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Not YMMV/actually IUEO


* HellIsThatNoise: Any of the danger themes. Especially an infamous sting when something bad is about to happen (burglars for example).
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Rewriting a grammatically-screwy example


* FranchiseOriginalSin: Back on its first release, jokes were made about the "immense" quantity of Expansion Packs released for it (mind you, games were mainly given just one or two Expansion Packs with more missions or scenarios; real changes would normally come in a sequel). ''The Sims'' had just ''7'' Expansion Packs. Fast forward to the early 2020s, its fourth sequel has ''40-plus'' add-ons ''and counting'', which has spawn a BrokenBase among its fans.

to:

* FranchiseOriginalSin: Back on its first release, jokes were made about the "immense" quantity of Expansion Packs released for it (mind you, games were mainly given just one or two Expansion Packs with more missions or scenarios; real changes would normally come in a sequel). ''The Sims'' had just ''7'' seven Expansion Packs. Fast forward to the early 2020s, its fourth sequel has ''40-plus'' add-ons ''and counting'', which has spawn a BrokenBase among its fans.



** Critics really made a point of contention the fact that Expansion Packs didn't provide any graphical improvements over the base game. This would become the norm for each subsequent game --though ''The Sims 3'' ''did'' have complex environmental and character effects implemented over its run.
** For the [=PCs=] of its era, the game tended to be really taxating on [=GPUs=] and on hard disk (it weighed almost 1 [=GB=] with every expansion pack installed, plus savegames and the content the player would create or download --in early 2000s computers, which meant [[TechnologyMarchesOn almost ''half a hard disk'']]). Each of its successors would take advantage of the higher-end computers of their respective years... except from ''The Sims 4'', which tried to addres this criticism. It should be noted that, by the middle?? of its run, [=TS4=] also would became taxating for PCs to handle, with approximatedly ''20 GB'' on patches even if a player just wants to play the base game. By the early 2020s, however, 1 terabyte hard disks were strarting to be the norm.

to:

** Critics really made a point of contention the fact that Expansion Packs didn't provide any graphical improvements over the base game. This would become the norm for each subsequent game --though game--though ''The Sims 3'' ''did'' have complex environmental and character effects implemented over its run.
** For the [=PCs=] of its era, the game tended to be really taxating taxing on [=GPUs=] and on hard disk (it weighed almost 1 [=GB=] with every expansion pack installed, plus savegames and the content the player would create or download --in download--in early 2000s computers, which meant [[TechnologyMarchesOn almost ''half a hard disk'']]). Each of its successors would take advantage of the higher-end computers of their respective years... except from ''The Sims 4'', which tried to addres address this criticism. It should be noted that, by the middle?? middle of its run, [=TS4=] also would became taxating hard for PCs disks to handle, with approximatedly approximately ''20 GB'' on patches even if a player just wants to play the base game. By the early 2020s, however, 1 terabyte hard disks were strarting to be the norm.game.
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** YMMV on ''how'' unintentional this was, though, since Will Wright intended the game to have an atempofal sitcom-y flavor. The Expansion Packs, though, were heavily influenced by the techno scene of the late 90s/early 2000s --which transpired even to ''The Sims 2''!

to:

** YMMV on ''how'' unintentional this was, though, since Will Wright intended the game to have an atempofal atemporal sitcom-y flavor. The Expansion Packs, though, however, were heavily influenced by the techno scene of the late 90s/early 2000s --which transpired even to ''The Sims 2''!

Changed: 139

Is there an issue? Send a MessageReason:
None


** Expansion Packs were sometimes seen as a cash-grabby strategy to make profit of a best-selling game without really adding that much. The same criticism would be made of subsequent sequels while, ironically, the EP of this are generally well-regarded and even considered masterpieces on its own (''The Sims 2'' and ''3'' received the exact same complaints and the exact same retrospective reception. [[{{Sequelitis}} ''The Sims 4'', on the other hand...]]).
** Critics really made a point of contention the fact that Expansion Packs didn't provide any graphical improvements over the base game. This woulf become the norm for each subsequent game --though ''The Sims 3'' ''did'' have complex environmental and character effects implemented over its run.
** For the [=PCs=] of its era, the game tended to be really taxating on CPUs and on hard disk (it weighed almost 1 [=GB=] with every expansion pack installed, plus savegames and the content the player would create or download --in early 2000s computers, which meant almost half a hardisk). Each of its successors would take advantage of the higher-end computers of their respective years... except from ''The Sims 4'', which tried to addres this criticism. It should be noted that, by the middle?? of its run, [=TS4=] also would became taxating for PCs to handle, with approximatedly ''20 GB'' on patches even if a player just wants to play the base game.

