YMMV / The Runaway Guys

  • Acceptable Targets: Hipsters, every time Jon sticks oversized glasses on something.
  • Accidental Innuendo:
    • Pointed out in Mario Party, as they note that DK's pose during the Limbo minigame is somewhat suggestive of a different kind of donkey.
    • In Golf in Wii Sports, Emile asks whether they can hit each others' balls.
    • During Fortune Street, Emile says that, "Rocking his hand back and forth on the Wiimote gives his hand something to do."
    • In the Great Maze, Jon is playing as Charizard and tells Tim to "follow the angry dragon". Tim and Emile tell him Urban Dictionary's definition of "angry dragon". note 
    • And in Jon's Live Stream of Mario Party 6, Emile asks, "Should we do Daisy on hard?" And during the Treasure Trawlers minigame, he says "And I get... wood." It actually took Jon and Tim a while to realize what Emile said (as in, Jon didn't know until he read it in the comments). Later on, Jon starts laughing, and Emile asks, "Is it about my wood?" But the worst one is when they play Crate and Peril with Daisy as the one player and Emile says, "I'm inside Daisy's heart-shaped box." without knowing the slang for it.
    • During the last round between Tom Fawkes and JonTron in the the Smash Smash Bros for Wii U Invitational Tournament, Tim has this bit of commentary about the music.
      Tim: Makes me want to pick up a guitar and... finger along.
      Tom: *beat* ...excuse me?
      • In Mario Party 5, Emile plays as Daisy, so this is everywhere. Most notable in Pirate Dream (Part 2):
    Emile: Donkey Kong! Come into my body and become me! I must have you as my playable character again!
    Jon: ..So you want Donkey Kong to come into Daisy's body.
    • End of the Sonic Adventure finale, Emile says to Jon: "I saw you reach down and I thought that's what you were grabbing!" He was referring to Jon's phone. Oddly enough, one of the few times Emile makes an innuendo and nobody, himself included, calls him out or cracks up.
  • Annoying Video Game Helper: Some viewers feel Jon and Tim fall into this in the Super Metroid series. They constantly tell Emile what to do and where to go, even when he doesn't really need it, which some feel ruins the fun of Emile playing blind. They also frequently attempt to teach Emile Sequence Breaks and speedrunning tricks, which often cause half a video to be spent repeatedly trying and failing at the same trick resulting in very little progress. Lampshaded in one of the last videos in the series, when they comment that had Jon and Tim not been guiding Emile early on, the LP likely would've been way longer, since Emile didn't quite have a sense for the exploration yet. Subverted by then as well, as the two slowly started pulling back more and more as Emile got more and more used to the game's mechanics and exploratory elements.
  • Anti-Climax: In Dokapon Kingdom, Emile gets a nitroglycerin (an item that randomly explodes if the person holding it is hit) early on and keeps holding onto it for over 2 years of real time. Eventually, Emile gets a big bug, which eats the nitroglycerin, meaning that after all that time, it never went off!
  • Anti-Climax Boss:
    • The final match of the Brawl tournament (Jon vs. SyKhotic/Hunter, with Jon winning) wasn't particularly exciting, as Hunter kept accidentally killing himself.
    • Tim, to Jon, in Fortune Street's Delfino Plaza. They spend much of the board in a tense race for the win, but in the last few turns, Tim's net worth falls dramatically, and the tension vanishes as Jon easily marches toward victory.
    • On the last five turns of Boo's Haunted Bash in Mario Party 4, Tim ends up turning all Red Spaces into Chance Time Spaces. No one lands on any.
  • Arc Fatigue:
    • The video upload schedule introduced with New Super Mario Bros. U drags out series longer, due to Emile reducing video length in exchange for more videos over the course of several days, compared to before when he would upload a series of videos (or one extremely long video) within a single day.
    • Mario Stadium from Fortune Street got backlash for this, as it was uploaded over the course of 8 parts, despite Yoshi's Island (which only had 6 parts) having close to the same total running time.
    • Robbin Hood Ruins from Fortune Street suffered heavily, both from being a long board to begin with and from the Guys playing more slowly and cautiously than necessary. It came out to over 2.5 hours, and was split into 10 parts and uploaded over a span of three weeks, leaving some viewers (and the Guys themselves) sick of it by the end.
    • Super Mario 3D World. Not only did it have more episodes than the average TRG co-op, but only two were uploaded per week instead of the usual three (the third slot was filled by Dokapon Kingdom, another long-runner). As a result, the LP lasted almost five months, agitating some fans who wanted to see something new. It didn't help that replays of levels were left uncut, unlike in previous projects where only important bits were kept in (such as Kirby's Return to Dream Land), and that video lengths were reduced to roughly 15 minutes on average, resulting in some episodes only featuring a single level. And it especially didn't help that the final level was split into three separate videos, which earned Emile criticism.
