YMMV: The Drop

  • Anticlimax Boss: The Bonus Boss, Tezkhra. With its tangential plot relevance and extreme rarity, you would expect it to put up more of a fight than the other "legendary" monsters. In truth, though, by the time you're likely to encounter it, you can easily kill it in a few turns.
  • Demonic Spiders: Filthy Mutts, and to a lesser extent, Territorial Curs. They're extremely observant, pretty strong, and surprisingly tough for their power level. Fortunately, they don't have any long-range attacks, but that doesn't count for much if they ambush you...
  • Game Breaker:
    • Fire used to be this in the demo, where it inflicted constant stun in addition to debilitating Damage Over Time. This effectively made it a death sentence, as enemies could almost always kill you before the fire died out, and there was nothing you could do about it. This was changed in the final version, thankfully.
    • The stun status effect in general, really. Anything that has a high probablitiy of inflicting it (like Stoneslide) can just be repeatedly cast until an enemy dies, and there's nothing they can do about it.
      • However, the flipside of this is that enemies have these spells too, so you can easily find yourself stunlocked to death as well.
    • Spells that inflict confusion are similarly powerful, since the status effect usually causes enemies to waste a turn.
    • Forced Purification. It's not quite as gamebreaking as the spells listed above since it doesn't inflict any status effects, but it makes up for it in sheer damage potential. It has a damage multiplier of 2.0, and deals additional damage to humanoids (which are often the toughest enemies) — against a noxious foe, it's almost always a guaranteed one-hit kill.
  • Goddamned Bats: Any enemy that is highly observant — you can't sneak up on them, they'll lock on to you at the drop of a hat, and once they do spot you, they will chase you to the ends of the earth. Dark Despoilers are particularly bad in this regard.
  • Jerkass Woobie: Yfus. He at first appears to be a haughty Deadpan Snarker, but it's actually a front to cover his crippling depression and loneliness after losing both his family and the guild.
  • Squick / Nausea Fuel:
    • You can force your character to eat some very unpleasant things.
      • "You bravely consume the rancid nectar."
      • Consuming a dead snapvine: "The lifeless vine twitches slightly in your mouth."
      • Eating Strangleweed is even worse: "The awful plant clings to your insides!"
      • The aptly-named Syrup of Icky Cap. Eating it will produce the message, "Your stomach starts doing cartwheels!"
      • Eating cave slime. Or a rotting fish.
      • Everything about the "blood sac" item. Eating it is very nutritious, but even Fake Tezkhra will feel disgusted afterwards.
      • Eating a tchiitra acid gland will produce the message, "You feel like your insides are melting."
    • The slimefly, scumflitter, and filmscuttler enemies. They're gigantic mosquitoes, and the game plays this up for all it's worth.
      • Slimeflies really want your blood, but it's not like they're rude about it! They're very enthusiastic about "keep[ing] it warm for you!"
      • The scumflitter's "Putrid Clot" ability: "The scumflitter spits a plug of rotten blood at you!" One of their favor items is some putrid blood, too...
      • The filmscuttler's "Deep Puncture" ability: "The filmscuttler buries its spear deep in your flesh!" Euugghh.
  • That One Attack: The Sanguine Soarer's Shocking Dive attack. It's quite powerful, has a long range, and has a chance to stun, which is usually a death sentence against such a powerful enemy.
  • What Do You Mean, It Wasn't Made on Drugs?: How in the world does one come up with a title like "March of the One Legged Man"?
  • The Woobie: Sypak, especially if you speak to him in the postgame.
    "You back. Is no home in hole? You go home. Go. Sypak keep looking for home. Home here somewhere."