YMMV / Super Dangan Ronpa 2

Warning! All spoilers below are unmarked.

  • Alas, Poor Scrappy:
    • The motives behind Teruteru's murder of Byakuya made readers who were previously disgusted by his horndog personality feel sorry for him. The execution didn't really help matters.
    • Monomi is more of an in-universe Scrappy, being seen as nothing more than annoyance even at the best of times. Then she finally starts to Get Dangerous in Chapter 5, starting to talk back to Monokuma in such a way to even shut him up, continuing on with trying to cover for Chiaki when she's being outed as The Mole and even fighting back against Monokuma when he tries to execute her, only failing after finding out that he vastly outnumbers her. When he finally decides to execute her, too, she finally accepts her fate and gives one final pep talk to the survivors before going off with Chiaki to face her execution as everyone seems to have softened up to her a bit.
  • Alternative Character Interpretation:
    • How much of what Nagito says and does is real, and how much is a lie? It doesn't help that in his final Free Time event, he openly suggests that he could've been lying after revealing his past — but is he being honest about lying, or trying to backtrack after realizing he might've revealed too much? Supplementary materials support the latter interpretation more, but it's still debated rather frequently.
    • Assuming the latter interpretation is true for the above, to what extent (if any) is Nagito's behavior influenced by his FTD?
    • There is also the common debate on whether Nagito was justified in trying in trying to kill everyone after finding out the truth. It mostly comes down to how responsible the students were for their actions as Ultimate Despair.
    • Izuru Kamukura is a magnet for this, not surprising given how little screentime the guy has. Is he a victim like the others of Junko or an accomplice? How much of Hajime actually remains in him? And what did he mean by him "using" the Junko AI? It doesn't help that much of the information about him is given by rather dubious sources and that even the creators don't seem to have full knowledge of who he was.
    • Why does Hiyoko pick on Mikan so much in particular? Is it because Mikan is an easy target (note that none of the other students ever try to stop her, and while she also picks on Kazuichi, he at least protests about it), or was she jealous of Mikan's mature looks while she's stuck resembling a child?
    • Hajime strongly implies that Gundham was sulking because he wanted to go to the Beach Party too...did he just want to be invited to a fun-sounding event, or did he also have ulterior motives for wanting to go?
    • How genuine is Sonia's crush on Gundham? The two barely interact with each other prior to Chapter 4 and though Gundham gets flustered when Sonia compliments him, is that because it's coming from her or because he's just not used to receiving positive attention? He becomes friendly with Hajime during his free time supports so it's possible it's a case of Because You Were Niceto Me. Meanwhile Sonia goes from barely talking with him to outright begging Monokuma to spare his life and acting like a cheerleader during the fourth trial. She seems fascinated by Gundham's "evil overlord" behaviour, which is noted to be an act of his to combat his own loneliness and protect himself, so is she ironically Loving a Shadow like Kazuichi's crush on her?
    • Was Makoto putting the Remnants of Despair in the Neo World program the best possible outcome, done with their consent, or was he violating their free will by forcefully erasing their memories and basically turning them to become the very thing they oppose? Do his good intentions justify erasing memories and locking people in a scenario that shapes them as he sees fit, something eerily reminiscent of what Junko did in the previous game?
  • Anvilicious: Specifically, "Bullying is bad."
    • A running theme about the pasts of the new cast is how badly being bullied has messed them up or those around them.
    • Hiyoko, the resident bully is A) a victim of bullying herself by her family which caused her father to go mad and B) ends up going through a major case of Break the Haughty due to Losing her Morality Pet, being framed for the death of said dear friend, and then ends up being killed by her favorite victim before she has a chance to atone in any way (for seeing said victim commit murder, not as revenge for Hiyoko's actions).
    • The "video game" motive is about how Fuyuhiko's sister was killed because of how she bullied her peers.
    • All these victims of bullying fell into despair and subsequently destroyed the world.
    • This is very much a case of Some Anvils Need to Be Dropped, however, due to the belief that School Bullying Is Harmless, especially in Japan (where the game takes place).
  • Awesome Music: See here.