    • Super Metroid, due to shorter videos and a sporadic upload schedule, not helped by Jon and Tim trying to teach Emile Sequence Breaks and speedrunning tricks, which often results in half a video spent repeatedly attempting a single trick and making very little progress. This got better after the completion of Rayman Legends, as the rest of the series is now uploaded regularly, so while the videos themselves are still uncut and focus on Emile attempting different tricks to learn the game, it feels much faster due to having three videos a week instead of just one.
    • Dokapon is a constant victim of this, largely due to story progress constantly being impeded by the three fighting with each other to progress the story. As a result, a good third of the series leans towards Filler albeit enjoyable Filler. The nature of the upload schedule (it is used as filler between the main projects) also means the playthough has been going on for several years.
  • Author's Saving Throw: After Super Mario 3D World drew criticisms over Arc Fatigue due to only having two videos a week, the following round of Fortune Street's Mario Circuit received daily uploads, resulting in what many considered much better pacing. This upload schedule is also used for Mario Party.
  • Base-Breaking Character: All three of the guys are this to some extent.
    • Emile's gained a considerable hatedom, with many seeing him as an obnoxious and annoying player who's way too loud and immature. Meanwhile, there's a considerable number of people who enjoy Emile's contributions to the team, his somewhat edgier humor compared to his more family-friendly main channel, and his numerous Foot-in-Mouth moments. His brand of playing in the Mario Party playthroughs also leaves people on both sides, as he's the most competitive and most likely to use "dirty tricks" among the three. Depending on who you ask, he's either a Magnificent Bastard or a Manipulative Bastard. Episode 18 of the Super Metroid LP (of which Emile was playing blind) further fed the detractors' fire, due to Emile walking away from a Reserve Tank that he needed to Shinespark up to, after trying and failing to bomb jump up there; those against Emile's presence of the channel quickly used this incident to paint Emile as a brain-dead idiot who's way too full of himself.
    • Certain fans fail to realize that Jon being a dick is just playful banter and want him off the team. And there are some who get tired of him winning all the time. Meanwhile, many people see him as a genuinely witty member who brings a clever sense of humor to the show.
    • Some consider NCS unnecessary due to him being quiet and Out of Focus a lot, and some deride him for his poorer playing abilities or his love of Toilet Humor. Others see him as an entertaining member & a crucial source of sanity for the guys.
    • Diabetus caused this kind of reaction when it was rumoured that he would be one of the Guys' special guests, despite it not being stated that he would actually be a guest, just that they were meeting up with him. Eventually, it was confirmed that he wouldn't be joining the group, and they were talking about inviting him to play Battletoads with them because they didn't let him know they'd have a Battletoads challenge in Thrown Controllers and he was genuinely upset about it.
    • PK Sparkxx from the Super Smash Bros. for Wii U Invitationals Tournament. A lot of viewers consider him one of the "Stop Having Fun" Guys, in that he was too good at the game (when almost everyone else was just a casual player) and also came off too cocky; these viewers even begged the Guys not to invite him to any future tournaments. Others, however, cite that he's not really that good in comparison to actual tournament players, and while he did come off as confident, he also acted like a good sport to whoever he beat. This second group also argues that not inviting someone because they're good at the game is just childish.
  • Broken Base:
    • One sprouted up between Team Jon (and Josh) vs. Team Emile during NSMB Wii. It's more lighthearted than some examples, since Jon trying to kill Emile was Played for Laughs by both Jon and Emile.
    • Episode 10 of LittleBigPlanet. One side thought it was their funniest episode yet, while another found it extremely boring, and a third found it outright racist. The entire episode was designed as a Take That! and parody of the more bizarre criticisms the playthrough had received (including having a female guest despite the name being "The Runaway Guys", the accents used and the tendency of the group to be very loud), but this does fall flat for some people.
    • Jon's continuous winning streak in Mario Party 4 caused quite a few people to quit watching the LP; the other half seemed to think he deserved it after the train wreck of bad luck Mario Party 3 brought him. It showed up again when the streak continued in Mario Party 5, but is a bit more forgivable to some because his bad luck is still in play - even becoming The Chew Toy for Toy Dream - and he lost the first two boards so it was known he could not get a clean sweep. With the winning streak continuing in Mario Party 6 the arguments have not stopped, only now both sides have upped the rhetoric. Those who hate the winning streak want Jon to actually throw the game and those who don't care think the other side is being childish and point out that the wins in 6 are much closer than those in the previous games and that Mario Party is luck based; also once again, Jon getting a clean sweep became impossible. A third group has also developed; they think the bad luck Jon has means his wins are earned.
    • On a similar note, Emile's victory in Bowser's Gnarly Party, thus preventing Jon from doing a clean sweep. Audience reactions varied from Emile fans celebrating his victory, to Jon fans accepting that Emile won and enraged Jon fanboys claiming that he cheated the victory from Jon. There are also a few who think Emile went overboard in his attempts to stop the winning streak.
