YMMV / Telltale Games

  • Broken Base: The choices in their narrative-driven games. Do your choices not matter, because the plot usually unfolds the same way no matter what you choose? Or is it enough that your decisions affect how the characters act around you, even if they don't really affect the bigger story?
    • The Walking Dead Season 2 really brought to light how binary the choices in Telltale games are and many feel continuing to open their games with "the game is tailored to how you play" is plain disingenuous at this point. Especially in regards to the choices in Telltale's Game of Thrones.
    • There are people who think that the release form involving going back and forth between two IPs are stretching themselves thin, and affects the story quality and episode time negatively. Others don't see the release form as an issue and are happy to get two interesting experiences. The fact that their release schedule was terrible in the case of Tales from the Borderlands while Game of Thrones got much more attention hasn't helped.
  • Creator Worship: Telltale gets this for bringing back the Adventure Game genre when it was declining. This is especially apparent post-Walking Dead. Not that they don't deserve it, mind you.
  • Growing the Beard: While they had always had their fans and positive critical reception, The Walking Dead is what really flung them into the spotlight. They're now among one of the more well known developers among the gaming community thanks to that game and their projects that followed.
  • It's Easy, so It Sucks: Telltale's games aren't very challenging. This is one of the most common complaints against them.
  • It's Short, so It Sucks: Since Episode 5 of The Walking Dead Season 1, Telltale's episodes have gotten considerably shorter, hovering around the 90 minute mark where previously they often went over two hours. Fan response to the change has been less than enthusiastic. It seems this has been addressed with the Borderlands and Game of Thrones games, which have the normal 2 hour run time.
  • Memetic Mutation: "[X] will remember that".
  • Never Live It Down: Their atrocious four-to-five month release gap for Tales from the Borderlands's second and third episodes (Especially compared to the Game of Thrones project, which had much faster releases) has led to (half-joking) worries that their next game will be plagued with similar issues.
  • The Problem with Licensed Games:
    • Averted. Telltale has made good games out of the licenses that they bought. Such as Bone and Back to the Future.
    • The Jurassic Park one is a bit more mixed. Some enjoyed it, others didn't.
    • Back to the Future gets this with established Telltale fans too, being the easiest, most cripplingly user-friendly game they've released to date. The plot and characters are very good, and the cinematography and graphics are some of their best yet, but the puzzles are almost non-existent, and this rubbed a lot of fans the wrong way.
    • They outdid themselves with Law & Order: Legacies - while each of the stories were interesting enough that they would have made pretty good episodes of the TV series, the mysteries and puzzles in all seven games were about as challenging as an Ace Attorney tutorial level. In addition, the graphics and voice acting were serviceable at best, with none of the actors from the series returning.
  • Tough Act to Follow: Telltale has admitted that they've got a big challenge ahead of them for Walking Dead Season 2, as Season 1's finale... well, to avoid spoilers, it set a lot up.
    • This has unfortunately started to settle in for many of their post-Walking Dead works. Though still generally regarded as well written, people are starting to complain that the recent games are becoming increasingly 'formulaic' and dependent on Quick Timed Events.