to:

** Expansion Packs were sometimes seen as a [[IronicEcho cash-grabby strategy to make profit of a best-selling game without really adding that much. much]]. The same criticism would be made of subsequent sequels while, ironically, the EP of this one are generally well-regarded and even considered masterpieces on its own (''The Sims 2'' and ''3'' received the exact same complaints and the exact same retrospective reception. [[{{Sequelitis}} ''The Sims 4'', on the other hand...]]).
** Critics really made a point of contention the fact that Expansion Packs didn't provide any graphical improvements over the base game. This woulf would become the norm for each subsequent game --though ''The Sims 3'' ''did'' have complex environmental and character effects implemented over its run.
** For the [=PCs=] of its era, the game tended to be really taxating on CPUs [=GPUs=] and on hard disk (it weighed almost 1 [=GB=] with every expansion pack installed, plus savegames and the content the player would create or download --in early 2000s computers, which meant [[TechnologyMarchesOn almost half ''half a hardisk).hard disk'']]). Each of its successors would take advantage of the higher-end computers of their respective years... except from ''The Sims 4'', which tried to addres this criticism. It should be noted that, by the middle?? of its run, [=TS4=] also would became taxating for PCs to handle, with approximatedly ''20 GB'' on patches even if a player just wants to play the base game. By the early 2020s, however, 1 terabyte hard disks were strarting to be the norm.
Is there an issue? Send a MessageReason:
None


** Expansion Packs were sometimes seen as a cash-grabby strategy to make profit of a best-selling game without really adding that much. The same criticism would be made of subsequent sequels while, ironically, the EP of this are generally well-regarded and even considered masterpieces on its own (''The Sims 2'' and ''3'' received the exact same complaints and the exact same retrospective reception. [[Sequelitis ''The Sims 4'', on the other hand...]]).

to:

** Expansion Packs were sometimes seen as a cash-grabby strategy to make profit of a best-selling game without really adding that much. The same criticism would be made of subsequent sequels while, ironically, the EP of this are generally well-regarded and even considered masterpieces on its own (''The Sims 2'' and ''3'' received the exact same complaints and the exact same retrospective reception. [[Sequelitis [[{{Sequelitis}} ''The Sims 4'', on the other hand...]]).
Is there an issue? Send a MessageReason:
None


** Expansion Packs were sometimes seen as a cash-grabby strategy to make profit of a best-selling game without really adding that much. The same criticism would be made of subsequent sequels while, ironically, the EP of this are generally well-regarded and even considered masterpieces on its own (''The Sims 2'' and ''3'' received the exact same complaints and the exact same retrospective reception. [[Sequelitis ''The Sims 4'', on the other hand...).

to:

** Expansion Packs were sometimes seen as a cash-grabby strategy to make profit of a best-selling game without really adding that much. The same criticism would be made of subsequent sequels while, ironically, the EP of this are generally well-regarded and even considered masterpieces on its own (''The Sims 2'' and ''3'' received the exact same complaints and the exact same retrospective reception. [[Sequelitis ''The Sims 4'', on the other hand...).]]).
Is there an issue? Send a MessageReason:
None


** For the PCs of its era, the game tended to be really taxating on CPUs and on hard disk (it weighed almost 1 GB with every expansion pack installed, plus savegames and the content the player would create or download). Each of its successors would take advantage of the higher-end computers of their respective years... except from ''The Sims 4'', which tried to addres this criticism. It should be noted that, by the middle?? of its run, [[=TS4=]] also would became taxating for PCs to handle, with approximatedly ''20 GB'' on patches even if a player just wants to play the base game.

to:

** For the PCs [=PCs=] of its era, the game tended to be really taxating on CPUs and on hard disk (it weighed almost 1 GB [=GB=] with every expansion pack installed, plus savegames and the content the player would create or download).download --in early 2000s computers, which meant almost half a hardisk). Each of its successors would take advantage of the higher-end computers of their respective years... except from ''The Sims 4'', which tried to addres this criticism. It should be noted that, by the middle?? of its run, [[=TS4=]] [=TS4=] also would became taxating for PCs to handle, with approximatedly ''20 GB'' on patches even if a player just wants to play the base game.