    • In the Dokapon Kingdom videos, fans either view Emile becoming a Darkling as an interesting game changer or a frustrating thing that makes the videos hard to watch; it doesn't help that one of the first things he did was remove Tim's rare shield. There's also those who feel he isn't taking full advantage of the class to really change up the game and is just wasting it.
      • Oddly enough, the second time Tim becomes a Darkling is an even bigger waste of time, as he fails to take several towns that he could have taken in favor of landing on empty spaces and doing nothing. However, he also didn't deprive anyone of rare equipment, so that may explain the lack of vitriol. (The first time Tim becomes a Darkling, he uses Global Assault, resetting the game to a neutral state.
    • The Rayman Origins LP. Some say it's an overall good LP, and a nice break from the usual Mario games. Others say it's the worst series the Guys have ever done, with lackluster and unmemorable commentary. Others still remain mostly indifferent.
    • Shipping Emile x Masae. Some fans think they would make an adorable couple due to a few ship-teasy moments during their Super Mario 3D World LP. Others find it invasive and disgusting that some are trying to ship two actual people who they don't really know.
      • On a related note, some people—even ones who ship them—find Emile constantly calling Masae "adorable" to be creepy and awkward. Though it's mellowed out a bit since Masae has clarified that's just part of how they "pick on" each other, and she does let him know when he's being too annoying with it.
    • Daisy officially being Emile's player character as of Mario Party 5 (since Donkey Kong is no longer available as a playable character). Some people love the fact Emile is playing her due to all the Accidental Innuendo that occurred regarding the character, and think it'll be a great fit for more humor. Others feel like she's already turning into a Forced Meme and there really isn't much for Emile to work with using her, and greatly prefer the idea of him switching to Toad, who they feel has much more opportunity for funny moments since Emile is rather infamous for his spot-on Toad impressions. Daisy also gets some hate from those who consider her responsible for Chugga failing to win a board in 5 and 6.
    • Fortune Street or more specifically the Guy's way of playing. They play the game as if it is Monopoly which is not the most effective way of winning. Some think this is a detriment to the series (especially in Robbin Hood Ruins which took so long precisely because of this play style), others don't care or think the complaints are coming from "Stop Having Fun" Guys.
    • The Legend of Zelda: Four Swords Adventures spawned a lot. Easily the most divisive project the guys have done.
      • Is Emile incompetent at the game, or just seems that way compared to Jon?
      • Is Jon the only one paying attention at any point, or does he just blow out of proportion his tendency to find things first while it gets glossed over when anyone else does? And was the infamous "sandstorm incident" him noticing something obvious that the others missed, or him noticing something obscure and treating it like it was obvious?
      • Do the guys hate town levels for good reason with them being tedious and annoying fetch quests, or just because they had one instance of it being difficult that was entirely their fault and thus they have a stigma towards them?
      • Is the greed over Force Gems the guys being assholes, or how you're intended to play the game?
      • Should the guys sans Jon be teaming up to stop him from winning the end of each stage for the competitive aspect, or just focus on their own playing for the cooperative aspect? And for that matter, does Jon win each stage because he plays dirty, or because he's genuinely doing well?
      • Should the guys be spending more time trying to work as a team, or is it funnier when they stumble over each other?
      • Was the series in general worth the wait, or Hype Backlash?
  • Critical Research Failure: In one episode of Subspace Emissary, Emile states that Kirby was originally going to be yellow, but his reasoning as to why they made him pink instead is because they thought it would be too similar to Pac-Man. In actuality, the development team was having trouble on whether they wanted Kirby to be pink or yellow (With Sakurai wanting him to be the former, and Miyamoto wanting him to be the latter). Also, there is no official source claiming that they dropped the yellow coloration due to resembling Pac-Man too much.
  • Crosses the Line Twice:
    • In Mario Party 1's "Grab Bag" minigame:
    Emile: *grabs Jon* RAPED!
    (later)
    Emile: *gets grabbed by Wario* Wario, you just raped out what I raped out of [Jon]!
    (later)
    Emile: *gets grabbed by Jon* Don't rape the monkey!
    Jon: What's with you and rape?
    Emile: I don't know. *beat* It's fun?
    Jon: WHAT?!?
    • During the Bomberman Live tournament, Jon has to explain that killing both yourself and the other players doesn't count as a win. His exact wording? "Genocide along with killing yourself does not work. Genocide itself is okay."
    • NCS' Africa joke in Wii Party's Globe Trot mode (4:30 - 4:40).
  • Ending Fatigue:
    • During Mario Party 3, some fans became restless when Creepy Cavern was extended by a Wacky Watch, adding two more videos than usual. Even worse is that the board's final minigame was the very long and monotonous "The Beat Goes On."
    • Subverted by Mario Party 3's duel boards. Initially they did a two-parter for the first board and stated it would be done as filler between other projects, before getting back to it a month after the initial board and finishing them all relatively quickly.
