YMMV: Super Star Wars

  • Anti-Climax Boss: Darth Vader in Return of the Jedi. One would expect him to be quite difficult like every other boss in the game, but it doesn't take too many hits to down him. Justified since Luke had finished his Jedi training and learned to not fall for the dark side's mind games. However, there is another boss fight right after against the Emperor himself and is incredibly difficult (especially since the fight destroys the platforms you have to move between).
  • Crowning Moment of Awesome: As hard as it is, the attack on the Death Star in Return of the Jedi does a superb job at recreating the layout of the tunnel as shown in the films, right down to including the low ceiling area where the Falcon loses her radar dish! Many fans of the game have commented that Jedi did a better job recreating the Death Star run than even X-Wing Alliance did five years later.
  • Crowning Moment of Funny: For some reason, Stormtroopers appear by being dropped from the top of the screen to the level throughout the game. In the Death Star Hangar Bay level, it happens sometimes, that the Stormtroopers fall right into the bottomless pits which are scattered there.
  • Game Breaker: Princess Leia during the level aboard Jabba's sailbarge in Jedi may actually be the most powerful playable character in the entire series, thanks to the already enormous damage caused by the chain she swings when combined with her special attack.
  • Goddamned Bats: The Death Star Hangar Bay level has those annoying Mouse Droids constantly coming at you.
  • No Problem with Licensed Games: As noted in the page description, the Super Star Wars Trilogy is noted are some of the best action platformers of the 16-bit era, and are highly acclaimed.
  • That One Level: Many qualify, but the final level in Return of the Jedi is more well known because while there are no enemies at all, you have to navigate a series of tunnels that can suddenly twist and have walls popping into your view and this is all done while trying to Outrun the Fireball. Crashing into the walls slows you down, damages you, and the fire catches up and drains your shields the longer you stay in the fire. Because there are no enemies, this also means no shields and health items. If you lose a life, you get to start it all over from the beginning.
    • In the same game, the two levels that force you to play as an Ewok. Not only does the Ewok make annoying sounds every time he jumps or gets damaged, his weapon, a bow and arrow, is the worst due to its slow rate of fire compared to a blaster. He also has no special abilities compared to Luke or the other characters. The levels you have to use the Ewok in have tons of jumping and climbing sections and some of the climbing portions force you to shoot arrows into tree trunks to make improvised platforms.
    • The inside of the sandcrawler in the first game is also notorious for pulling several nasty tricks in quick succession, such as cramped hallways where it's difficult to dodge enemy attacks, laser barriers that can only be surpassed by sliding and even then you're still bound to take damage, platforms that unexpectedly fall directly into insta-death lava as soon as you land on them, turrets mounted everywhere that slowly chip away at your health but don't drop hearts when destroyed to make up for it, a boss that is fought over a pool of the above-mentioned lava, and to top it all off, only one checkpoint which is very far from the boss. The following levels are generally much easier, giving you plenty of room to jump, featuring more sanely-spaced checkpoints, and giving you the lightsaber for some added power.