Added: 586

Changed: 4

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Further developing the "Franchise Original Sin" entry.


* FranchiseOriginalSin: Back on its first release, jokes were made about the "immense" quantity of Expansion Packs released for it (mind you, games were mainly given just one or two Expansion Packs with more missions or scenarioa; real changes would normally come in a sequel). ''The Sims'' had just ''7'' Expansion Packs. Fast forward to the early 2020s, its fourth sequel has ''40-plus'' add-ons ''and counting'', which has spawn a BrokenBase among its fans.

to:

* FranchiseOriginalSin: Back on its first release, jokes were made about the "immense" quantity of Expansion Packs released for it (mind you, games were mainly given just one or two Expansion Packs with more missions or scenarioa; scenarios; real changes would normally come in a sequel). ''The Sims'' had just ''7'' Expansion Packs. Fast forward to the early 2020s, its fourth sequel has ''40-plus'' add-ons ''and counting'', which has spawn a BrokenBase among its fans.



** Critics really made a point of contention the fact that Expansion Packs didn't provide any graphical improvements over the base game. This woulf become the norm for each subsequent game --though ''The Sims 3'' ''did'' have complex environmental and character effects implemented over ita run.

to:

** Critics really made a point of contention the fact that Expansion Packs didn't provide any graphical improvements over the base game. This woulf become the norm for each subsequent game --though ''The Sims 3'' ''did'' have complex environmental and character effects implemented over ita run.its run.
**For the PCs of its era, the game tended to be really taxating on CPUs and on hard disk (it weighed almost 1 GB with every expansion pack installed, plus savegames and the content the player would create or download). Each of its successors would take advantage of the higher-end computers of their respective years... except from ''The Sims 4'', which tried to addres this criticism. It should be noted that, by the middle?? of its run, [[=TS4=]] also would became taxating for PCs to handle, with approximatedly ''20 GB'' on patches even if a player just wants to play the base game.
Is there an issue? Send a MessageReason:
Adding "Franchise Original Sin". Adding more detail to the "Unintentional Period Piece" entry.

Added DiffLines:

*FranchiseOriginalSin: Back on its first release, jokes were made about the "immense" quantity of Expansion Packs released for it (mind you, games were mainly given just one or two Expansion Packs with more missions or scenarioa; real changes would normally come in a sequel). ''The Sims'' had just ''7'' Expansion Packs. Fast forward to the early 2020s, its fourth sequel has ''40-plus'' add-ons ''and counting'', which has spawn a BrokenBase among its fans.
**Expansion Packs were sometimes seen as a cash-grabby strategy to make profit of a best-selling game without really adding that much. The same criticism would be made of subsequent sequels while, ironically, the EP of this are generally well-regarded and even considered masterpieces on its own (''The Sims 2'' and ''3'' received the exact same complaints and the exact same retrospective reception. [[Sequelitis ''The Sims 4'', on the other hand...).
**Critics really made a point of contention the fact that Expansion Packs didn't provide any graphical improvements over the base game. This woulf become the norm for each subsequent game --though ''The Sims 3'' ''did'' have complex environmental and character effects implemented over ita run.


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**YMMV on ''how'' unintentional this was, though, since Will Wright intended the game to have an atempofal sitcom-y flavor. The Expansion Packs, though, were heavily influenced by the techno scene of the late 90s/early 2000s --which transpired even to ''The Sims 2''!
Is there an issue? Send a MessageReason:
Updating wiki link


* UnintentionalPeriodPiece: This first game is obviously set in TheNineties and just around the TurnOfTheMillennium, what with a career literally called [[https://sims.fandom.com/wiki/Xtreme Xtreme]].

to:

* UnintentionalPeriodPiece: This first game is obviously set in TheNineties and just around the TurnOfTheMillennium, what with a career literally called [[https://sims.fandom.[[https://www.thesimswiki.com/wiki/Xtreme Xtreme]].X-treme]].
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Simplified link.


* ScrappyMechanic: [[ScrappyMechanic/TheSims Shares a page with the rest of the franchise.]]

to:

* ScrappyMechanic: [[ScrappyMechanic/TheSims Shares a page with the rest of the franchise.Has its own page.]]