  • Base-Breaking Character:
    • Nagito seems to be the prime example. He's either a complex, tragic character with a nasty Freudian Excuse between his abusive talent and being manipulated by Junko's plots, an unhinged lunatic who keeps trying to kill people in-between half-lucid ramblings about "hope," or a pitiable-but-very-dangerous mixture of the two. And while the authors almost certainly intended the last interpretation, even fans who agree with it often feel he was misused by the narrative, either as a source of cheap drama, a well of Ho Yay for the Yaoi Fangirls, an unnecessary Spotlight-Stealing Squad, or all of the above.
    • Teruteru. His pervert personality either makes him a fun, humorous character or it's annoying, one-note, and causes him to stray into Dude, Not Funny! territory at times.
  • Broken Base: The LP translation for this game on the Something Awful forums included several attempts at Cultural Translation, which were met with mixed reactions; for example, there were accusations that the translation was overly liberal to the point of harming characterization.
  • Counterpart Comparison: The most popular One True Threesome is between a guy likes wearing purple, fancies himself an aspiring villain who fights with magic, has streaks in his hair (most prominently on his forelock), and wears a scarf; a sweet-tempered princess who has a surprising love for what most consider horrifying; and a guy who wears yellow, switches between moods at the drop of a hat, has a lot of shark-like teeth, and is great at fixing things for those around him. Now who does one think of first: Gundham, Sonia, and Kazuichi, or Eridan, Feferi, and Sollux?
  • Crossover Ship: Nagito with N Harmonia.
  • Demonic Spiders: The buff "armored" enemies in Magical Girl Miracle Monomi. Unlike all the other enemies in the minigame, the armored enemies need to be repeatedly jumped on to knock off their armor before they can be destroyed if you don't want to bother with (at times difficult) task of catching them in her magic trails. Now, these enemies often dash around, dealing damage whenever they touch Monomi and often getting the out of said loops and they require lots of successful jumps to lose their armor, particularly on higher difficulties. Not to mention how jumping on top of them causes Monomi to bounce in a semi-random direction and her hit-detection sucks, making repeated bounces very difficult. Plus, Usami loses all collision detection while jumping, meaning that all you can do against them is essentially do a combat version of herding cats hoping you can "trick" them into dashing into the loops you make to damage them. Which as said is a task that, while obviously effective since it bypasses the armor completely, can still be an annoying pain of a tactic to get a hang of.
  • Draco in Leather Pants:
    • Downplayed in the case of Gundham Tanaka. Fans tend to gloss over the fact that he murdered Nekomaru largely in cold blood. Of course, there was also the fact that everyone would have starved to death otherwise, and that both he and Nekomaru declared to one another's faces that they would fight each other to the death (with Gundham being the winner) so the Sympathetic Murderer angle is definitely present in canon. Still, he isn't as saintly as people portray him; he is aware that what he did is still murder, and he accepts his punishment. Those who focus on the implications he did do it with the intention of saving everyone else seem to overlook how he was clearly okay with either outcome and how setting things up the way he did strongly implies he was wholeheartedly playing to win at first and chose to "lose" graciously when he saw that wouldn't be possible since Fuyuhiko kept him from making his planned "perfect" alibi.
    • Also downplayed in Mikan Tsumiki's case. There are several fans who gloss over or even outright excuse the horrific actions Mikan committed during her despair fever since she was clearly in a brainwashed state due to it at the time, as her murdering Ibuki and Hiyoko was caused by the return of her memories of being a part of Ultimate Despair, especially since most of the time she just seems too timid to do such things. However, the game makes it clear that the despair fever didn't change her personality at all and only put her back into her Ultimate Despair mindset (making her brainwashed by Junko at the very least or brainwashed by the memory return itself in a worst case scenario) and her Free Time events show that she wasn't as harmless as she seemed even in her most docile state of mind, being willing to injure Hajime just so he can stay with her and revealing that she became a nurse partly so that she would finally be in a position of power over people weaker than her after being bullied for years.
    • Though she does have a sympathetic backstory and a Freudian Excuse in that she grew up being told that her job was to protect Fuyuhiko at all costs and was his tool, Peko was still willing to murder Mahiru in cold blood and send everyone else down with her, only her plan fell through because Fuyuhiko couldn't condemn his innocent people to be killed in his place. Peko even tells everyone else she never really felt anything towards anything to the group and only acted like their friend under Fuyuhiko's orders.