    • Robbin Hood Ruins in Fortune Street took 10 parts and 2 hours and 37 minutes in real time to finally come to an end. This lead to a lot finger-pointing at who was responsible for picking the board.
    • Super Mario 3D World became this as a result of the final level, Champion's Road, taking three whole videos to complete. Even before then, things were noticeably starting to drag due to the conclusion to the main game occurring in Part 26, but the additional bonus worlds making up another 15 videos - a little over a third of the entire LP.
  • Ensemble Dark Horse:
    • JoshJepson. Many were sad to see him gone after NSMB Wii, and the Guys eventually brought him back as a guest player for NSMB U. A few fans consider him the honorary fourth guy, and he even appears in some of the TRG fanart with the other three guys. (Sadly, he doesn't return for Super Mario 3D World.)
    • Wario, for his line from the first two Mario Party games: "So ein mist!" It's gotten to the point where he's referenced in every project even if he isn't in it.
    • Waluigi; his popularity from the Fortune Street videos, mainly for Jon's hilarious impersonation of him, sounding Mexican and his made-up backstory of wanting to run a successful bridal boutique, was why Jon decided to play as him in Mario Party 3 and onwards.
    • Special guests in general are pretty well-liked, especially Jon Paula during the Mario Power Tennis tournament, due to being the most vocal of the guests and providing some pretty funny lines.
    • Fortune Street as a whole. When the Guys posted the first video, they showed concern over whether or not it would go over well, and expected it to be a Love It or Hate It one-off. Fans adored it, and it has become traditional between-series filler, especially as a way to see off a special guest (Lucahjin, JoshJepson, and Super Jeenius all played games with the Guys before going).
    • "Old Man" in Sonic Adventure. While playing the game the guys became fixated on a mannequin of an old man in front of a restaurant in the Station Square section and have attempted to carry him around every where they go. The fans have quickly taken to him and he's starting to become a favorite.
    • Stephen Plays is also very popular with fans. It helps that he's good friends with Emile and isn't nearly as loud and obnoxious. Plus Mal's Deadpan Snarker comments made while playing was what made some interested in checking his channel out.
    • Daisy, for being shipped with Emile. Her popularity surged during Jon's livestream of Mario Party 6 after Emile made one too many innuendos about her. She was then chosen to be Emile's playable character in Mario Party 5, just because of that livestream.
    • Hans the Arms Dealer. The guys and fans consider him very quotable and always look forward to seeing him and hearing his declarations of "havin' a sale".
  • Fan Myopia: During the New Super Mario Bros. Wii LP, Jon becomes a victim of this after learning that he's the only one of the Runaway Guys (including guest player Josh) who has played Metal Gear.
  • Fan-Preferred Couple:
    • During the Brawl tournament, many people thought Emile and Donnabellez were cute together.
    • Many seemed to have felt this way about Tim and Lucahjin in earlier videos. Subverted in later videos when Jon and Lucah started dating.
    • Some just go straight for the Jon/Emile.
    • Many fans feel this way about Emile and MasaeAnela, thanks to their interactions during Double Dash and (especially) Super Mario 3D World.
  • "Funny Aneurysm" Moment:
    • All the death threats Jon and Josh gave to Emile are not fun to think back on after he got seriously ill and could have died. Jon even slightly mentions it on a stream expressing regret.
    • In episode 36 of Sonic Adventure, Emile lampshades the fact that the guys are discussing Seaman on the day of narrator Leonard Nimoy's death (note that all TRG episodes are recorded months in advance). The day before the video was uploaded, Emile announced that his cat Teddy passed away. It doesn't help that the discussion was occurring in one of Big the Cat's levels.
    • In the very next episode, Jon tells the viewers to buy Big's new audiobook; amid the various places he lists where it's available is David Bowie's mind. Bowie had passed away almost a month before the episode was uploaded.
  • Good Bad Bugs: In Episode 15 of NSMB Wii, Tim jumps on the flagpole, gets a 1-Up, then bubbles, and is suddenly not in the bubble. To add greatness, they got fireworks.
  • Growing the Beard: The Thrown Controllers panel at PAX East 2013 noticeably improved from the previous panels. The technical problems were minimal, and an official video of the panel was made by The Game Station, with professional equipment, multiple cameras, and decent editing.
  • Hilarious in Hindsight: Has its own page.
  • Hypocritical Fandom: There are quite a few times where the fans will bash one of the Guys (normally Jon or Emile) for the moments where they are jerks or being too competitive but fail to mention that all of them do this.
  • Internet Backdraft:
    • Subverted regarding the Game Grumps. While both Emile and Tim (of all people) criticized the Grumps, there was no hate levied toward them (though there were comment arguments between fans of TRG and GG), especially since Tim's Take That! was toward a heavily criticized aspect of the show.
