YMMV / The Incredible Hulk: Ultimate Destruction

  • Demonic Spiders: The Combat Wardens. They're fast, they can dodge projectiles, they'll smash into you while you're in midair, and they'll generally make your life hell if you're not careful.
  • Goddamn Bats: The MLRS units always seem to have a missile ready to interrupt all your attempts at pulling off cool combos. Fortunately, you eventually gain the ability to catch missiles and send them right back.
  • Harsher in Hindsight: Banner's Opening Narration has him compare himself to a ticking bomb. In The Avengers one of his lines is "We're not a team, we're a time bomb."
  • Inferred Holocaust: Hulk stops the Abomination from flooding the city, but the ending doesn't address the city was left without power once the dam was destroyed.
  • It Was His Sled: You don't need to know much about the cast of characters around Hulk in the comics to recognize Blonsky's name and be able to predict how he will end up.
  • Jerkass Woobie: Blonsky. He's trying to kill you, he's a smug jerk to Ross, but in the end it turns out the whole big secret he was keeping in Mission Directive was that he was trying to find a way to save his wife the whole time.
  • Moral Event Horizon: Blonsky might be trying to save his wife for most of the game, but at the end when he's seen he's failed, he decides to cause a flash flood to destroy a major city, just to make Banner suffer. It promptly becomes painfully clear he's now beyond saving.
  • Spiritual Successor: To Hulk, made by the same company two years before this one.
  • That One Level: "Protect and Serve", "Lockdown", "Strange Cargo" and "Freedom's Swansong" all come to mind.
  • The Problem with Licensed Games: Not just averted, but smashed to pieces by the game's outstanding combat engine, entertaining story, and a design team that knew their source material and weren't afraid to make use of it. Many critics said that the game actually succeeded in making them feel like the Hulk.