    • Nagito manages to be this and Ron the Death Eater. Some of his most ardent fans downplay the danger his Blue and Orange Morality poses to the other students and can go too far in trying to excuse his actions, while his worst haters ignore his good intentions, self-sacrificing nature and legitimate mental illness and describe him as a straight-up irredeemable villain. Fortunately, both sides are a minority in their respective camps, even if they can be rather loud. Part of the problem comes in translation bias, as many translations made some of his dialogue much harsher than it was actually supposed to be.
    • Bizarrely enough, Izuru Kamukura gets this from people, who see him as yet another one of Junko's victims. This is despite much of the information about him coming from unreliable sources, with what we do know painting him as a nihilistic mass murderer who worked with Junko out of apathy for others. He also caused the island killing game to happen in the first place by smuggling Junko's AI into the Neo World Program, yet the fandom largely gives him a free pass for this.
    • The Remnants of Despair as a whole. While a great deal of the information on them is of somewhat questionable veracity (as it's information that Junko herself tells them, through Monokuma or the fake Makoto for the purpose of getting them to select Graduate and enable her to escape to the outside world), the indication that they've done many terrible things in the past is more accurate, and some fans tend to gloss over it. It doesn't help that Junko manipulated all of them, and that some characters seem far too nice and/or optimistic to be part of Ultimate Despair.
  • Ending Fatigue: Chapter 6's "trial" is incredibly long. "Trial" is in quotation marks because, while the graduation exam is presented as a classroom trial in terms of gameplay and UI, there's very little actual gameplay involved—the first half of the trial has a reasonable mix of Nonstop Arguments, Logic Dives, and Hangman's Gambits, but the second half is almost nothing but talking and the occasional multiple-choice question. You get the impression that this is only being done as a trial so the chapter's boatload of dramatic reveals feature full voice acting instead of Voice Grunting...which is totally fair, but time really starts adding up if you wait for line readings to finish instead of just reading at your own pace. At one point in particular you're handed a Nonstop Argument where all 16 students have lines, so if you don't quickly figure out the puzzle you're going to wasting a ton of time.
  • Ensemble Darkhorse: Like the original, every character is this to some circle and a Base-Breaking Character to others, but Fuyuhiko's sister (who is only ever mentioned, only actually being seen dead in a picture during chapter 2) has people who roleplay her as well as a decent amount of fanart. There is also the somewhat-popular fanon of her given name being Fuyuki (to match her brother).
  • Even Better Sequel: By virtue of making many upgrades to content and presentation without losing any of what made the first one so popular (namely the large cast of interesting characters who each have some Hidden Depths and creative murders/executions) many fans view the game as one of these, which is what made them so anxious for the English localization in the run-up to its release as well as a potential anime adaption (based on the animated Dangan Ronpa's Sequel Hook of Usami at the end of the series). Even the staff seems to believe this trope applies, since according to producer Yoshinori Terasawa, there was a deliberate effort to make the game as such; in response to people telling the staff pre-release that they were looking forward to the new game but that "it probably won't be as good as the first", they strove to make the game better than its predecessor in every possible way.
  • Fanfic Fuel: Tons, both in regards to the students past as Ultimate Despair as well as the implication that the comatose students will eventually wake up.
  • Fan-Preferred Couple:
    • Hajime is almost always shipped with one of two people: Chiaki (Hinanami), or Nagito (Komahina), thanks to the former being his Implied Love Interest and the latter having an... interesting relationship with him.
    • Fuyuhiko/Peko or Kuzupeko is fairly consistently well-liked by the fandom, possibly for the canonical (going by Peko's Dangan Island ending) Bodyguard Crush status.
    • Sonia/Gundam or Sondam has quite a fan following too. This can turn into a OT 3 with Kazuichi.
    • Also Ibuki/Byakuya, aka Heir Guitar or K-Ton, based on some little bits of Ship Tease in canon they had before he was murdered and during the massive glitch in chapter 5.
    • Nagito/Mikan, or Komamiki, won fans over despite their few canon interactions. Mainly because they do have quite a bit in common, and the potential Ill Boy/Hospital Hottie dynamic is seen as appealing.
  • Foe Yay:
    • Though she might not be serious, Junko's AI tends to display a rather excited and flustered attitude whenever Makoto resists her attempts at despair. She (as Monokuma) even calls him a cutie patootie.
