The first film:
- Adaptation Displacement: Certain viewers may recognize the CGI sequences more from the hour-long video Beyond the Mind's Eye, which came out later the same year.
- Fetish Retardant: The cybersex scene is this. Particularly once Jobe goes from humanoid to a frog-like abomination.
- Funny Moments:
Caroline Angelo: Falling, floating, and flying? So, what's next, fucking?
- Hilarious in Hindsight: The film's claim that virtual reality will be in widespread use by the turn of the millennium, and especially Jobe's claim that everyone will be using VR by the year 2001, can only be described as a laughably bad prediction, and/or one that may be more than a decade off.
- Moral Event Horizon: Averted in the theatrical cut, since Jobe only kills bad guys, but in the director's cut he crosses the line into being evil himself when he kills Angelo's wife For the Evulz.
- Nightmare Fuel:
- Having your brain overloaded with so much information cannot be a good thing.
- Negated somewhat by how clunky the effects are, but the death by slow molecular dissolution that Jobe inflicts on several agents of The Shop in the climax.
- Retroactive Recognition: James Bond! Frank Lapidus! The kid from Last Action Hero! Hank Schrader!
- Seinfeld Is Unfunny: The then-groundbreaking CGI is not nearly as impressive now.
- The Problem with Licensed Games:
- The SNES adaptation of the movie isn't entirely without merit, boasting a great soundtrack and some impressive-for-the-time "virtual reality" segments, but is let down by its repetitive, Nintendo Hard platforming segments.
- The CD-ROM game released for PC, Macintosh and Sega CD is one of those games that put far more emphasis on showcasing the technology than making an enjoyable game. The game consists of various minigames depicted by looping prerendered video footage with player input limited to Press X to Not Die.
- Uncanny Valley: The avatars. Oh man, the avatars...
- Fanon Discontinuity: A lot of people dislike the sequel.
- Hilarious in Hindsight: The device that jacks people into virtual reality is called "eyephone".
- Which is a reference to the brand name of a real head-mounted display built by VPL in the early 1990s, heavily featured in the first movie (in pretty much every scene with virtual reality equipment, you can see the VPL logo somewhere). Incidentally, when VPL went bankrupt, its patents were acquired by Thomson, which is why a scene of another 1990s cyberpunk movie makes a reference to "Thomson Eyephones".
- Sequelitis: The first film wasn't generally felt to be a classic, but this one has an idiotic storyline even compared to the first, and doesn't even have the Visual Effects of Awesome that the first had (for the time), with VR mostly being depicted through live-action stock footage, and the few CGI effects that we see being no better than what you'd have seen on a contemporary episode of ReBoot.