    • A minor example during Mario Party 3, after NCS became the majority board winner. While editing the video, Emile left a note stating that he was still leading in the detailed stats, so NCS hadn't officially won the LP yet. This received some harsh feedback in the comments, accusing Emile of being a poor sport. note 
    • Super Metroid. Episode 18. Dear. GOD. Fans exploded when Emile reached an area in the Wrecked Ship where he could Shinespark up to a Reserve Tank, unsuccessfully bomb jumped up there (being blocked off by a Speed Boost block), and then walked away and grabbed the Gravity Suit instead, baffling Jon, Tim, and nearly everyone watching. Reactions included bewilderment, confusion, disbelief, and absolute rage, with many commenters outright insulting Emile over his behavior. Several people who had previously cried foul towards Tim and Jon constantly helping Emile out throughout the playthough even ended up retracting their complaints, stating that the incident completely justified the two's presence.
  • It's Short, so It Sucks:
    • Many fans feel that Dokapon Kingdom should have lasted longer. Notably, however, the guys did this intentionally, since they were partially testing the waters to see if the fans were interested in them playing the (much, much longer) full game. They have since returned to the game to play Story Mode.
    • Shorter playthroughs tend to be less memorable, though not necessarily worse. Castle Crashers and Wario Ware Inc.: Mega Party Game$ in particular don't have nearly as much to them as other playthroughs on the channel.
  • Lying Creator: Downplayed and discussed. In Mario Party 3, TRG brings up the issue of DK no longer being playable in Mario Party 5. They head into the mini game room and Emile starts talking in Toad's voice. Jon says "Yes, its exactly what you think it means." implying Emile will play as Toad in Mario Party 5. Emile picks Daisy instead. When they play Future Dream where Toad is the A.I., Emile says Toad was indeed going to be his new character but due to playing Mario Party 6 on Jon's channel and making several innuendos involving Daisy, Emile changed his mind and decided to play as Daisy instead.
  • Magnificent Bastard:
    • In Mario Party 3, Emile manages to pull a small but brilliant gambit in the final turn of Woody Woods. He uses a Reverse Mushroom on himself and sees Boo. Not having coins to steal a Star, he steals Jon's coins instead, preventing Jon from using his Magic Lamp to get the Star. Emile then chooses to take a path into a dead-end road, which reverses his direction and allows him to visit Boo again, this time with enough coins to steal a Star. And yet he still loses the board.
    • Jon during Koopa's Seaside Soirée in Mario Party 4. NCS sees Boo and has the option of stealing a Star from Jon, but (at Jon's encouragement) instead steals coins from Mario; this results in NCS eventually getting the Coin Star instead of Emile, which allows Jon to win the board. Emile even makes this accusation himself, though Jon plays innocent. However, the trope is subverted when NCS admits he kinda wanted Jon to win and knew stealing coins would help make that happen. Jon drops the act at this point.
    • In the last board of Mario Party 4, Emile is determined to prevent Jon from sweeping the game. His method is weaponizing his already ridiculous luck to inhuman degrees. First he intentionally lands on chance time and manages to swap coins with Jon, stealing the coin lead and later steals the Lucky Bonus Star by landing on three Happening Spaces in a row! He succeeds in winning the board.
  • Memetic Badass:
    • Averted with Captain Falcon, a realistically flawed individual who is still capable of moments of badass.
    • Carver is treated like this during Fortune Street (Mt. Magmageddon), even having Chuck Norris Facts-style claims like he makes toast just by glaring at bread. He also reminds fans of Jorgen Von Strangle because of Emile's scrambling the fairies reference.
  • Memetic Loser: Wario and Daisy both share this status for much of the fandom. Though both characters have had their days in the sun (Wario was the player character for the guys for both "Minigame Island" and "Minigame Coaster" for the first two Mario Party games and won a bonus board in Mario Party 4 while Daisy's AI ended up winning the Mario Party 6 board the guys played during a livestream), both characters' failures have overshadowed everything else. Wario's AI was infamous for his Artificial Stupidity, especially his legendary awful performance in Mario Party 3. Daisy meanwhile had some infamy for her own cases of Artificial Stupidity during Mario Party 4, but skyrocketed into this territory when she became Chugga's player character and he was unable to win a single board in either Mario Party 5 or Mario Party 6 while playing as her.
  • Memetic Mutation:
    • Wario's "SO EIN MIST!" clip (which is commonly misheard as "D'OH I MISSED" by many, especially Emile) from his VA in the N64 Mario Party titles.
    • Bowser Communism. Many who play the Mario Party series have used this meme in reference to the Revolution.
    • Many people cannot forget Emile's infamous "Meet JoshJepson" intro to NSMBW's second episode.
    • Cyber Steve.
    • Sexy Bowser.
    • Waluigi's Bridal Boutique.
    • "YEAH COFFEE!"
    • There's a lot of fanart of Jon as a Time Lord due to his numerous Doctor Who references in the Wii Party "Spin-Off" videos.
    • Calibrary Cuff Paula Deen from Wheel of Fortune part 2.
    • "I thought Chugga/Emile was still sick." note 
    • Waluigi's "YOU'RE LOUSY" taunt in Mario Party 6, which seems to be on its way to becoming the new "SO EIN MIST/D'OH I MISSED".