    • Towards the end of chapter 4, Nagito begins to antagonize the remaining students. It is also during this time that he tells Hajime that, even after he discovered after clearing the Final Dead Room, Nagito stills holds a soft spot for Hajime. However, it doesn't stop his plans of killing the remaining Ultimate Despair members, which includes Hajime as well. It gets worst from the start of chapter 5, all the way up until Nagito's death.
    • Akane Owari makes it very clear that she doesn't like Nagito, and on two occasions, she gets very close to him by tackling him to restraint him. Nagito even taunts her for her efforts.
    • It's unknown (again) if she was serious or not, but the very first thing AI Junko does when she reveals herself in trial Six, was offer a Marshmallow Hell to Hajime (indirectly could be extended out to Izuru as well, given that she knows who he is very well and personally), Kazuichi, Fuyuhiko, Akane, and Sonia.
    • Chapter 0 showed that Nagito absolutes hates Junko Enoshima, wishing the chance to kill given be. However, there is also the fact that Nagito joined the Ultimate Despair group, a group that goes completely against his ideals of hope. He also replaced his left hand with one of Junko's, though it is not functioning.
  • Game Breaker: The Delusion skill, available to buy from the beginning of the game, causes your Influence (health) to regenerate when using focus mode during a trial. Since focus regenerates over time this effectively gives you infinite health and means you can make incorrect choices with impunity during Trials, though you can still run out of time.
  • Harsher in Hindsight:
    • Nagito's strange behavior comes off as this when it's revealed in his last Free Time Event that he's suffering from frontotemporal dementia.
      • One of the symptoms of FTD is degeneration of communication ability, either causing people to use too-vague words or become tongue-tied, generally inhibiting their ability to express themselves. This not only keys in Nagito's tendency to use key terms like "hope" and "despair" to represent many concepts, but makes his Despair Disease of speaking only lies a kind of double-whammy of speech impediment.
      • His Death Seeker tendencies and desire to become a symbol of hope through dying also take on some horrifically tragic undertones once you realize that the post-diagnosis life expectancy of someone with FTD is only 2-15 years.
    • Similarly, try laughing at Mikan's clumsy girl status after her Free Time Events state she does it intentionally out of a desperation for attention.
    • Many of Akane Owari's habits and casual references to some parts of her life can be this after you learn about her past. See Iron Woobie below.
    • Gundam's final free time event, where he tells Hajime that he's not allowed to die without his permission becomes a lot more painful at the end of Chapter 4, with Gundam's implied Heroic Sacrifice.
    • Ibuki's fifth Free Time Event, in which she headbangs with Hajime and he wonders how her tiny neck can keep up with it, suddenly gets much more disturbing after her death by strangulation.
  • Hell Is That Noise: The loud, creaking sound of the ship carrying the members of Ultimate Despair rocking from side to side in Chapter 0. It persists throughout most of the scene, meaning that it can also tread into Most Annoying Sound territory.
  • Hilarious in Hindsight: Before Monokuma transforms back to Junko, he say's that he's just going to skip his second and third forms and go straight to his final form. An obvious reference to Frieza, complete with a power up sequence. Fast forward a few years to the Dragon Ball Z: Resurrection F movie, and Frieza himself says almost the exact same line. Funnily enough, the younger brother of the dub voice for Frieza is also the voice of Monokuma in the anime adaptation.
    • Chiaki's pep talk to Hajime during the climax of the game is eerily similar to the climatic conversation between Ultimate Madoka and Homura in the last episode of Puella Magi Madoka Magica, to the point that certain lines could be swapped out with each other and only the most ardent fans of both would notice the difference. Now, seeing as how this falls under hilarious rather than simply heartwarming, you get three guesses as to who delivers both speeches in their respective English dubs - and the first two guesses don't count.
  • "Holy Shit!" Quotient: The game goes pretty much off the rails when Mechamaru shows up.
  • Ho Yay: Can be found here along with examples from the series as a whole.
  • Idiosyncratic Ship Naming:
    • Ibuki/Byakuya has two different ones depending on the language of the fandom shipping it: "K-Ton" for the Japanese fanbase, a pun on Byakuya's pig ("Ton" in Japanese) based nickname from Hiyoko and the direct translation of Ibuki's talent, and "Heir Guitar" for the English speaking fans, combining a common translation for Byakuya's talent (The Ultimate/Super High School Level Heir) and a reference to Ibuki's music based talent to create a pun on "Air Guitar".
