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YMMV / SpongeBob SquarePants: Lights, Camera, Pants!

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  • Awesome Music: Being a SpongeBob SquarePants game, this game is bound to have some superb music.
    • Flippin' Out sounds exactly like the opening credits to an 80s sitcom, especially with it's epic saxophone and honky-tonk piano and is also infectiously catchy.
    • The Bouncers, basically an Updated Re-release of the Skeleton Flyby song from 3D Body Adventure.
    • Goo-Ladiators for its serious, combative tone and excellent instrumentation.
    • Pedal of Honor. Short but sweet late-90s/early 2000s rock that wouldn't be out of place in Sonic Adventure.
    • Rock Bottom. SO much. It's the whole point of the damn mini-game after all. Let's go down the list of the full track's 6 segments
      • Part 1: The main theme to the show, styled like a sea shanty, complete with xylophone solo from Mr. Krabs
      • Part 2: A hard hitting rock piece, with a killer guitar solo from Spongebob.
      • Part 3: A smooth, upbeat piece of jazz, where Squidward gets to show off his clarinet skills (his clarinet ends up sounding more like a saxophone, but hey, it's awesome)
      • Part 4: A somber, yet still pretty lively rock ballad piece. Patrick absolutely goes to town on the drums here.
      • Part 5: A swingin', up-tempo ragtime number. Plankton takes the solo here, with an absolutely amazing performance on the keyboard.
      • Part 6: The main theme to the game, as triumphant and action packed as ever. Sandy lets loose with a short, but sweet guitar solo on this one.
    • Machine Meltdown. The sounds of heavy machinery and Karen's commentary tend to drown it out, but listening to it on its own reveals one very sweet techno piece.
    • Charge. Aside from sounding like something right out of Jimmy Neutron, it's also extremely catchy and WILL get stuck in your head.
    • Jellyfish Jamboree. EVERYTHING about it. Another extremely catchy song, and likely one of the best in the game.
    • Jellyfish Swish is what happens when country and smooth jazz music come together. Behold!
    • Rope Burn is the game's love letter to saxophones and jazz in general, and is yet another ear worm in the game.
  • Best Level Ever: Some of the minigames in this are damn good ones.
    • Floor it, a 3 course boat race that can get pretty hectic, especially if you attempt to ram another player off the road and screw them over. Part of the fun is the free reign the minigame gives you to win, from detours through sand, to the aforementioned boat crashing.
    • Rock Bottom: A Guitar Hero styled game in which the competitors get to play instruments, with each character having their own unique track and solo. And the music is some good stuff, starting with a sea shanty-esque rendition of the show's theme song, and ending on the game's absolute banger of a main menu theme.
    • Breakin' Out: A hectic minigame of getting convicts over to trampolines to vault them over the jailyard walls, while avoiding spotlights to keep from getting arrested. As time progresses, the game adds more spotlights. There's a layer of strategy to the game where you must determine how many prisoners to carry (up to 3 maximum), when to bump into the other players with your dash, and how to effectively get others into the spotlights to keep them from building up more points.
  • Game-Breaker: This video shows that it's possible to score 1036 points with Sandy in Rock Bottom while playing on the hard difficulty, even though the minigame's score Cap is supposed to be 1008. Not only does this completely destroy any chance the other players have of winning if you've mastered Sandy's routines, but it also gives you the high score by default. This is due to Sandy's routine having much more button presses and very short hold times than the other characters. On the flip side, Patrick is given 1004 points as his highest score and Squidward is given 1000, the smallest score obtainable on Hard mode and the minigame in general (though the latter makes some sense when you consider his role in the series).
  • Magnificent Bastard: The Sneaky Hermit can be "played" by one of six different characters, but is consistently portrayed as an entertainingly maniacal supervillain determined to steal and place all of Bikini Bottom onto their back. Kicking off their spree by swiping a variety of buildings across the city and framing Mermaid Man and Barnacle Boy for it, the Sneaky Hermit also keeps lookouts and disguised minions across Bikini Bottom to alert them to potential threats. When approached by Man-Ray and Dirty Bubble for a team-up, the Sneaky Hermit kidnaps the mayor's son for the two to use as a hostage, then proceeds to betray and swipe the villains' lairs while they are distracted with the hostage. Capable of fighting off the heroes and villains at the same time even when they allied, the Sneaky Hermit is only beaten due to a random allergy, and faces defeat with a hilarious line no matter the character playing them.
  • Most Wonderful Sound: Whenever your partner compliments you during a 2 VS 2 match.
  • No Problem with Licensed Games: Even though there are a few mini-games that are lacking, it's an otherwise decent party game, with the movie sub-plot adding a lot of replayability.
  • One-Scene Wonder: Bubble Bass appears as the host of a stage, making his first and at the time only major appearance since "Pickles". He would later return as a main cast member roughly ten years after the game’s release.
  • Retroactive Recognition: Gill Hammerstein is voiced by Nolan North, better known as Nathan Drake.
  • Surprise Difficulty: While the game's normally a fairly simple licensed game, putting the difficulty on Hard leads to some surprisingly challenging minigames: Rock Bottom's note chart is on par with some of Guitar Hero's more difficult songs, Squilliam's patterns in Beats Me come lightning-fast and in greater numbers, Mother of Pearl gives the player a much smaller bar to use, and so on. When combined with the "Smart" AI difficulty, Story Mode can prove to be incredibly tough to even the best of players.
  • That One Level:
    • Seahorse Stampede, especially in Story Mode. The AI goalies are just too good at blocking the ball. There's also the fact that each time you or your opponent's team score a goal, the timer pauses for about ten seconds during the goal cutscene and doesn't resume ticking until the whistle blows. This can drag out the minigame much longer than its intended six minute time, and, combined with the half-time, can cause the minigame to last up to twenty minutes instead of the intended time it was going for (which is already twice as long as most other minigames).
    • Blisterin' Barnacles is an insanely hard mini-game. Sometimes, if you're playing with a CPU partner, your partner will just stick to the platform rope instead of scraping the barnacles alongside you, even when there are barnacles that can still be scraped off at that level. If your bucket hits a side just once, you lose a point and can't get the five point bonus. Worse, the two A.I.s you're against almost always work really well together compared to your CPU partner. It doesn't help that you'll frequently hear either Cannonball Jenkins screaming a variation of "barnacles" when a new batch appears or your partner requesting you to go down or up when you're already trying to scrape some of the barnacles.
    • On a technical level, Rubble Rabble is one of the worst minigames. The amount of boulders you get, as well as what types of boulders you get, is decided purely on random chance, so the minigame ends up becoming a Luck-Based Mission, as you're not guaranteed to win even if you do very well. It's entirely possible to get either clusters of green boulders (which are not worth any points) or too many boulders on the conveyor belts, which can't all be broken even with good teamwork. If you're trying to set high scores in this minigame to get bonus content, you better pray that the odds are in your favor. It doesn't help that it's easy to glitch the grinder and crash the game.
    • If you're not playing with a full group of 4 human players, Order Up is this for one major reason: The AI in this game is FAR too good, being able to flawlessly use the food stations and gather the food at a much faster pace than a human can, which turns the game into a game of hoping and praying the opposing team will make mistakes so you can catch up. You can try to even it out on the waiter section with some quick inputs, but you're still basically on a Luck-Based Mission where you can only hope you get easier orders or that the AI slips up, and good luck seeing that happen if you play against Smart AI. Oh, and did we mention this is the SECOND minigame you play in Story Mode?

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