Changed: 74

Removed: 5047

Is there an issue? Send a MessageReason:
Moving examples not listed on the Scrappy Mechanic page to there, while adding a link to the page.


* ScrappyMechanic:
** If you make your Sims very Neat in their personality, they will always make their bed when they wake up and you can't stop them once they have started.
** When sloppy sims use the shower, they have a chance of leaving puddles on the bathroom floor. The same thing happens for children - except this happens ''regardless'' of their neat score.
** Going downtown, on vacation, or to Studio Town freezes time on your home lot... but your Sims' needs are ''not'' frozen. This means that when they return, they will be tired or depressed. Vacation can let you work around it, but if you time your return trip wrong you can end up with your sims tired, or [[https://youtu.be/qT_MpUKi84U?t=1017 falling asleep on the sidewalk]].
** A feature introduced in ''Unleashed'' allowed for puddles to spread under objects where Sims cannot clean them, forcing the player to go into Buy mode and move away the obstructing objects. The feature proved annoying enough that it was DummiedOut in a patch shortly after.
** Another change brought by ''Unleashed'' was adult female Sims walking with a less elegant and more slouched posture than before, which was nicknamed the "Gorilla Walk" by the community. A third party fix was made to correct this, although the change was supposedly reverted by Maxis themselves in ''Makin' Magic''.
** The strays in ''Unleashed'' could prove annoying real fast with their tendency to pee everywhere (tanking your Sims' Environment score in the process) and block vehicles (leading to annoying honking). It was enough for Maxis to offer a [[DownloadableContent free downloadable "No Pets Allowed" sign]] which would force strays to leave the lot. Purchasing a fire hydrant could also stop them from peeing everywhere.
** The Raccoon would cause the [[HellIsThatNoise burglar]] ScareChord which had a tendency to [[NightmareFuel scare the ever living crap out of players]], ''especially'' younger players. What's worse, it was much more common than the burglar and had a tendency to disappear as soon as it appeared, giving the impression the sound played for no reason. It would then proceed to wake every Sim in the household with the noise it makes diving into the trash can.
** When a Sim is on level 10 of his career, they will, sooner or later, quit that job out of nowhere to pick up a middle-rank job in another career. While the game at least provides a plausible explanation via dialog box, it still makes the huge effort put into leveling up all for naught and the salary cut (anywhere from a few §100 to over §1,000!) can severely destabilize the game. As a result, it can be tempting to [[DoWellButNotPerfect not bother with promotions past a certain level (depending on salary and chance cards)]]. To the rejoicing of many, this was done away with in future games, with the aging mechanic providing the life changes the "job switching" was probably meant to emulate.
** The phone chat introduced in Hot Date only allowed calling a household once every few hours. Trying to call the same household within that time limit would result in a "Leave me alone!" message and a relationship loss even if the Sim called a different person. This proved especially annoying when trying to maintain relationships with Townies since they technically belonged to a single "Townie" household. It didn't help that the interaction itself only gave a +5 relationship boost if the Sim was lucky enough to pick the correct conversation subject (else they got yelled at and got a -1 relationship loss).
** "Free range" flies - that is, the flies that are not on top of spoiled food and trash, but instead fly around the house, dropping the Room motives of the Sims in the same room as them. Unlike all other pests, they can appear even on lots without trash, and unlike roaches, they cannot be interacted with in any way by a Sim. Instead, a cat is the only way to remove this pest, often forcing players to use the "moveobjects_on" cheat to get rid of them.
** Sims that aren't "neat" enough will not flush the toilet - causing the room need to ''tank''.
** Sims ''have'' to have at least one or two points in cooking to ''not'' start a fire. This also means that starting up a new family means you'll have to have Sims spend time studying cooking.
** You also are unable to make your sims have pre-done familial relationships. So if you want to make a family? Better spend a bit of time making your Sims fall in love with one another so they'll share a bed.
*** On top of that, if you set the bio to say Alice and Bob were siblings, the game did not acknowledge this - therefore they could romance one another freely as the game only sees two adult sims.

to:

* ScrappyMechanic:
** If you make your Sims very Neat in their personality, they will always make their bed when they wake up and you can't stop them once they have started.
** When sloppy sims use the shower, they have
ScrappyMechanic: [[ScrappyMechanic/TheSims Shares a chance of leaving puddles on the bathroom floor. The same thing happens for children - except this happens ''regardless'' of their neat score.
** Going downtown, on vacation, or to Studio Town freezes time on your home lot... but your Sims' needs are ''not'' frozen. This means that when they return, they will be tired or depressed. Vacation can let you work around it, but if you time your return trip wrong you can end up with your sims tired, or [[https://youtu.be/qT_MpUKi84U?t=1017 falling asleep on the sidewalk]].
** A feature introduced in ''Unleashed'' allowed for puddles to spread under objects where Sims cannot clean them, forcing the player to go into Buy mode and move away the obstructing objects. The feature proved annoying enough that it was DummiedOut in a patch shortly after.
** Another change brought by ''Unleashed'' was adult female Sims walking with a less elegant and more slouched posture than before, which was nicknamed the "Gorilla Walk" by the community. A third party fix was made to correct this, although the change was supposedly reverted by Maxis themselves in ''Makin' Magic''.
** The strays in ''Unleashed'' could prove annoying real fast with their tendency to pee everywhere (tanking your Sims' Environment score in the process) and block vehicles (leading to annoying honking). It was enough for Maxis to offer a [[DownloadableContent free downloadable "No Pets Allowed" sign]] which would force strays to leave the lot. Purchasing a fire hydrant could also stop them from peeing everywhere.
** The Raccoon would cause the [[HellIsThatNoise burglar]] ScareChord which had a tendency to [[NightmareFuel scare the ever living crap out of players]], ''especially'' younger players. What's worse, it was much more common than the burglar and had a tendency to disappear as soon as it appeared, giving the impression the sound played for no reason. It would then proceed to wake every Sim in the household
page with the noise it makes diving into the trash can.
** When a Sim is on level 10 of his career, they will, sooner or later, quit that job out of nowhere to pick up a middle-rank job in another career. While the game at least provides a plausible explanation via dialog box, it still makes the huge effort put into leveling up all for naught and the salary cut (anywhere from a few §100 to over §1,000!) can severely destabilize the game. As a result, it can be tempting to [[DoWellButNotPerfect not bother with promotions past a certain level (depending on salary and chance cards)]]. To the rejoicing of many, this was done away with in future games, with the aging mechanic providing the life changes the "job switching" was probably meant to emulate.
** The phone chat introduced in Hot Date only allowed calling a household once every few hours. Trying to call the same household within that time limit would result in a "Leave me alone!" message and a relationship loss even if the Sim called a different person. This proved especially annoying when trying to maintain relationships with Townies since they technically belonged to a single "Townie" household. It didn't help that the interaction itself only gave a +5 relationship boost if the Sim was lucky enough to pick the correct conversation subject (else they got yelled at and got a -1 relationship loss).
** "Free range" flies - that is, the flies that are not on top of spoiled food and trash, but instead fly around the house, dropping the Room motives
rest of the Sims in the same room as them. Unlike all other pests, they can appear even on lots without trash, and unlike roaches, they cannot be interacted with in any way by a Sim. Instead, a cat is the only way to remove this pest, often forcing players to use the "moveobjects_on" cheat to get rid of them.
** Sims that aren't "neat" enough will not flush the toilet - causing the room need to ''tank''.
** Sims ''have'' to have at least one or two points in cooking to ''not'' start a fire. This also means that starting up a new family means you'll have to have Sims spend time studying cooking.
** You also are unable to make your sims have pre-done familial relationships. So if you want to make a family? Better spend a bit of time making your Sims fall in love with one another so they'll share a bed.
*** On top of that, if you set the bio to say Alice and Bob were siblings, the game did not acknowledge this - therefore they could romance one another freely as the game only sees two adult sims.
franchise.]]



** If a child Sim fails at school, they will be sent to a MilitarySchool and leave the household. The military school for delinquent children was fast becoming a DiscreditedTrope when the game came out due to a range of abuse and negligence scandals in the 90's, and by the time of ''VideoGame/TheSims2'' the military school punishment was replaced with a social worker taking the child away.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When sloppy sims use the shower, they have a chance of leaving puddles on the bathroom floor. The same thing happens for children - except this happens ''regardless'' of their neat score.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParanoiaFuel: In an unpatched game, Sims may may spontaneously combust all by themselves without warning (even moreso for the earlier version where they may suddenly start to thrash around wildly for no reason due to an invisible flame). Unlike in ''Seasons'', there is no indicator or signal that a sim may self-destruct. While an uncommon occurrence, this leads to a constant dread that sooner, or later, that sim may become the next person to combust into flames.
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None


