Base Breaker: While most players find Peppita annoying, she has a dedicated fanbase who like her quirky skills. She can do a surprising amount of damage using a few exploits of the game's AI, but she still won't outdamage Cliff or Maria most of the time.
Albel is by far the most popular character in the game. When having to choose between who will be your 7th party member, many fans will choose him. Of the other optional characters, Nel is also fairly popular, many enjoy her tough Action GirlSpy Catsuit credentials.
Clair is pretty popular considering that she never joins the party.
Launcher of a Thousand Ships Albel has three big ones: AlbelxFayt (speaks for itself), AlbelxNel (pairing the two Elicoorians, who for bonus points were bitter enemies throughout most of disc 1), or AlbelxMaria, who's more or less the only party member who doesn't inherently dislike or openly disparage him. From a meta standpoint, Maria starts off with bizarrely high affection points for him while Albel has a high initial affection score for Nel that she very much does not reciprocate.
On a (mostly) non-romantic note, the FaytxCliff ending is usually seen as the most satisfying since it actually goes into what the post-game world would actually be like following everything that happened.
The fact that the names are so awesome McCool can be chalked up to the fact that it's an RPG. Think about some of the names you give your RPG characters.
The infamous plot twist neatly explains the frequency of human aliens in the setting. The designers of the Eternal Sphere would want their players to be able to relate to and connect with their characters. For most players, that means a character that looks mostly human.
It's an art for so many players to find the fastest and most efficient ways to remove any challenge from the games. For example, doing so will almost certainly involve either Orichalcum or the Boots of Prowess, depending on where you are in the game.
Nel's Ice Daggers has the highest probability of freezing the target (1:3 at Lv.10) of any ice spell/attack in the game. A frozen enemy can be insta-killed, regardless of their remaining HP, provided the attack doesn't also freeze the target. Alternatively, you can synthesize the Freezing ability to any weapon you choose, allowing you to freeze most enemiesnote excluding those that are immune to freezing, or status ailments on contact.
Cliff's Aerial Assault deals 5x dmg. + ¼ that amount as MP dmg to a single target. You can augment it with the HP/MP Dmg. combat tome to triple both amounts (at Lv.10). Now set Aerial Assault to the short/strong position, so it can't be blocked.
If Fayt or Cliff has equipped the 'No Guard' support skill, it prevents them from flinching from attacks that inflict less than ¼ their total HP. Meaning, no more hit stun - allowing them to attack without fear of being interrupted. Give 'No Guard' to Cliff while he has Aerial Assault. Bye bye game difficulty.
Fayt is completely invincible during his strong button's long distance run animation. So with proper space and timing, he can charge straight through attacks such as "Nebelung Valasti" and "Ether Strike"with impunity and score two free hits.note Fayt's long distance strong attack launches the enemy, pressing the strong button again will juggle them with a flash kick.
Narm: The English voice acting is of... mixed quality, to say the least. While the acting for the main party is generally solid, characters like Farleen are practically inaudible. Combined with the strange movements with the character models, watching the game becomes a very surreal experience.
Nel's subordinate Farleen, but only in the English version and only because of her voice. Listening to her speak would have you swear that the air of Elicoor II was full of helium.
Adray is considered by many to be an unnecessary addition to the Director's Cut/overseas versions. This is due to him being (barely) shoehorned into the plot and is forced into your party, which prevents you from recruiting all of the characters that you want. His subpar and overall awkward combat performance also earns him a lot of hate. The fact that he joins you instead of the actually important fan favorite Clair only makes things worse.
Roger is disliked for being a Bratty Half-Pint and being completely useless in battles.
Shocking Swerve: If you've played it, or even read a few spoilers, you'll know.
That One Boss: Super Blair. If you've never used the 'No Guard' support skill, she'll gladly show you just how brokenit can be. As seen, she can attack and pursue you relentlessly, even while being hit by all 3 of your party members at once. Made worse, since she counts as one of the game's 5 Super Bosses. Plus, "Eddy of Light" has faster start-up and covers a much wider area, than Pseudo Blair's version of it, and it'll kill anyone caught in the center of it. Expect to revive your teammates often.
They Changed It, Now It Sucks: Many fans of the series, especially of The Second Story, hate Till the End of Time for the changes it made to the item creation system and other aspects, besides the infamous plot twist. Most of the hate is not because of the changes but rather the new systems are unwieldy, overly dependent on randomness, insanely expensive, and very frustrating.
The infamous plot twist was wasted; it might have fared much better if it was used for something else. Such as having an ally turn out to be a player character mole or examining the impact common MMORPG behavior would actually have on its universe.
Peppita mentions not having her father, but that he isn't dead. Her father is hinted to be Commodore Whitcomb of the Aquaelie, given that they each have one gold hoop earring apiece. But nothing comes of it when the two of them meet.
Uncanny Valley: The character models are all very high quality and look great compared to other games on the same system, but their movements are just so distinctly off at all times that everything generally looks weird.