YMMV / Steel Diver

  • Demonic Spiders: The enemy heavy submarines that fire two homing torpedoes at once. In normal mode they are manageable due to their rarity. In expert mode they are much more common and much more horrible because of it.
  • Goddam Bats: Expert mode has what seem to be underwater turrets. They specialize in hitting your submarine with torpedoes off screen but are not terrible accurate, don't move and are destroyed with one torpedo, clearly being designed to prevent you from charging full speed through previously safe sections, eating up more seconds on the timer.
  • Hype Backlash: A really big one, due to the game being a tech demo in 2004 and still feeling like something of a tech demo in 2011. People were of the assumption Nintendo had been working on it for seven years when they in fact had just dug the project back up to give the 3DS more titles.
  • It's Short, so It Sucks: The controls of the are weird and take some getting used to. The later missions can be brutal even when you do have them down, but the most common complaint is the length of mission mode, or lack there of. Most of it is padded by doing the same missions again with different submarines, doing them over to get enough decals for power ups and then doing them again in an "expert" mode. More mission variety would have been welcome. Many people do over look the eight time trials, which are distinct from the missions, but that's still only nine minutes added to the game play unless you decide to tackle them with each submarine too.
  • Surprisingly Improved Sequel: While the original game had a lukewarm reception, Sub Wars has been much better received for its unique take on the First-Person Shooter genre and surprisingly tolerable Free-to-Play model.
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