  • Most Wonderful Sound: "So ein mist!" (Or, as it's more commonly known, "D'OH I MISSED!")
  • Never Live It Down:
    • "Don't eat the mushroom," "Move faster Pokey", Steve the red Pikmin, and (briefly) the green rupee scream. If they've said something memetic or that they now regret, it will be made fun of at some point.
    • Calibrary Cuff Paula Deen. note 
    • The Metropolitan Mutant of Ark. note 
    • Emile skipped a minigame explanation in Mario Party 3 exactly once, by accident, and apologized for it almost immediately when Jon lost the minigame in question because he was unfamiliar with it. The way some people go about it, you'd think that he skipped every single explanation in a deliberate attempt to screw Jon over.
    • During Jon's May 18, 2014 stream on Twitch, the Guys played a round of Mario Party 6 and selected Daisy as the CPU player. After a That Came Out Wrong line ("Should we do Daisy on Hard?"), the jokes, shipping, and drawings started popping up immediately. And then Emile decided to make a "heart-shaped box" comment without knowing what it's slang for...
      • The idea of Emile not getting innuendoes was, for a time, prominent... but sometime after or during 2015, it more or less stopped. Now at most he makes an Accidental Innuendo before immediately lampshading it, or more commonly, makes deliberate innuendoes and Heh Heh, You Said "X" comments while generally understanding when everyone else does them, with the exception being if it's simply a word he's never heard before. Yet whenever he makes said remarks, expect the comments to blow up with the assumption he has no idea what he meant, even if his laughter or lampshading makes it obvious that he did. Nine times out of ten this will involve referencing the time Lucahjin gave him a sexual education book and telling him to go read it.
    • Emile's absolutely abysmal performance in Part 1 of Sonic Adventure will never be forgotten. For some fans, it's done enough damage to name him as the worst player of the trio—a title previously given to Tim.
      • Emile's terrible performance in Part 1 of Super Mario Bros. 3 which saw him get killed 5 times total, including twice on World 1-1, hasn't helped with this. It got to the point where several comments on the video compared it to how well Elliot of the Super Gaming Bros. fared when he played the same game.
  • Nightmare Fuel:
    • In Kirby's Return to Dream Land, the voice Emile gives Magolor after transforming.
      • Nightmare Retardant: ...though that's a bit offset by the other Guys' reaction, including Tim's (and, soon enough, Emile's) uncontrollable laughter and Jon's unamused pleas for him to just stop.
    • In Mario Party 3, Emile's slowed-down laughter during the "That was total bullshit!" replay sounds downright demented.
  • Offscreen Moment of Awesome:
    • Jon finally having the guts to kick Emile out of his house during Mario Party 2. You can hear him saying bye outside.
    • Jon's clean sweep in Battle Mode for Mario Kart 64, due to the original E3 video being lost.
    • Also from Mario Kart 64, Tim curb-stomping the others at Rainbow Road. Luckily, he did almost as well in the new recording.
  • Rescued from the Scrappy Heap: Jon does this to Big the Cat in the eyes of some in Sonic Adventure.
  • The Scrappy:
    • Based on his reactions in Kirby's Return to Dream Land, Emile really doesn't like the Scarfy enemy. It's further cemented in his LP of Kirby's Epic Yarn.
    • Daisy is fast approaching this status, with many fans feeling all the "do her on hard" jokes have been run into the ground, combined with being Emile's new character just for the memes and Emile losing every board he's played as her. She's also considered a Replacement Scrappy to Toad for some, who was going to be Emile's new character in Mario Party 5 and on.
  • Scrappy Mechanic: In Rayman Origins, the guys cite friendly fire as this, as they think it "ruins any semblance of cooperation." They do, however, admit it's Actually Pretty Funny sometimes.
    • In a non-gaming example, more about the videos; Emile slowing down footage retroactively to watch something weird happen, usually to confirm or deny his or the other guys' suspicions if something ridiculous just happened. In theory, not a problem. However, he has a tendency to slow down far more of the footage than is necessary, seemingly for the purpose of letting us hear everyone's shocked cries and protests in slow-mo. Less of a problem, but still one, in Mario Party 6 when he stopped also slowing down the guys' commentary and just muted it; he still slows down a lot more than is necessary, but now it just wastes time rather than also providing some grating sounds.
    • For Thrown Controllers, the Tricky Question was one of the more annoying categories. Despite the name, rather than being somewhere between Easy and Brutal, the questions leaned heavily toward the latter side, but with no fanfare and were usually just anticlimactic ways of eliminating people. Jon ended up replacing them with Multiple Choice questions, presumably because of this.
      • Also from Thrown Controllers, Jon has a tendency to include obscure and/or terrible games in the video game challenges, such as Kart Fighter or Sanrio World Smashball, which can lead to the contestants just resorting to panicked Button Mashing. That said, if nothing else, the results are generally enjoyable for the audience, provided no technical difficulties arise.
