* BrokenBase: The choices in their narrative-driven games. Do your choices not matter, because [[InSpiteOfANail the plot usually unfolds the same way no matter what you choose]]? Or is it enough that your decisions affect how the characters act around you, even if they don't really affect the bigger story?
** VideoGame/TheWalkingDead Season 2 really brought to light how binary the choices in Telltale games are and many feel continuing to open their games with "the game is tailored to how you play" is plain disingenuous at this point. Especially in regards to the choices in VideoGame/TelltalesGameOfThrones.
** There are people who think that the release form involving going back and forth between two [=IPs=] are stretching themselves thin, and affects the story quality and episode time negatively. Others don't see the release form as an issue and are happy to get two interesting experiences. The fact that their [[ScheduleSlip release schedule]] was terrible in the case of ''VideoGame/TalesFromTheBorderlands'' while ''Game of Thrones'' got [[AdoredByTheNetwork much more attention]] hasn't helped.
* CreatorWorship: Telltale gets this for bringing back the AdventureGame genre when it was declining. This is especially apparent post-[[VideoGame/TheWalkingDead Walking Dead.]] Not that they don't deserve it, mind you.
* GrowingTheBeard: While they had always had their fans and positive critical reception, ''VideoGame/TheWalkingDead'' is what really flung them into the spotlight. They're now among one of the more well known developers among the gaming community thanks to that game and their projects that followed.
* ItsEasySoItSucks: Telltale's games aren't very challenging. This is one of the most common complaints against them.
* ItsShortSoItSucks: Since Episode 5 of VideoGame/TheWalkingDead Season 1, Telltale's episodes have gotten considerably shorter, hovering around the 90 minute mark where previously they often went over two hours. Fan response to the change has been less than enthusiastic. It seems this has been addressed with the Borderlands and Game of Thrones games, which have the normal 2 hour run time.
* MemeticMutation: "[X] will remember that".
* NeverLiveItDown: Their ''atrocious'' [[ScheduleSlip four-to-five month release gap]] for ''VideoGame/TalesFromTheBorderlands'''s second and third episodes (Especially compared to the ''Game of Thrones'' project, which had much faster releases) has led to (half-joking) worries that their next game will be plagued with similar issues.
* TheProblemWithLicensedGames:
** Averted. Telltale has made good games out of the licenses that they bought. Such as ComicBook/{{Bone}} and VideoGame/BackToTheFuture.
** The ''[[VideoGame/JurassicParkTheGame Jurassic Park]]'' one is a bit more mixed. Some enjoyed it, others didn't.
** VideoGame/BackToTheFuture gets this with established Telltale fans too, being the easiest, most cripplingly user-friendly game they've released to date. The plot and characters are very good, and the cinematography and graphics are some of their best yet, but the puzzles are almost non-existent, and this rubbed ''a lot'' of fans the wrong way.
** They outdid themselves with ''LawAndOrder: Legacies'' - while each of the stories were interesting enough that they would have made pretty good episodes of the TV series, the mysteries and puzzles in all seven games were about as challenging as an ''Franchise/AceAttorney'' tutorial level. In addition, the graphics and voice acting were serviceable at best, with none of the actors from the series returning.
* ToughActToFollow: Telltale has admitted that they've got a big challenge ahead of them for Walking Dead Season 2, as Season 1's finale... well, to avoid spoilers, it set a lot up.
** This has unfortunately started to settle in for many of their post-Walking Dead works. Though still generally regarded as well written, people are starting to complain that the recent games are becoming increasingly 'formulaic' and dependent on [[PressXToNotDie Quick Timed Events]].