These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: The Incredible Hulk: Ultimate Destruction
Demonic Spiders: The Combat Wardens. They're fast, they can dodge projectiles, they'll smash into you while you're in midair, and they'll generally make your life hell if you're not careful.
Jerkass Woobie: Blonsky. He's trying to kill you, he's a smug jerk to Ross, but in the end it turns out the whole big secret he was keeping in Mission Directive was that he was trying to find a way to save his wife the whole time.
Moral Event Horizon: Blonksy might trying to save his wife for most of the game, but at the end when he's seen he's failed, he decides to cause a flash flood to destroy a major city, just to make Banner suffer, it's clear he's now beyond saving.
Devil Hulk. He's a demonic giant that towers over the Hulk, representing Bruce Banner's abusive father and his own dark desires of anarchy. His glowing red eyes, razor-sharp teeth and deep, scary voice combined with his size and the fact that the recess of Banner's mind that he occupies essentially resembles Hell itself makes him a pretty scary antagonist.
One of Blonsky's files says "No Survivors", while Blonsky himself mutters "I've seen the color of my soul and it's black" over and over.
The Abomination, who plays a lot of the same role with Blonsky that Devil Hulk plays with Banner. The difference being that when he and Blonsky talking, we hear the Abomination's voice but see him as he urges Blonsky to destroy everything and his prodding succeeds.
That One Level: "Protect and Serve", "Lockdown", "Strange Cargo" and "Freedom's Swansong" all come to mind.
The Problem with Licensed Games: Not just averted, but smashed to pieces by the game's outstanding combat engine, entertaining story, and a design team that knew their source material and weren't afraid to make use of it. Many critics said that the game actually succeeded in making them feel like the Hulk.