    • Soapies also gets used to refer to Hiyoko/Mahiru, based on Oren's specific translation of Hiyoko wanting to drag Mahiru into the shower with her.
  • Iron Woobie:
    • Nagito. His entire life has been one long Trauma Conga Line, but he keeps going due to his belief in hope—though whether it's genuine or just something he tells himself is another matter entirely. The "iron" part may be subverted in that he reveals at the end of his Dangan Island events that he actually wants to die to escape his cycle of good and bad luck. Given the amount of trouble he causes, and his behavior after learning his classmates are responsible for the Crapsack World state of current affairs, he could also qualify as a Jerkass Woobie.
    • Akane has dealt with perverts, poverty, and being surrounded by death for much of her life. Her funny Big Eater traits? She was regularly starving as a kid. Her Innocent/Shameless Fanservice Girl moments? Sexual harassment was the norm for her. Her Accidental Misnaming? People around her died or left her life so often that she doesn't have any reason to memorize names. Basically, she's Conditioned to Accept Horror. And her developing a powerful mentor/student relationship and rivalry with Nekomaru throughout the game? He winds up dying twice to save her (along with everyone else from certain starvation in chapter 4's case).
    • Sonia Nevermind. She's always been taught that her people must come before her own needs, has been kidnapped twice, and over the course of the game has to deal with Kazuichi's antics and later her friend/crush Gundam's betrayal and subsequent execution in Chapter 4. She tries her best to hold in her emotions and not to cry over stressful situations tries to keep the fact she will never truly have the freedom of being a normal girl from bothering her too much. Since her classmates are said to be the first friends she's ever had, she truly believes in The Power of Friendship, despite Hiyoko's blind hatred of her and trying to avoid and ignore Kazuichi's unwanted affections, and hates watching her friends turn on each other. During her free time events, it isn't until her final free time event comes around that she finally allows herself to cry. Regardless of all this happening, Sonia still believes in her friends(as shown clearly in trial five) that she holds strong faith that she'll make it out of this no matter what.
  • It Was His Sled:
    • Peko is Fuyuhiko's Bodyguard Babe, who only considers herself a tool for his advancement. Keep in mind that this is only revealed during this character's final appearance before dying, as both Fuyuhiko and Peko had gone through a great deal of effort to hide their relationship. Most official group art outright give away their status as a pair, despite the fact that it's supposed to be something you are not supposed to know if you haven't played the game.
    • Also, Nagito having...very questionable morals and an obsession with hope. This is revealed fairly early on, but is a major twist that has very significant ramifications on the plot and heavily changes both the player and Hajime's view on him as a person.
    • The fact that "Byakuya Togami" is really an impostor is also well known. This is different, as the actual revelation isn't very important to the plot, but is actually revealed very late into the story.
    • Hajime being Izuru Kamukura is something very well known among the fanbase.
    • Nekomaru becoming a cyborg is common knowledge among fans as well.
  • Jerkass Woobie:
    • Some of Kazuichi's Jerk Ass tendencies come from his attempts to make friends by mimicking the boys who often bullied him growing up, mistaking these behaviors as being "strong" or "normal", and considering how casually he talked about his father beating him up for skipping a middle school field trip since, among other reasons, he knew his family might be too poor to afford it in his free times his home life doesn't sound much better. The fact his final one has him confess a good portion of his positive attitude is a deliberate act to hide how utterly terrified he still is thanks in part to his many trust issues and the situation at hand doesn't help. Not to mention that Kazuichi knows he used to be badly-received, but he doesn't understand that his new attitude is also detrimental to his attempts to make friends for different reasons.
    • Hiyoko's free times (assuming she's telling the truth) also confirm she had a pretty terrible home life, including but not limited to having her beloved father go mad trying to protect her from her rivals (which lead to her grandmother cutting her off from both her parents) and seeing/experiencing sabotage attempts which could have easily turned deadly.
