These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Crowning Moment of Funny: In Episode 4, the cutscene of a boy arguing with his mom about whether to urinate inside or outside, when you burst into their house. Also, the Fwacho's commercial in Episode 6.
Rhue's "story" in Episode 1.
Crowning Music of Awesome: Many of the songs, while taken from other works, are used well, including the first-level music from Castlevania being the random battle theme. The original music is also great. The use of the classic "Zombie", an anti-war song by The Cranberries, in the Blood Lyn training camp is equally awesome, especially if you know the song lyrics and how well they describe the Blood Lyn.
Esoteric Happy Ending: Two of the endings can be seen as this, depending on how the player interprets them. In the "main" ending, Rhue finds out the truth about himself and the evil deeds that his sword made him commit, and realizes that he has lost his purpose in life - but it's implied that he does move on, and that Kloe remains his friend. An even better example is the Lexus ending. Right before waking back up into the real world to confront Gaius, Rhue instead chooses to find happiness with Lexus in Dream Estrana, which can be viewed by some players as a form of escapism as he lives out life in a world that does not exist in the physical realm.
Some attacks, like "Longinus" and "Outer Darkness," are pointless references to Christianity.
Once the mind screw gets rolling in chapters five and six even the Elemental Rock-Paper-Scissors starts getting symbolic, with elements classified into physical attacks, Elemental, "Oneness" and "Transcendental", each with four subelements like Spirit or Atoma. This can get rather confusing in chapter 6, which is ironically the point at which you start getting enough control over your elemental choices that you'd want to understand what's what.
Fridge Logic: If settling down is uncommon behavior for Wayfarers, and most "settlements" consist of a few small buildings for living space, where do all the manufactured goods on The Way come from? Clothes, weapons, furniture, books...
Fan Nickname: Dream Estrana is never referred to as such in the game itself, and in fact is never named in the game at all. The closest thing to an official name is 'The City', which it is called in the coding.
Tear Jerker: Quite a few. There is one in Episode 4 where Rhue accidentally kills Lexus due to a freak combination of circumstances. Even the beginning cutscene is slightly tear-jerkish.
That One Boss: Trying to hold your own against Strata long enough to get the reward at the start of Episode 5. Oddly enough, Strata, when you can finally beat him, isn't really that hard.
That One Level: The Barrucha Cave. Throughout the cave the titular winged beast swoops down straight at you, killing you on contact. In some areas you can tell when it will come, in some there is no warning, and to top it all off the whole thing is timed. And the game doesn't tell you.