  • Seasonal Rot: The channel arguably had a bad drop near the end of 2013. Castle Crashers was a decent, if short, playthrough, but it was followed with Mario Party 3, which had many divisive moments. After that was, out of nowhere, Wario Ware Inc.: Mega Party Game$; it had a decent reception, but felt more like filler despite being labeled as a main project, and it had barely anything memorable in it. Then came the Bomberman Live Battlefest tournament, which had similar problems and was similarly out of nowhere, and to date is among the least viewed content on the channel, let alone just the tournaments. New Super Luigi U was the final part of this, as while it is fondly remembered by fans, it is infamous for having the most frustrated Jon yet and felt like a slight letdown by being the first New Super Mario game without a fourth player. Afterwards, Mario Party 4 pulled the channel the rest of the way out of the rot after Luigi U already helped.
  • Serious Business: It made for interesting situations in the project, but no doubt about it, Emile was this way with Mario Party 4. Not to the point of "Stop Having Fun" Guys, but listening to him and Jon talk about how much of a Determinator he was in preparation for the game, especially the final board. He'd gotten so fast at button mashing that it burned his finger, so that he could win button mash minigames.
  • Shipping: In addition to Protonconroy. Several pairs have spawned due to jokes, or the guys shipping them In-Universe.
    • In Mario Party 2, we have Emile and Jon ship each other with other characters, like Emile with Jynx and Jon with Wario.
    • NCS with himself in Subspace Emissary.
    • Bowser and Waluigi in Mario Party 3. Mainly because Jon as Waluigi kept getting the Bowser space.
    • Emile with Daisy, after a few innuendos about her during Jon's Mario Party 6 stream.
  • Spell My Name with an "S": Some misspell "Chugga" as "Chugaa" despite Emile always shortening it to the former himself. Some also call Jon "John".
  • Squick: In Episode 41 of Dokapon Kingdom, Emile mentions that when he was 14 years old, a dragonfly flew right into his eye and stung his eyeball.
  • Star Trek Movie Curse: Both Jon and NCS seem to have this issue performance wise in the Mario Party games. Jon has much better luck playing the even-numbered games, winning the majority of the boards in both Mario Party 2 and 4, while the odd-numbered games give him terrible luck, often losing coins, stars, the chances to get stars, and minigames, and his wins are fewer. Jon even brings this up when the three start playing Mario Party 5. NCS meanwhile has it the other way around: his luck is horrible during the even numbered games, winning no boards in the 2nd or 4th games, while he fares better on the odd-numbered titles. He managed to get a surprising win in Wario's Battle Canyon for Mario Party 1, end up the majority winner for Mario Party 3, and win a board before either Emile or Jon during Mario Party 5. As of Mario Party 5, the curse for Jon may be broken. While he does get bad luck throughout the playthrough (e.g. getting low rolls, getting sent back to the left section of the board in Future Dream by landing on the rockets) he managed to win five boards in a row, which means he won the majority of the boards in Mario Party 5. It's now been theorized that the GameCube works out for him. Likewise, Tim is the one who ends Jon's winning streak in Mario Party 6 by winning Snowflake Lake, allowing him his first board win for an even-numbered Mario Party game, and then follows it up by winning Castaway Bay, suggesting that the curse may be broken for both of them now.
  • Surprisingly Improved Sequel:
    • The Rayman Legends LP, as compared to the Origins one. As mentioned above, Origins is either considered one of the most boring L Ps the Guys have done or merely So Okay, It's Average. Legends was considered a very entertaining run and Tom Fawkes is one of their most popular guests in a long time due to being both hilarious and skilled at the game.
    • Their Mario Party 6 LP to the Mario Party 5 one. 5's LP is agreed by many, including the Guys themselves, to have been relatively boring, with Jon going on a huge, uncontested winning streak and very few memorable moments. 6, on the other hand, had many hilarious moments, and while Jon still won a majority of the boards, most of the boards were much closer affairs, with everyone having a chance to win at some point. There were even a few dramatic clutch victories like E Gadd's Garage. Fittingly, Emile considers Mario Party 6 to be this trope towards 5.
  • That One Boss:
    • During Subspace Emissary, Duon gave Jon and Tim a real hard time.
    • The second battle against Phantom Ganon in Four Sword Adventures also gave them a hard time, mostly because they kept missing the projectiles that they needed to hit back.
  • That One Level:
    • Emile considers Wario's Battle Canyon (Mario Party) to be this. Throughout the whole board, only two stars are purchased.
      • Peach's Birthday Cake is a low-scoring board where every event is very expensive.
    • NCS refers to World 2-4 in New Super Mario Bros. Wii as "the worst [level] in the first five worlds." Indeed, the Runaway Guys collectively lose 22 lives in that level, not counting murders.
      • World 7. So many deaths...
      • Level 9-3, so, so much. It wins for the most times they've had to repeat a level.
