YMMV: Star Control
- Porting Disaster: The Sega Genesis version, with its slideshow-like framerate. Sooo muuuch slowdooown...
- Sequel Displacement: If you are familiar only with the freeware The Ur-Quan Masters, you might be surprised to know there was a first installment.
Star Control II
- Broken Base: The voice acting. Either it's some of the best voice acting ever heard in a video game... or some of the worst voice acting ever heard in a video game.
- Computers Are Fast: The AI uses some secondary abilities with frame perfect accuracy too often. Syreen ships will trigger their song the moment they get in range. Utwig and Yehat ships raise their shields the instant they get hit and drop them right after. Shofixti Scouts never mistime a Glory Device detonation. It is a very good thing all of those are mostly on your side during the campaign...
- Crowning Music of Awesome: "HyperSpace." Comes in DOS, 3D0, and remixed flavors.
- This is fairly common in Star Control II's music, really. Any number of commscreen tunes (especially Yehat and Thraddash) qualify.
- Cult Classic
- Demonic Spiders: When exploring planet surfaces, you'll usually be able to beat any creatures you encounter even before you acquire any lander upgrades, provided you have enough skill. Not so with Fungal Squids. Even though the damage they cause is only classified as Moderate, they are a lot faster than your lander, have quite a lot of HP, and are hunters (which means they will chase your lander relentlessly until either you or the Squid is dead).
- Slylandro Probes, which you will encounter very frequently. The only hard counter against them is the Chmmr Avatar, which you don't get until near the end of the game. Until then, the best counter is usually your own upgraded flagship, which exposes you to a lot of crew damage.
- Draco in Leather Pants: Admiral ZEX has become much more popular in certain sections of the fandom than was ever originally intended.
- Ear Worm: Melee mode.
- Ensemble Darkhorse: Fwiffo, being a funny Lovable Coward who's also very good at fighting several common types of enemy ships, is quite beloved by fans.
- Freud Was Right: The Syreen and their Penetrators. They're not even trying to hide it, even lampshading it.
- Goddamned Bats: The Slylandro Probes, which are out of control Von Neumann probes. If you don't do the quest to get rid of them, you'll eventually find yourself up to your eyeballs in them.
- Good Bad Bugs: In the PC version, there was a bug that allowed you to sell infinite landers, gaining as many RUs as you like.
- Also present in previous versions of the game. Other notable glitch is the Cruiser's mighty point-defense laser (see it by yourself).
- Interrupting Meme: The Slylandro Probes lend themselves to much chagriPRIORITY OVERRIDE.
- Most Annoying Sound / Most Wonderful Sound: Depending if you control the Pkunk Fury or not, it has 50% chance to revive and will chant "HALLELUJAH!".
- Nightmare Fuel: "They have names, but you do not know them. They would like to find you but they are blind to your presence... unless you show yourselves. The Androsynth showed themselves, and something noticed them. There are no more Androsynth now. Only Orz."
- " Orz looking for you, and find you. So much joy!!"
- "JOKE. YES. HERE. IS. A. JOKE."
- The gruesome descriptions of what the Ilwrath do to their captives.
- Play the Game, Skip the Story: Defied by the second game's design. If you don't pay careful attention to the dialogue, you won't be able to complete the game.
- So Cool It's Awesome: IGN named it the 17th greatest game of all time. Gamespot also named it one of the greatest ever.
- Tear Jerker: The Taalo were explicitly stated to be immune to psychic powers. That psychic shield they left behind wasn't for them, but for their Ur-Quan friends, to free them from the Dnyarri. But the Ur-Quan never found it.
- Unwinnable by Insanity: Go to an enemy planet protected by an infinite fleet without your emergency warp escape unit. Lampshaded by the Thraddash, who keep score of how many of their ships you have destroyed, except for fights in their homeworld. Even they think that's incredibly stupid.
- Run out of fuel and keep refusing contact with the Melnorme.
- As noted on the main page, attempting to complete the game without ever making contact with the starbase was impossible. The Ur-Quan Masters made it inhumanly hard and tedious.
Star Control 3
- Game Breaker: The Doog Constructor ship, especially with the upgrade. The main weapon automatically points towards the enemy, and the secondary ability is a self-repair system.
- Fanon Discontinuity: You do not talk about Star Control 3.
- Special Effect Failure: The Harika is eating the Yorn! No, wait, a puppet is holding another puppet in its mouth... and now it's back in his pocket.
- Superlative Dubbing: Whatever other problems the game may have had, a lot of the voicework was absolutely phenomenal, and in general of a consistently higher quality than the SC2 3DO voicework - the Spathi and K'tang are often considered particular standouts. Making this even more impressive is the fact that this was done in 1996 - a lot of studios still wouldn't take the quality, or volume, of their voicework very seriously until well into the next decade.
- Tastes Like Diabetes:
- The Pkunk's voice acting. Granted, it seems intended to be part of the charm, but it's a very "ear of the beholder" judgment as to how well it works.
- The Xchaggers approach this too, but they are much more tolerable. Even though they have a much shriller and more childlike voice, what they actually say isn't nearly as saccharine. And even when they are saccharine, you'll probably find yourself grinning like an idiot in spite of yourself (and the dialogue anticipates this, to boot).
"We are X-chaggerrrrrs!"
- Finally, the Green Mycon (the Deep Children) also have extremely sappy dialogue.
- Uncanny Valley: Where has the Syreen's sexiness gone? For that matter, why do all the other aliens look like they stepped out of a bad Roger Corman film?
Paul Reiche III: However, the Syreen should ALWAYS be sexy and strong. The image of them in SC3 was spooky and unpleasant.
- You know you've fucked up your special effects when the game's original creators point out how much they suck.
- Values Dissonance: The Harika and Yorn. The Harika don't find it odd at all that they eat the sentient Yorn, while the player (As well as anyone who isn't into Vore) finds it...disturbing. Especially once the Yorn finally pops up and says "We like being eaten" and that they view it as exaltation and only go to be consumed if they want.
- Vindicated by History: A rare inversion. When it launched, SC3 was given several high scores and was a critics' darling. Nowadays, not so much.