* FairForItsDay: The lack of gay marriage can stand out for modern players, especially those familiar with later games, but given that this was one of the first games at all to treat gay relationships as normal, and that it nearly never made it in to begin with, it's pretty forgivable.

to:

* FairForItsDay: The lack of gay marriage can stand out as rather homophobic for modern players, especially those familiar with later games, but games. However, given that this was one of the first games at all to treat gay relationships as normal, and that it nearly never made it in to begin with, having gay relationships at all was effectively a case of ThrowItIn, it's pretty forgivable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FairForItsDay: The lack of gay marriage can stand out for modern players, especially those familiar with later games, but given that this was one of the first games at all to treat gay relationships as normal, and that it nearly never made it in to begin with, it's pretty forgivable.

Added: 152

Removed: 153

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Renamed trope.


* FunnyAneurysmMoment: You can make Michael Bachelor and Bella Goth marry and have children with each other. The next game reveals that they're siblings.


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* HarsherInHindsight: You can make Michael Bachelor and Bella Goth marry and have children with each other. The next game reveals that they're siblings.
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None

Added DiffLines:

*** On top of that, if you set the bio to say Alice and Bob were siblings, the game did not acknowledge this - therefore they could romance one another freely as the game only sees two adult sims.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ValuesDissonance: Same-sex sims don't "Propose" to each other, they "move in".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sims ''have'' to have at least one or two points in cooking to ''not'' start a fire. This also means that starting up a new family means you'll have to have Sims spend time studying cooking.
** You also are unable to make your sims have pre-done familial relationships. So if you want to make a family? Better spend a bit of time making your Sims fall in love with one another so they'll share a bed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** If one is willing to invest the time into it, they can max out all of Bob&Betty Newbie's skills during the tutorial since their needs will not decay until a certain point in the tutorial is reached.
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None

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** The Hot Tub - it fulfills Hygiene, Comfort, fun, and if there is someone else, Social. All with one item.


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** Sims that aren't "neat" enough will not flush the toilet - causing the room need to ''tank''.
Is there an issue? Send a MessageReason:
None


* HellIsThatNoise: Any of the danger themes. Especially an infamous sting when some bad is about to happen (burglars for example).

to:

* HellIsThatNoise: Any of the danger themes. Especially an infamous sting when some something bad is about to happen (burglars for example).
Is there an issue? Send a MessageReason:
None


* HellIsThatNoise: Any of the danger themes.

to:

* HellIsThatNoise: Any of the danger themes. Especially an infamous sting when some bad is about to happen (burglars for example).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: If ''Makin' Magic'' is installed, there is a bug that causes the Obsessed Fan to go from a constant nuisance to nearly harmless. He will only visit residential lots for a short time before leaving, and will no longer steal award items due to this.
Is there an issue? Send a MessageReason:
None


** The phone chat introduced in Hot Date only allowed calling an household once every few hours. Trying to call the same household within that time limit would result in a "Leave me alone!" message and a relationship loss even if the Sim called a different person. This proved especially annoying when trying to maintain relationships with Townies since they technically belonged to a single "Townie" household. It didn't help that the interaction itself only gave a +5 relationship boost if the Sim was lucky enough to pick the correct conversation subject (else they got yelled at and got a -1 relationship loss).

to:

** The phone chat introduced in Hot Date only allowed calling an a household once every few hours. Trying to call the same household within that time limit would result in a "Leave me alone!" message and a relationship loss even if the Sim called a different person. This proved especially annoying when trying to maintain relationships with Townies since they technically belonged to a single "Townie" household. It didn't help that the interaction itself only gave a +5 relationship boost if the Sim was lucky enough to pick the correct conversation subject (else they got yelled at and got a -1 relationship loss).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Later expansion packs were noted by reviewers to have progressively improved and complex sprites and animations for the objects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionalPeriodPiece: This first game is obviously set in TheNineties and just around the TurnOfTheMillennium, what with a career literally called [[https://sims.fandom.com/wiki/Xtreme Xtreme]].
** If a child Sim fails at school, they will be sent to a MilitarySchool and leave the household. The military school for delinquent children was fast becoming a DiscreditedTrope when the game came out due to a range of abuse and negligence scandals in the 90's, and by the time of ''VideoGame/TheSims2'' the military school punishment was replaced with a social worker taking the child away.

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