    • In Subspace Emissary, The Swamp is this for Jon and Tim eventually. Jigglypuff being there — over two-thirds of the way through the level — didn't help.
    • Mystery Land in Mario Party 2 is designed to work the same as Wario's Battle Canyon, and Emile expresses his disinterest right from the outset.
    • The Mario Party 2 minigame "Sneak n' Snore" is incredibly difficult for the group to win.
    • 6-2 in Kirby's Return to Dreamland.
    • LittleBigPlanet has "The Bunker," which had the four actually working together to get through the part with the wheel.
    • Level 9-6, Fire Bar Sprint in New Super Luigi U, has the most deaths of the whole project, as well as being the level where Jon rages the most.
    • "Champions Road" in Super Mario 3D World. The level is so tough that the four only get a few screens before dying at the same obstacle, and they spend three videos trying to get through it.
    • "Village of the Blue Maiden" from Four Sword Adventures. Thanks to the way the game was designed, it took them ages to get past the second screen (they did not realise that only one person was able to perform the sequence of events needed to progress). This was followed by a level that had a lot of backtracking and fetch quests.
  • Uncanny Valley: Referenced in the Wheel of Fortune videos towards the awkward character designs and animations.
  • Values Dissonance: Moreso between the Guys and the viewers; Jon has once stated that statistically, the amount of fun they have in a game is inversely proportional to a series' viewership, since many watch them just to see them bicker and suffer. He cites Rayman Origins as the prime example, since they had great fun with it, but it's among their least popular series.
  • Wangst:
    • Jon is probably the most susceptible to this; examples include in New Super Mario Bros. Wii where he fails to give Emile a game over and again for him and Josh as they fail to bring down Emile in Mario Stadium in Fortune Street, both complaining about his ludicrous luck. And then there's Mario Party 3: whilst the game did screw him over a lot (see The Woobie below), he did excessively whine about how Mario Party "hates him", despite having good fortune in previous Mario Party games. This eventually looped around to being Justified, since he revealed in a livestream that his long-time girlfriend dumped him right before Mario Party 3 started, causing him to take his frustration out on the game.
      • His Wangst comes back with a vengeance in Snowflake Lake in Mario Party 6. At the end he misses the timing of a dice roll and becomes very stroppy about him being wrong, knowing that he'd lost the board. Bear in mind this came after winning eight boards in a row and was his fault entirely.
    • Emile also has his wangsty moments. Most notable is in The Observatory in Fortune Street. Apparently because he kept doing badly despite playing the game regularly, while both NCS and Lucah were novices but kept doing better than him. Meanwhile, in the final video for Koopa's Seaside Soirée in Mario Party 4, he literally spends almost the entirety of the video complaining about Tim taking the coin lead from him and ensuring Jon's victory. He doesn't even make any of his usual jokes or references, just going on about "freaking Jon" the whole time. Granted, losing sucks, but it is a competition.
    Emile (half hamming): My own commentary partners are sabotaging me!
    • Josh in both New Super Mario Bros. games when he complains about his lack of lives and overall failures.
  • The Woobie:
    • Tim in general with his overall crummy luck. Most notable was in Pirate Land in Mario Party 2, when a star appeared just in front of him. This star would get him out of last place, especially since he had over 100 coins and had two turns to move to the star 5 spaces ahead of him — he didn't make it. In addition, Mario Party 4 just kept screwing him over. With Jon getting lucky, including two hidden stars on one board and a ridiculous number of Boos, Tim is just ridiculously unlucky. Another board had him poised to win only for some last-second bad luck in the very last turn to screw him over. To make matters worse, a comment on part 6 of the Rayman Origins LP has someone noticing that Tim seems to be getting bubblized very frequently and at easily avoidable times, at which point Tim reveals that for about six month's prior to the video's release, he's been suffering from Sleep Apnea, causing him to black out randomly if he doesn't get around 10 or so hours of sleep. Since he almost never complains about his misfortunes, though, he qualifies as an Iron Woobie.
    • Jon in Mario Party 3. Mario Party has screwed him over before, but NEVER that badly. It gets to the point where you legitimately feel sorry for him. And it gets worse in Super Luigi U with his constant rage, though he anticipates it being construed as Wangst. It was revealed in Jon's streams that at the time, he had broken up with his girlfriend around the time of Mario Party 3's recording, which explains a lot.
    • Emile in Wheel of Fortune. Since he's not that good at word puzzles, the constant bad guesses he makes leading to him getting repeatedly humiliated eventually makes it pretty easy to feel bad for him. Taken Up to Eleven in Jon's May 2016 livestream of Mario Party 10 where just about nothing went his way. He got so frustrated and upset that #HugsForChuggs and variations thereof started flying around Twitch chat because the game was just that cruel to him.[[note: He lost Bowser Party.... playing as Bowser, in the mode designed to be near unloseable for the player playing as him.]]

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TheRunawayGuys