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YMMV: Space 1889
  • Audience-Alienating Premise: It is easy to imagine that Victorian science fiction seemed a bit silly (it isnít, though) for the average science fiction role-player in 1988. Now genre-busting role-playing and steampunk has built up steam. Also, a relatively idealistic take on Victorian adventure stories in a time when the general trand was that heroes and stories got darker and grittier.
  • Only the Author Can Save Them Now: In Beastmen of Mars, the player characters are captured by an ancient powerful being and they have no idea how to get out at first. Fortunately the ancient is not going to kill them until he is bored with them giving them time to find a risky way to get out if things get desperate. When he is no longer interested in the player characters and decided to kill them he will warn them in advance and be surprised when they flee in the spaceship he left unlocked. Well, the guy is nuts and very absent-minded, so sort of justified. Sure sounds like a dumb deus ex machina though.

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