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YMMV / Team Fortress Arcade

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  • Demonic Spiders: FLYING BOTS. These fly over the area and drop bombs that have a deceptively big splash radius and deal 25 damage each (For reference, normal attacks do about 4, drill bots deal around 10). Secondly, since they're Airborne Mooks, most characters cannot hit them thanks to being unable to aim upwards.
  • Game-Breaker: Both the Soldier and Demoman have powerful explosive attacks, which are very useful against swarms of Mooks and the bosses themselves.
  • Goddamned Bats: Rolling robots, which have a lot of health and can turn into a rolling ball, rendering them immune to damage while damaging you if you touch them.
  • That One Boss: The Medic. To explain, you face a robot with an Orbiting Particle Shield and a Spread Shot attack, both of which have Hitbox Dissonance and hurt a lot (20 damage). After depleting its huge amount of health, it shorts out and the Medic comes in to heal it and allows you to attack him. This lasts for a short while before the robot is back to full health and the Medic retreats. Even worse is if you kill the robot when it's at the right side, as the Medic won't even enter the screen, rendering him invulnerable until you kill the robot again.
  • That One Attack: Engineer's turret summon, but not in a "hard to avoid" or "cheap" way. If the Engineer summons four or more turrets at a go, it can crash the game.
    • The RED Spy's knife is an instant kill regardless of health.

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