    • Fuyuhiko becomes this starting around the end of Chapter Two. Not only he ended up finding out that his sister was dead, he nearly killed Mahiru who was the accomplice for the killer of his sister in a fit of rage only for Peko to grab the bat and kill Mahiru herself believing she was Just Following Orders. After he heavily defended Peko at the class trial and she was found guilty, he breaks down into tears and begins screaming that he never wanted Peko to be his tool - he just wanted her by his side. Afer he survived being nearly killed by Peko in her execution, he ended up having to wear an eye patch, attempted to commit suicide, and becomes a reformed Broken Haughty having to deal with the fact that the two women that he cares about the most ended up dying. And in the final class trial, the only thing that he wants to do is see Peko again.
  • Launcher of a Thousand Ships: Hajime, our protagonist, has been paired with ALL the characters in the game and even a few from the first Dangan Ronpa. It leads to the fan joke that, thanks to his underwear collection, Hajime's true talent is being a pimp.
  • Magnificent Bastard: Whatever you think of Nagito, it's hard to deny that his plan during chapter 5 was really clever, and only gets revealed in its full form in the last chapter. Essentially, in chapter 4, he finds out that everyone, including himself, is part of Ultimate Despair, with Chiaki being the traitor (so in this case, the only good guy) and an AI designed to positively influence everyone else. Deciding that everyone but Chiaki deserves to die, he sets himself up to die in a supposed suicide littered with Red Herrings. He also intentionally rigs the room to catch fire—his actual planned cause of death is poison gas hidden in a fire grenade, unwittingly thrown by one of the others. Even though the group solves Nagito's trap during the trial down to the letter, it's still impossible to know who actually threw the poison grenade. Eventually the group reasons that Nagito's Ultimate Luck would logically cause the traitor to throw the correct bottle...but they still can't guess who that is. Chiaki choosing to reveal herself is the only reason everyone else lives. While chapter 6 later reveals that Nagito intended for everyone to guess wrong—his Ultimate Luck just happened to work at the wrong time—there's no denying that, even if Nagito's idea of "hope" is terrifying and deadly, he managed to create a truly unsolvable mystery with his death.
  • Memetic Mutation: Can be found here along with the memes from its predecessor.
  • Narm: Hajime's Say My Name moment for Peko and Fuyuhiko after trial 2 is rather overblown and uncharacteristic.
  • Never Live It Down: Oh, boy.
    • Nagito is definitely the worst in this regard, as the events of the story have made many people label him as an evil sociopath whose whole character is based around HOPE and wanting Hajime's dick. This despite the fact that literally everything, from statements in the main story to the bonus Dangan Island mode make it very clear this is not true.
    • Fuyuhiko cried only a handful of times over Peko's death, and yet much of the fandom in the west seem to think he's literally incapable of doing anything without her.
    • Mahiru's introduction had her telling Hajime to act more like a man, and after Monokuma takes over, she arranges a girls-only get-together. The fandom promptly labelled her a misandrist and treat her supposedly hating men as one of her key character traits. While she is very much stuck on gender roles and is much harsher towards the male characters than the girls (with her excuse being that she grew up with a lazy bum for a father) the fact remains that many fans blow her sexism out of proportion and ignore her positive traits in the process. She softens up a little with Hajime if you do her Free Time events too as it is heavily implied that she has a crush on him.
  • One-Scene Wonder: Izuru Kamukura only appears in one scene, not counting Hajime's hallucinations in the final trial, and yet is very popular in the fandom.
    • The fake Makoto created by Junko also gets tons of fanart and is almost always included in spoiler-heavy fanvideos despite having even less screen time than Izuru Kamakura.
  • One True Threesome:
    • Sonia, Kazuichi, and Gundham are shipped as this.
    • Chiaki/Hajime/Nagito is also rather popular, primarily among the Japanese fandom.
  • Player Punch: As if the circumstances behind the end of the Chapter 5 trial weren't bad enough, the game forces you to manually choose Chiaki as the culprit. Sonia begging Hajime to stop doesn't help matters.
  • Rescued from the Scrappy Heap: Inverted with Kazuichi. He was well liked in the early stages of the story, but gradually became more of a Scrappy with the more Out of Focus he became towards the finale. It doesn't help that his behavior towards Sonia became more or less his entire character in the later parts of the game.
  • Ron the Death Eater: Mahiru Koizumi gets a lot of unnecessary stick from the community, perceiving her as an outright man-hater.
