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YMMV: Splatterhouse
  • Anti-Climax Boss: Justified — the Mask wants to take revenge on the Corrupted for an eternity of slavery, so he summons them — and instead of putting them in Dr. West's super-bodies, the Mask traps them into a relatively weak body made up of the corpses of Rick's victims, forcing them to face an humiliating (but not total) defeat.
  • Crosses the Line Twice: The remake's Gorn is gleefully lampshaded by the Terror Mask, one quote in particular (paraphrasing):
  • Crowning Music Of Awesome: The metal soundtrack from the 2010 remake. Mastodon? Check. Five Finger Death Punch? Check. The Haunted? Check.
    • What Could Have Been: In Flames, GWAR and even Cannibal Corpse were mentioned for the soundtrack, but they didn't appear in the final release. Seriously, it would've been awesome to play the game while hearing "Hammer Smashed Face", "The Morality Squad", "Take This Life", "Blunt Force Castration" or "Moonshield"!
  • Cult Classic
  • Demonic Spiders: The fetuses in the sixth stage of the first game.
    • The Blue Homini and the Mirror Jennifers from the 2010 game. They can slice off your arm in one slice, kill you in two, or even decapitate you. And when you're unarmed they take forever to kill. And towards the end, they start coming in groups.
  • 8.8: The reviews from most gaming magazines and websites.
  • Ensemble Darkhorse: Biggy Man, the third boss of the first game; maybe because he's got CHAINSAWS FOR HANDS and because, without knowing the right tricks, he's a That One Boss.
    • He became so popular with fans that when the new Splatterhouse was announced, fans begged to have Biggy Man return — so Namco Bandai made it happen.
  • Freud Was Right: One of the monsters in the 2010 version, the Abhore has a huge, bloated right arm that leaks pus but it looks like some other whitish fluid. The Terror Mask lampshades this in one of the encounters with the Abhore:
    Terror Mask: Who's this prick?
  • Goddamned Bats: There are many candidates, but the ghosts who possess you and scramble your controls have surely killed many a player, especially in one area which is filled with pits and other hazards.
    • From the 2010 game comes the Aegis: a tentacled horror that never attacks on his own, but makes all other monsters invincible (except for Splatter moves and weapons), actively runs away from you and teleports away if you get too close, forcing you to use the shoulder tackle to pin him down. And since the thing LOVES to hang around exactly in the middle of enemy crowds...
  • Love It or Hate It: Pretty much what the reboot boils down to. It's an imaginative game with a lot of color and character and love from its developers with interesting bosses and funny dialogue, but at the same time it's repetitive when it comes to enemy design, repetitive when it comes to finishing moves, and overall it's outclassed by many other beat-em-ups, not to mention it's easy for the excessive gorn to slip into Narm territory.
  • Most Annoying Sound: The Giant Boreworm in the third game. It's horrendous laugh will echo through your head for the rest of the game.
    • Narm Charm: The new version goes for an incredibly schlocky B-movie feel, complete with a couple of narmy Big Nos from Jen.
    • From the remake: "No Rick, FUCK YOU." 200 years, and you're telling us you can't come up with a better come back?
  • Player Punch: Frequently, especially in the third game.
  • So Okay, It's Average: The 2010 game, when it's not bombarded with too much criticism, is generally considered this, the story received quite a lot of praise, however.
    • Is it, however, quite the love letter to the franchise, and has all three precursors of the main series as unlockables.
  • That One Boss: Biggy Man of the original game. Most people won't fault you for saving both shotguns in his stage for the boss fight.

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