YMMV / The Gamers

  • Anvilicious: Hands of Fate has been described by some viewers as "30% story, 70% preaching."
    • Many viewers (both male and female) applauded the film's strong stance against sexism in the gaming world. Some gamers (again, of both genders), however, were put off by the film's heavy-handed tone, and expressed disappointment that the franchise's theme of gaming seemed to take a backseat to the moral message in the third film. This was especially true of the extended version, in which the moral dominated both the main plot and one of the two subplots (the Lodge/Joanna relationship storyline, which was all about the moral and had nothing to do with gaming at all).
    • There were also some female gamers who expressed concern that the film's depiction of the gaming world as extremely misogynistic would actually discourage women and girls from entering the gaming scene at all.
  • Big Lipped Alligator Moment - Ninjas delivering pizzas fighting against pirates in the Wizards of the Coast office was awesome, and had absolutely nothing to do with the rest of the movie.
  • Broken Aesop: Dead Gentlemen Productions and Zombie Orpheus Entertainment spent the entire main plot and one of the two subplots of Hands of Fate earnestly ridiculing the idea of a man earning a woman's love, or winning a woman as a prize ... and then, the following year, they produced a film in which a young man is expected to pass a trial at a gaming table to prove himself worthy to marry the girl he loves ... Huh?
  • Designated Hero: We're supposed to sympathize with Lodge, and yet he does several things that show him to be a terrible DM. He chronically railroads, he arbitrarily takes away player character's powers (something which the DM guide specifically says you should never do), he throws a monster at the party that can mind control the entire party with no save, and he introduces an NPC specifically to babysit the PCs while keeping them on rails. Cass's actions (bitching him out over the TPK at the start of the movie, pulling all the modern items out of the bag of holding) seem more like the actions of a frustrated player trying to take some control over his character than those of a whiny munchkin.
    • However it could be argued that the film is just as much about the growth of the DM as the players. When the film starts Lodge is visibly high-strung and kind of a jerk himself. He also makes bad decisions, resulting in two TP Ks (one of which is stated to have taken place before the film began), and adds a Paladin GMPC to the game, mainly to keep the players on the railroad. As the story progresses he becomes more lenient, allowing the players to get away with some of their more morally questionable actions, letting Cass use a lightsaber and shotgun and taking the powers away from his Paladin who doesn't need to rely on them as much as a Cleric. Note also, that Lodge's entire motive is to make the adventure one that is PUBLISHABLE, which explains his focus on story. (If the players break the adventure, he can't publish it.)
  • Double Standard: Abuse, Female on Male: Subverted in Natural One. Two masked men grab Ryan in an alley, throw a hood over his head, toss him into the trunk of their car, and drive off with him. He is later seen tied up at a gaming table because, as it turns out, this is all part of a trial to see if he can game, and thereby prove himself worthy to marry Monica. Ryan angrily calls Monica out for what she did, and she apologizes. When Ryan says he will expect "reparations" from her, Monica meekly agrees - and she smiles when he specifies that the reparations will be of a "kinky" nature. Although the film does not attempt to justify Monica's actions, the fact remains that a man who participated in his girlfriend's kidnapping would never have gotten off so lightly. More than likely, the audience would expect her to dump him immediately, or have serious trust issues with him. At the very least, it would take a lot more than an apology and some make-up sex to get him off the hook.
  • Jerkass Has a Point: Joanna's character is so specialized for chaining critical hits against weak opponents and such a glass cannon that she is completely useless as a traditional tank, just like Cass said when he first saw it. Later in the movie we see her easily overpowered by high-level undead (which are immune to critical hits), and they only survive the encounter by cheating. His complaints about diplomacy being a waste didn't hold up so well.
    • In the third movie, the Legacy are playing legal decks that fit perfectly with their faction's theme. Everybody's acting as if starvation is a cheap tactic, but from what we see the entire Undead side is built around it. Playing an effective, competitive deck list is what you'd expect from tournament level play in any game; if it really is effectively unbeatable that's a problem with the game design. They really are jerks, though.
  • Jerkass Woobie: Poor Cass seems to have some deep-seated control issues.
    • Why would Cass invite Joanna to the gaming group? Why would he make a Fanservice character in a Chainmail Bikini for her to play? Almost as if he's still into her... oh. Oh.
  • Nightmare Fuel: In Hands of Fate, Myriad's climactic confrontation with undead Dundareel is incredibly creepy.
  • Romantic Plot Tumor: In the extended version of Hands of Fate Lodge and Joanna have extended relationship troubles that have no impact on the core story. In the regular cut it was completely removed without a trace.
  • Why Fandom Can't Have Nice Things: In-universe The Legacy are trying to do this on purpose, trying to kill everything about the game that makes it unique in hopes his will drive out the storyline fans and open it to pro tournaments instead of ones that control the plot.