YMMV / Split Second

For the Film:

  • Alternative Character Interpretation: About the creature and its origins, since a] it never talks, and b] all information about it is pure speculation by the main characters. Is it a shapeshifting human serial killer? Some sort of rat-demon from hell? A predatory space alien similar to the polymorph from Red Dwarf?
  • Guilty Pleasure: If you gave a hyperactive 10-year-old boy $7,000,000 and a case of Mountain Dew, this is exactly the movie he'd make; it strikes the perfect balance between breathtakingly stupid and cool as hell. Pop it in, fix some daiquiris, and have a ball.

For the Game Show:

For the Video Game:

  • Awesome Music:
    • The music that plays during Elite Races, when it reaches it's highest point, is easily classifiable as this. Especially if you are blazing ahead and leaving the so-called Elites eating your dust.
    • It's even better when the main riff kicks in and you manage to fight your way from the back of the pack to 1st place.
    • Also, the music that plays before and after the Elite Races - the former for sounding incredibly ominous, and the latter for sounding incredibly victorious and having a chorus back it. All this for a racing game, folks.
  • Best Level Ever: The Quarry track from the Onslaught DLC. It's an incredibly twisty route set in a cool environment and, more importantly, stuffed to the gills with unique Power Plays. Seriously, you can't drive ten feet without being able to blow something up.
  • Ear Worm: While most of the music is okay, the main theme and its variations are epic-sounding and will get stuck in your head. The best examples are the version that plays over the intro cinematic when you boot up the game and the version that plays during the Elite races.
  • HSQ:
    • "...was that a fucking cruise ship?"
    • "...is that a fucking plane!?"
    • "...did they just collapse two nuclear reactor cooling towers?!"
    • "...did they just blow up an entire dam?!"
    • "...was that a radar dish?"
  • Fridge Logic: Look at the cars closely whenever you get the opportunity. They don't have any actual drivers. They must be remotely controlled, or the 'show' is a highly advanced virtual reality simulation.
  • Moment of Awesome:
    • Pulling off a Level 2 Power Play and taking out nearly the entire grid in one blow.
    • Jumping over all other cars after a particularly long jump, staying on the lead while dodging falling cranes and cars set aflame like a lunatic, stylishly finishing off a stunned opponent by ramming him against some crates...
    • Surviving a Level 2 Power Play. Considering a Level 2 Power Play is something of a Limit Break, speeding away from one unharmed can make you feel like a Determinator on wheels. Bonus points if you escaped by the skin of your teeth.
    • Getting certain achievements are MADE of this:
      • Zero to Hero: Wreck the ENTIRE GRID, and make your way from dead last to first, with one Route Changer Power Play. Taken Up to 11 if you get the specific ones like Frequent Flyer, or Swept Away.
      • Split/Second: Win a race by less than a second. Made more awesome if pulled off in an Elite Race.
      • Untouchable: Win a race without crashing. Also more awesome in an Elite Race.
      • Fearless: Overtake 5 Trucks in Survival mode. In Sudden Death. Nerves of Steel mandatory.
      • Season Champion: Win the Split/Second Season Championship. This WILL make you feel like a Badass Driver, with only Perfection (win EVERY EVENT), being more awesome.
    • On a Meta level, the fact that Disney Interactive Studios, which usually made movie tie-in games of varying quality, came up with such an awesome game not based on a previous IP...kinda like the Disney theme parks of yore.
  • Narm: "We need bigger guns!"
  • Signature Scene: The crashing plane on the Airport Terminal track is basically the go-to example for how crazy Power Plays can get.
  • So Okay, It's Average: The reception for the PSP port of the game. While it still retained the gameplay of it's HD counterparts as well as adding one more track, the graphical limitations of the engine definitely hurt the gameplay.
  • That One Level:
    • Storm Drain. Only two laps and an absolute killer deathtrap sequence from passing through a long warehouse.
    • Who here claimed a gold on the Ryback Thunder Challenge without breaking a controller or two? Hell, who here played the Ryback Thunder Challenge without breaking a controller or two? Yeah, thought so.
    • Any Detonator can be this if you're not used to the car they give you. Since Detonators are won by milliseconds, not being in tune with your car can turn an already challenging event into a nightmare.