YMMV / The Way

The Way video game:

  • Crowning Moment of Awesome: In Episode 5, Traziun killing a fortress full of Blood Lyn, anyone?
  • Crowning Moment of Funny:
    • Rhue's "story" in Episode 1. Expecially when Lyrra tries to force him to make it a love story.
    • In Episode 4, the cutscene of a boy arguing with his mom about whether to urinate inside or outside, then you burst into their house, Rhue and Stoyko apologize for barging in then run outside, the boy then runs outside so he can finally urinate outisde wit his mom chasing him....then Stoyko comes back inside to steal their wine.
    • Fwacho's commercial in Episode 6.
  • Crowning Moment of Heartwarming: The Lexus ending, since Rhue has recently found out that his identity has been a fake and Serena's Dead All Along, he has found happiness in Dream Estrana with Lexus and starts a new life with her.
  • Crowning Music of Awesome:
    • The series includes several original tracks by Lun himself, a pretty unusual things for an Rpg Maker free game at the time. They're often used in the most poignant moments.
    • Many of the other songs, while taken from other works, are used well. For example, the first-level music from Castlevania is the random battle theme.
    • The use of the classic "Zombie", an anti-war song by The Cranberries, in the Blood Lyn training camp is equally awesome, especially if you know the song lyrics and how well they describe the Blood Lyn.
  • Enjoy the Story, Skip the Game: For many players, the battles just get in the way of the story. Thankfully the creator realized this and added the option to skip all the battles. Subverted with the Plunge battles, though, as they are both gameplay and story.
  • Epileptic Trees: Tons of them here.
  • Esoteric Happy Ending: Two of the endings can be seen as this, depending on how the player interprets them.
    • In the "main" ending, Rhue finds out the truth about himself and the evil deeds that his sword made him commit, and realizes that he has lost his purpose in life. Still, it's implied that he does move on, and that Kloe remains his friend.
    • In the Lexus ending, instead of waking back up into the real world to confront Gaius, Rhue chooses to find happiness with Lexus in Dream Estrana. This can be viewed as a form of escapism, as Dream Estrana doesn't exist in the physical world. Also, it seems this decision leaves the Phantom Slasher in complete control of his body.
  • Faux Symbolism:
    • Some attacks, like "Longinus" and "Outer Darkness," are pointless references to Christianity.
    • Once the Mind Screw gets rolling in chapters five and six, even the Elemental Rock-Paper-Scissors starts getting symbolic. Elements are classified into physical attacks, Elemental, "Oneness" and "Transcendental", each with four subelements like Spirit or Atoma. This can get rather confusing in chapter 6, which is ironically the point at which you start getting enough control over your elemental choices that you'd want to understand what's what.
  • Fridge Logic: If settling down is uncommon behavior for Wayfarers and most "settlements" consist of a few small buildings for living space, where do all the manufactured goods on The Way come from? Clothes, weapons, furniture, books...
  • Fan Nickname: Dream Estrana is never referred to as such in the game itself, and in fact is never named in the game at all. The closest thing to an official name is 'The City', which it is called in the coding.
  • Growing the Beard:
    • Episode 3 is often considered this for the plot.
    • The gameplay gets way better in Episode 6, when you start breaking free from the RNG's tyranny.
  • Moral Event Horizon: Many characters cross the line. It's debatable if and when Rhue does so.
  • Narm:
    • "Hey, come back here! I'm mad at you!!!"
    • Fighting three RTP Brian clones in Episode One.
    • Rhue's battle scream in Episode Five.
  • Nightmare Fuel: Despite being an RPG with 16 bit graphics, the series has a lot of gore.
    • In episode 2, The Barrucha, and travelling through the cave seeing the people you once met at a town not so long ago brutally decapitated by it.
    • The destruction of Estrana in episode 5, as well as travelling through it and passing by many corpses, including children.
    • Being trapped in Dream Estrana, a ghost town that is a manifestation of Rhue's sword aura, and possibly auras of people he killed with it earlier. The city itself is rather eerie.
    • The Phantom Slasher itself. It's a pitch black, silent figure, and might appear anywhere out of blue, only to murder someone without uttering a word. And worst of all, it can't be killed with conventional means. Even worse, the very reason it exists is Rhue wielding a shadow sword.
    • The way how Shadow Swords work, particuraly the ability to absorb multiple auras, along with personalities and memories of their victims! "Rhue" known for the whole game isn't Rhue actually, as it's revealed in the ending. His self before slaying Jeruh was that of Midian, and it's implied he absorbed Kava's aura long time before the game starts. This is also the possible reason why Rhue doesn't recognize his reflection in every mirror he comes across.
    • Altair Manor in Episode 6, the Jester's laugh combined with spooky music and darkness is unnerving.
  • Sidetracked by the Gold Saucer: Episode 6 quite possibly has more sidequests than actual storyline quests.
  • Tear Jerker: Quite a few. The biggest one is possibly in Episode 4, when Rhue accidentally kills Lexus due to a freak combination of circumstances.
    • Sacrifa's wife, who he researches endlessly to find a cure for her disease, is stoned to death in public in front of his own eyes. This enrages him so much he summons demons from hell and essentially destroys the whole city of Estrana.
  • That One Boss: Trying to hold your own against Strata long enough to get the reward at the start of Episode 5. Oddly enough, when you can finally beat him, he isn't really that hard.
  • That One Level: The Barrucha Cave. Throughout the cave the titular winged beast swoops down straight at you, killing you on contact. In some areas you can tell when it will come, in some there is no warning, and to top it all off the whole thing is timed. And the game doesn't tell you.
  • The Untwist: When you finally discover that Red Zero is... Lexus!
  • They Wasted a Perfectly Good Plot: The Citadels are mentioned in Episode 3 and seem to be extremely important in the history of The Way. Unfortunately, they're not that important in Rhue's story.
  • The Woobie: Several, but Lyrra is the biggest one: her life is basically a long Trauma Conga Line, and her only fault is being The Pollyanna.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TheWay