  • The Scrappy
    • Teruteru was assigned this from the start thanks to taking Anything That Moves to the extreme to the point where it got grating. Granted, his execution and the circumstances surrounding it earned him some sympathy, but much of it vanished after his Free Time Events, which reveal very little about him and end in him drugging Hajime.
    • Nowhere near to Teruteru or Hiyoko's extent, but in some circles Kazuichi also tends to get lumped into this as, while well liked at first for his design and friendship with Hajime, his increasingly creepy behavior towards Sonia and jealousy of Gundham's relationship with her got him this reputation. Him distancing himself from Hajime in Chapter 4 over a suggestion that Nagito made, despite Kazuichi obviously distrusting Nagito did not get him love, nor did surviving to the final trial over several more likable students (by virtue of Plot Armor since his talent is the only one besides Hajime/Izuru's that can help revive the comatose students) and getting very little in the way of positive Character Development. That said, there are people who find him sympathetic due to his Adorkable attempts to be cool and Dark and Troubled Past.
    • Hiyoko, a Fake Cutie self-centered bully with very little in terms of character development even after her Morality Pet Mahiru died and did nothing to really contribute to any cases before her own death. Not helped by the fact her two main targets both had long and painful histories with being bullied in school, and she is never called out by anyone for her abuse. Hell, Mahiru even scolds the others for making fun of her when she stops taking baths, even though Hiyoko was savagely mocking other people earlier. Eventually, one of her targets ends up killing her, but it's only because Hiyoko spotted her killing someone else and not out of revenge for being a constant victim of Hiyoko's abuse. It's somewhat telling that in discussions of Chapter 2, more people tend to sympathize with Fuyuhiko (who's largely responsible for the murder), and Peko (the killer) than they do with Hiyoko. The fact that she was originally going to be one of the survivors as the Byakuya parallel before being swapped with the much more likeable Fuyuhiko doesn't help her case either, since we can't tell what her original arc would have been like due to Fuyuhiko's development having a much stronger early in-game basis, while what we do see from her ends up being far too little much too late for most players and seems more like an Informed Attribute than a genuine change in her character.
  • Scrappy Mechanic: Improved Hangman's Gambit might as well drop the 'improved' part for many people, mostly because not having the right letters appear fast enough will actively harm you as the screen floods with pieces crashing into one another. It's made even worse in the localization, which somehow chooses the longest possible words/phrases (up to thirteen letters, with most Hangman's Gambits being multi-word phrases of around ten characters) whereas the Japanese version would only use words with an average of five characters. The Hangman's Gambit was never a particularly well-loved mechanic, but the sheer length of most answers and the new rules allowing letters to crash off-screen (damaging your health) turned it from a short and relatively painless affair to a divisive mini-game that required perfect execution in order to Platnium the game.
    • Logic Dive is also this trope. Functionally, there are plenty of players who think it was a good addition and that it eliminates some of the issues the first game had crafting Nonstop Debates. As with the "Improved" Hangman's Gambit, though, the problems are in the mini game's mechanics.
    • Even the Panic Talk Action, formerly the Bullet Time Battle, isn't immune! Some players hate the new format, some are indifferent, and some prefer it. And then there's the change to the Final Strike....
  • Self-Fanservice:
    • A comparatively minor example occurs with Ibuki. She has a stitch running down most of her left thigh, which fan art tends to omit, although likely because it's an easy detail to miss in the first place.
    • Strangely inverted by Chiaki, who is occasionally drawn as rather chubby, when she's anything but in the actual game.
  • Ship-to-Ship Combat: While it's not that large, there is a noticeable shipping war between Hinanami (Hajime/Chiaki) and Komahina (Nagito/Hajime).
  • Ships That Pass in the Night: Nagito/Mikan has a surprisingly large group of fans for a ship where the two characters barely interact.
  • Shocking Swerve: A common complaint about the final trial is that the stuff with Izuru and the Reserve students comes straight out of nowhere. In actuality, the twist is set up...in Dangan Ronpa Zero, meaning that this only applies if you never read the book. It doesn't help that Zero hasn't been localized yet.
