1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

YMMV / Super Monkey Ball

  • Breather Level:
    • The unusually merciful Bonus Stages. The set task is to collect several bananas within the time limit. However, unlike every other stage, you're not penalized if you run out of time or fall out.
    • Skeleton plays a rather extreme example here, don't you agree?note 
  • Broken Base: When concerning Banana Blitz, fans either love or hate the over-reliance on motion controls. Same goes with the jumping mechanics and the inclusion of boss battles.
  • Complacent Gaming Syndrome:
    • Speedrunners tend to always pick Baby (due to him being the smallest, allowing for the most accuracy).
    • For Banana Blitz, YanYan is the go-to choice because she has the best jump.
  • Early Game Hell:
    • In the first game (as well as the Deluxe version), Expert Mode has "Excursion", "Exam-C", and "Tracks" all within the first 10 stages.
    • World 4 in Super Monkey Ball 2 can be this too (out of 10 Worlds in all), as it contains both Launchers and Arthropod, two infamously difficult and unintuitive stages.
  • Ear Worm:
  • Ensemble Darkhorse: Baby, surprisingly enough, is a highly popular character in the series. His small size makes it easier for players to make precise movements and balance on thin platforms. He helps make levels such as Expert 7 less of a headache.
  • Fridge Horror:
    • Level 2-2 (also Advanced 2) from Super Monkey Ball 2 is called "Eaten Floor." What could possibly be massive enough to...
    • As pointed out by Cinemassacre, we got to see cute monkeys get tortured in various ways, they are trapped in plastic balls throughout roughly 95% of the game, they have to survive labyrinths with the most Malevolent Architecture imaginable floating hundreds of feet in the air, and when knocked into oblivion they can reach speeds to over 200 mph! And that's just the tip of the iceberg.
  • It's Easy, so It Sucks: Step and Roll and 3D. Both are really easy compared to early games of the series.
  • Mainstream Obscurity
  • Most Annoying Sound: FALL OUT!! Trust us, you'll hear that too many times to count on some levels.
  • Needs More Love
  • Riddle for the Ages: A majority of the monkeys in the cast have small stumps as opposed to the long prehensile tails commonly associated with monkeys. There has yet to be an official reason that explains why.
  • Sequelitis / First Installment Wins: Though every game after Deluxe were debatable in their own right, it is almost universally agreed that none of them carry the same positive impact as the original Gamecube-Era games.
  • Sidetracked by the Gold Saucer: You could play the games entirely as sports-simulators and minigames, only sticking your head into the main mode where absolutely necessary to unlock new games.
  • Squick: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her after shrinking her and her friends down so he can cook them and eat them.
  • Sweet Dreams Fuel: Monkey Target. Not only do you have your monkey getting his/her first breath of fresh air in a while, but you're flying across the middle of a serene ocean with the wind by your side. And the Music! Best. Minigame. EVER!
  • Tastes Like Diabetes: It's a game about cutesy monkeys rolling around in hamster balls. Total no-brainer.
  • That One Achievement: Banana Splitz has 3 that stand out:
  • What Do You Mean, It Wasn't Made on Drugs?: The premise of a monkey in a hamster ball is enough for it to invoke this.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SuperMonkeyBall