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  • Awesome Music: Steven Barton composed the soundtrack, and is the same person who composed the music for Call of Duty 4: Modern Warfare. Case in point, the music for the finale of Demeter.
    • The Militia themes all have that perfect "wild west in space" feel to them, but there's one specific part from When Two Sides Go To Warnote  lasting about 46 seconds that's just incredibly calming, almost emotional.
    • Made Men, named after the penultimate mission, perfectly encapsulates the burst of momentum and regained hope the Militia has after Demeter (i.e. being "made men"). Besides being the music played during the original E3 Gameplay Trailer, the final part is also reserved for the Militia's victory theme, which fits amazingly if you do win as the Militia in the mission.
    • For Pilots, Wallrunner perfectly captures the sheer freedom of movement Pilots are capable of and the thrill that comes with it. It goes along perfectly with leaping between walls at high speeds, and with the theme playing at the start of every matchnote , high speed parkour will likely be exactly what you're doing by the time you reach the glorious swell of violins at the end.
    • For a theme that plays only in the intro cinematic and nowhere else, Cosmology is a rather memorable theme that stays true to both Titanfall's sci-fi setting in various outer space planets, and the grounded, militaristic aspects carried over from Modern Warfare. What makes it memorable is how it subtly transitions from "space exploration" into "grounded war" about midway through, which can best be interpreted as "wherever humanity goes, war and conflict follows".
    • There's also Peace and Order by Force, a low-key track that plays while in the main menu. It serves as a subtle Establishing Series Moment, using steady beats and orchestral mixing to exemplify the conflict between the two sides of the story, alongside the narrative around the eponymous Titans and how they are a major force to be reckoned with.
  • Complacent Gaming Syndrome: Both subverted and invoked. Invoked with the R-101C. It's the first primary weapon you have, which is just as good as most other automatic primary weapons. Same goes to the Chaingun for the Titan. Subverted as you regenerate note  as each Generation provides "Regen Requirements" which have to be met. They're essentially just challenges you already have available but has to be cleared to progress.
  • Ensemble Dark Horse: Of the few characters in the game, the one the fandom seems to be warming up to the most is Spyglass, mostly because of its cool voice.
  • Friendly Fandoms: With Attack on Titan, as noted below.
  • Game-Breaker: Early on in the beta, the "EVA-8 Shotgun" was considered this. By itself, it's an ordinary automatic Short-Range Shotgun that would not be out of place in any FPS games. But innate high movement speed of all pilots means that players can dodge gunfire, quickly close the distances and suddenly One-Hit Kill opponents. Extra breakage ensues if the pilot is augmented by the effects of the "Prosthetic Legs" Burn Cardnote .
    • Suppressor attachments: like most First Person Shooters, a suppressor slightly reduces the damage and range of the firearm, but has the very useful benefit of not making the player appear on enemy radar when they fire their weapon.
  • Good Bad Bugs:
    • Burn Cards were earnable in private games.
    • A tactic that made saving your Titan for enemy evac worth it, may be getting scrapped as it was unintended by the developers: Titanfalling onto an evac ship. You're not supposed to be able to damage the ship with it, but it's possible and some people utilize it. Heck, most players thought it was part of Developer's Foresight and embraced it.
  • Germans Love David Hasselhoff: Japan was hyped for Titanfall, at least according to this article, with the primary reason being that they like the mecha.
  • Memetic Mutation: When an enemy Pilot ejects from a destroyed Titan, some players will shout "PULL!"note 
    • Bonus points for having an achievement called "Pull!" (shooting X amount of ejecting Pilots) and another called "Pull Harder!" (shooting an ejecting Pilot with a BFG).
  • Most Wonderful Sound: "Standby for Titanfall."
  • Play the Game, Skip the Story: The campaign is completely optional, but with how the campaign is a nice introduction to the proper game, or if you want all the achievements, it's not uncommon to see new players just jump straight to Classic Multiplayer.
    • Due to how the matching system works (it matches you on level, which is nice, but doesn't take generation into account), it means that completely new players will usually get creamed by more experienced players who jumped to campaign, to either get easy kills, or get achievements.
  • Polished Port: In a sense - Although the Xbox 360 version has lower framerate and visuals, it's impressive that it runs as well as it does in the first place, and is perfectly playable.
  • Rooting for the Empire: In spite of the IMC's Obviously Evil connotations, the faction has quite a few fans, partially because many players prefer their armor design over the militia's, and partially because of Spyglass.
  • Spiritual Licensee: Titanfall is the closest we're ever going to get to an Armored Trooper VOTOMS First-Person Shooter.
    • Or a remake of Shogo: Mobile Armor Division.
    • It has also invited some comparisons with Attack on Titan. Both series involve elite air-mobile soldiersnote  fighting against giants called "Titans"note  that have a weak point at the back of the "head" where they are "piloted".
    • Some fans of Mobile Suit Gundam and other mecha shows have also been attracted to the game for its heavy focus of piloting giant robots.
    • A pretty good BattleTech video game adaptation.
  • Tear Jerker: The Battle of Demeter. Even for a game that's as light on story as this, this stage in the campaign is incredibly powerful, from the beginning of the mission (the Drop Pod ride for IMC and Storming the Base for the Militia) to the final moments before Demeter, and every player present, go up in flames. The music for the last moments of the stage helps set the mood immensely.
    • The Enemy Chatter in the Fracture map for Militia grunts paints a pretty sad picture at the beginning of the story. Many of their families are onboard those ships, ships that, from the IMC side of the battle, are being deliberately targeted. When one grunt hears that the ship his wife and children were on just got shot down, and he's too busy fighting for his own life to mourn or worry about them.
  • That One Challenge: Previously, the Gooser challenge for Generation 5. You had to clear all 5 tiers (50 kills) by killing a Pilot ejecting from their Titan, which is harder than it sounds. Thankfully this was nerfed so each tier is one kill required, meaning that only 5 Gooser kills are required.
    • People who completed the challenge prior to the nerf are going to get rewarded by Respawn for their troubles, so it's all fair and square.
    • Getting Critical Hits with certain weapons: When a Titan is glowing red on certain parts, it's signifying a weak spot that you can hit for bonus damage. These Regen Requirement challenges have some weapons that are rather hard to use on certain Titans.
  • They Wasted a Perfectly Good Plot: It's pretty hard to pay attention to what's going on in the story when there's a thousand things exploding around the player and being shot at from every direction by hostile Grunts, Pilots, Spectres and Titans. Indeed, trying to follow the plot is a good way to drive your KDR into the toilet.

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