  • Squick: During the final trial, it is indicated that a member of Ultimate Despair (commonly assumed to be Mikan) transplanted Junko's womb into herself to have her children. Eugh. If anything, however, the localization makes this much worse, as the way it was translated implies that some members had sex with her corpse. In both cases it is even worse if you remember the end of the first game, Junko was crushed so in the first scenario the parts in question are dead and rotting mush more than actual organs and the latter... yeah. Commence Brain Bleach.
  • Stoic Woobie: Peko Pekoyama. She was abandoned as a baby only to be taken into the Kuzuryuu family... to be raised as a hitman/bodyguard for their son. She was told she only a tool, to the point even her name reflects it, and it stuck with her regardless of how many times Fuyuhiko pleads with her to drop that kind of mindset. She thinks of herself as being without purpose without her master because that is what a tool is. She even killed Mahiru to avenge the dishonor Mahiru helped bring upon the Kuzuryu name by trying to protect the murderer of Fuyuhiko's little sister so he wouldn't have to and try to save him by giving him a chance to escape the island without needing to dirty his hands.
  • That One Boss: The "horse" Monobeast in the Magical Girl Miracle Usami minigame. It needs to be stunned or baited to be hit, or it will trample its hooves and auto-hit Monomi, but if the player hits the sharpened "mane" blade on the jump (which is frequently with the mode's shoddy hit detection) then Monomi will instead take damage and fall right into its attack zone, so baiting is the most frequent method. But it also sometimes fires off boomerang blades that seem programmed to hit Monomi mid-attack and knock her out of the line if it doesn't charge after her into the damage field. It is far and away the most difficult boss in the minigame, handily eclipsing both the later Monobeasts and Monokuma himself.
  • That One Level: The Chapter 4 Class Trial can become this on the first time, as it's very difficult understand most of the case without being confused, thanks to the secret about the structure of the Fun House.
    • The Final Dead Room is essentially a That One Level within a That One Level (rather fitting, as Monokuma describes the Funhouse as a "closed circle within a closed circle").
  • That One Puzzle: Chapter Two's Class Trial has an infamous one: What was the murder weapon used to kill the first victim?note  For some players, the Nonstop Debate on the topic is firmly this trope; for others... well, not so much. Bringing up the topic tends to lead to a heated disagreement between those who felt the question was poorly written (and the answer a stretch) and those who saw the solution immediately.
  • They Wasted a Perfectly Good Plot: Chapter 4 has the entire theme park. It has a lot of interesting attractions and a bunch of creative locations that would have been awesome to see a murder take place in. But instead, once you go into the Monokuma Express, you're taken to the Funhouse. While the Funhouse did make for one of the most complex and tragic chapters in the series, the theme park could've achieved the same result if they expanded on it a bit more.
  • Too Cool to Live: A friendly, kind, smart, cute and busty Gamer Chick? Indeed, Chiaki Nanami was just too good to be real.
    • There's Ibuki Mioda, one of the nicest characters in the game and with a quirky, funny personality and cool design is cruelly offed in Chapter 3.
    • Gundham Tanaka as well, with his hilarious and epic hammy speeches and his Evil Overlord persona. He's Chapter 4's culprit, which obviously means he's a dead man from the word "go".
  • Vanilla Protagonist: Subverted, Hajime is commonly praised as being a much more complex character than Makoto from the first game was. Pretty ironic, given that Hajime's lack of special traits is what inadvertently led to the plot of the whole franchise.
  • The Woobie:
    • Usami/Monomi, who has to cope with the students' distrust, Monokuma's abuse, and being forced to watch helplessly as he plays out his wicked games.
    • Mikan Tsumiki: While first presented as a deliberately-over-the-top example we later learn during her Free Times that she was picked on, bullied, and abused by her peers all the time in her childhood and she put up with all of it without complaint because it meant they were paying attention to her which was still better than being ignored in her mind. Then she's the murderer of chapter 3 and while it's first presented as her going crazy from Monokuma's "despair disease", which she only caught because she was trying to help those already afflicted, as it turns out her strain just made her recover her lost memories of being part of Ultimate Despair forcing her back into that persona. The same Ultimate Despair whose dearly departed "beloved" was Junko Enoshima who, as we know from experience, was only manipulating her for her own twisted amusement.
  • Woolseyism: On the other hand from the above-mentioned Broken Base, there are those who think Oren and Fedule's fan translation was Better Than Canon, and to this day grieve its premature cancellation.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SuperDanganRonpa2