YMMV / Spell Force

  • Anti-Climax Boss: The final fight of Breath of Winter is pitiful, especially considering you're fighting Aryn. First, he stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.
  • Awesome Music: Into High Fantasy Medieval music? You will LOVE the Spellforce soundtrack, just to give you an idea.
  • Brutal Bonus Level: Stoneblade Mountain in the first Spellforce. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the fun begins. There are two main ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires armies against you and you'll get completly swarmed.
  • Crowning Moment of Heartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guide him to his parents. It's completly optional but adorable.
  • Crowning Moment of Awesome: Having enough upgraded Windarchers in the first game gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.
  • Demonic Spider: Any group of enemies where more than one has an ice spell. See below for why.
  • Game Breaker:
    • In the first game, elves have both a tower that shoots arrows and a tower that shoots ice bolts that freeze the enemy for a few seconds. If you are in a map where you can use both, put two or three of each tower in a bottleneck and laugh as no enemy can get through!
    • Still in the first game, the spell Shield of Ice. It's aviable relatively early, doesn't require a lot of points into Ice Magic, and it's effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing the enemy in it's tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.
  • Goddamned Bats: Mummies in Shadow Of the Phoenix takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a Death of a Thousand Cuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.
  • Good Bad Bugs: A black mage can learn the spell Raise Dead on an area, turning each corpse within said area into a walking skeleton. The fun thing is, that the spell does not remove the corpses from the game, but rather spawns skeletons at their locations. So you can repeat casting the spell until the corpses are removed by the game itself, allowing you to create an almost infinite army of skeletons.
  • That One Attack: Ice spells since they freeze you for a couple of seconds while the enemies can hit you. Even worse when there are at least three enemmies able to do this, since almost no matter what your level is, you'll end up stunlocked while they hit you until you die.