These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Caroline Angelo: Falling, floating, and flying? So, what's next, fucking?
Hilarious in Hindsight: The film's claim that virtual reality will be in widespread use by the turn of the millennium, and especially Jobe's claim that everyone will be using VR by the year 2001, can only be described as a laughably bad prediction.
Nightmare Fuel: Having your brain overloaded with so much information cannot be a good thing.
The Problem with Licensed Games: The SNES adaptation of the movie isn't entirely without merit, boasting a great soundtrack and some impressive-for-the-time "virtual reality" segments, but is let down by its repetitive, Nintendo Hard platforming segments.
Which is a reference to the brand name of a real head-mounted display built by VPL in the early 1990s, heavily featured in the first movie (in pretty much every scene with virtual reality equipment, you can see the VPL logo somewhere). Incidentally, when VPL went bankrupt, its patents were acquired by Thomson, which is why a scene of another 1990s cyberpunk movie makes a reference to "Thomson Eyephones".
Sequelitis: The first film wasn't generally felt to be a classic or anything, but this one tends to be regarded as being just terrible beyond belief.