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YMMV: Super Monkey Ball
  • Awesome Music: Plenty of it, especially in 2. Boiling Pot and Dr BAD-Boon's Base especially.
  • Awesome: Video Game Levels: The "water slide" levels that seem to be a Super Monkey Ball tradition. Unlike most levels, the sides are heavily banked, so you can go fast for once. Chase (Advanced 18), the giant treble clef, from the first Super Monkey Ball is like no other level in that you have to chase after the goals as they run away (well, ski away) from you. The level design itself is quite fun, with the wide curvy track and banked sides.
  • Breather Level: The unusually merciful Bonus Stages. The set task is to collect several bananas within the time limit. However, unlike every other stage, you're not penalized if you run out of time or fall out.
    • Skeleton plays a rather extreme example here, don't you agree?note 
  • Ear Worm: Inside The Whale so much.
  • Fridge Horror: Level 2-2 from Super Monkey Ball 2 is called "Eaten Floor." What could possibly be massive enough to...
  • From Bad to Worse: Expert 7 from Super Monkey Ball. It was moderately challenging at first, but DX made it a Nintendo Hard That One Level.
  • It Gets Better: Exaggerated in DX. After an exaggerated Difficulty Spike from Dodecagon to Exam-C (Which turns out to be the hardest level in Expert), everything gets easier once you beat the latter.
  • It's Easy, so It Sucks: Step and Roll and 3D. Both are really easy compared to early games of the series.
  • Most Annoying Sound: FALL OUT!! Trust us, you'll hear that too many times to count on some levels.
  • Sidetracked by the Gold Saucer: You could play the games entirely as sports-simulators and minigames, only sticking your head into the main mode where absolutely necessary to unlock new games.
  • Squick: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her after shrinking her and her friends down so he can cook them and eat them.
  • That One Level: Where do we start?

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