns]], but don't contribute anything to the game. You can interact with one, but she doesn't reveal anything useful, the second provides respec services and the third one just wander around doing nothing.

to:

* TheyWastedAPerfectlyGoodCharacter: Near the end of the second expansion, you meet [[Myth/NorseMythology the three Norns]], but don't contribute anything to the game. You can interact with one, one (Urd), but she doesn't reveal anything useful, the second (Verthandi) provides respec services but doesn't even have any voice lines like most NPC vendors do, and the third one (presumably Skuld, but she doesn't even get a name tag to identify her) just wander wanders around doing nothing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnderusedGameMechanic: The game has a [[InUniverseGameClock day/night cycle]], which affects... absolutely nothing whatsoever. It doesn't affect enemy spawn patterns, or AI behavior, or NPC routines, or certain abilities, or anything at all. Literally the only purpose it serves is to [[ScrappyMechanic make enemies harder to see because it's too bloody dark]].

Added: 1181

Changed: 502

Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: Most sidequests in the game are somewhat short and to the point. However, one sidequest in the expansion ''Immortal Throne'' requires the player to find four gems, used to unlock the gate to a room full of goodies, free to be looted. The gems are rather easy to find, however they're very far apart (one is found ''right before the final boss'', while the sidequest is taken with about 3/4 of the expansion's campaign still left), which may severely confuse players who're doing it for the first time.

to:

* ThatOneSidequest: ThatOneSidequest:
**
Most sidequests in the game are somewhat short and to the point. However, one sidequest in the expansion ''Immortal Throne'' requires the player to find four gems, used to unlock the gate to a room full of goodies, free to be looted. The gems are rather easy to find, however they're very far apart (one is found ''right before the final boss'', while the sidequest is taken with about 3/4 of the expansion's campaign still left), which may severely confuse players who're doing it for the first time.


Added DiffLines:

** "Celtic Plaid" from ''Ragnarök'' is, on the surface, a very simple quest that only requires you to travel back to the first three regions of the base game (Greece, Egypt and Asia) to buy some cheap dye items for a Celtic weaver. Unfortunatly, what dyes the merchants carry are completely randomised- and if you aren't lucky, you can warp through every city in a region without finding a single merchant who sells it, forcing you to reload the game to reset all the merchants' inventories and try again. Possibly several times. This can be ''hellishly'' annoying [[RandomNumberGod if your luck is bad enough]]. Adding insult to injury, the reward isn't even worth the effort!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: There are multiple ways of duplicating items [[https://titanquestfans.net/index.php?topic=527.0 (Source)]]:
** The simplest is to save, move the item into shared storage, and quit the game without saving.
** For people who want to do it more legitimately, the player can fight Doppelgangers, which copy all of the player's stats, skills, and equipment.
** Due to a quirk with how the game manages drops, the player can let their Dvalinn's Simulacrum die, use a portal

Top