Follow TV Tropes

Following

YMMV / The Longest Five Minutes

Go To

  • Awesome Music: The regular boss theme from the RPG sections.
  • Cliché Storm: The main protagonist, Flash Back, is a Farm Boy who sets out on an epic journey to save the world with his three childhood friends (a dorky cleric, a boisterous Chivalrous Pervert, and an athletic tomboy), acquiring a holy sword blessed by a goddess and taking the fight to the Demon King. Basically, the standard plot of a typical Eastern RPG. However, Flash's memory loss and subsequent flashbacks do help to shake things up a bit.
  • Enjoy the Story, Skip the Game: When viewing the game as more of a Visual Novel than RPG, especially since items/levels/magic do not carry over and using the Game-Breaker listed below to skip the RPG sections, it's much more enjoyable as the story and character interactions are considered the game's high points.
  • Game-Breaker:
    • Since your items, levels, and magic don't carry over from memory to memory and you can gain EXP from mini-games and quests, getting into fights is fairly pointless. The Repel spell disables all encounters, only costs 2 MP, and lasts an extremely long time between castings, making the RPG sections much less tedious.
    • Clover's Giga Healing Rain is extremely potent, doesn't cost a lot, and affects the whole party.
  • Nightmare Fuel: After the party defeats the Demon King at 4:00, it's revealed the whole fight was an illusion brought on by the Fog, which is represented as the screen going staticy and Flash pleading for help in a series of text boxes that scroll automatically.
  • Player Punch: Many of the bad endings force you to play as Flash and slaughter everyone as they beg you to stop.
  • Tear Jerker: The scenes of Flash betraying his allies can be very upsetting, as is his distress when he realizes the battle with the Demon King was an illusion.
  • That One Boss: Killhim the clown is fought solo and will do one of three things: do nothing, buff his stats, or attack twice in a row. After a sufficient amount of buffing, he can kill you with one attack.
  • That One Sidequest:
    • Any of the lost item quests, which revolve around searching an entire town by pressing A on every tile until you find whatever you're looking for.
    • Getting the high score in the arrow-shooting game is extremely tedious, and it also lands on That One Achievement. Its concept is that it's a minigame designed around hitting Prinnies, which explode and cause chains that give increasing amounts of points, but the chains reset if you fire another arrow during the chain. Its problem is that it's incredibly frantic, the higher scoring chain starter Prinnies are hard to hit, and it encourages mashing X. Breaking the 20k score needed to complete the sidequest will likely end up being a slow, tedious mashing experience rather than firing smart, calculated shots you're meant to be.
    • Haunted Run is an Endless Running Game where everything randomly spawns and it speeds up every 5000 points, meaning you'll jump into ghosts or crash into walls more often than not.
    • One of the missions in the "Shining City" memory requires you to go to Money Heaven and win the jackpot on the slot machine by lining up five 7's. If you don't know the Easy Level Trick with a rigged slot it'll be an exercise in pain.

Top